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authorLaG1924 <lag1924@gmail.com>2021-11-20 08:06:25 +0100
committerLaG1924 <lag1924@gmail.com>2021-11-20 08:06:25 +0100
commit90eb59b998f8062720023e1c92383c396b4029d9 (patch)
tree4842143e21cce0ad38009ed712a340263e6cfa87
parentFixed GalOgl resource leaking (diff)
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-rw-r--r--src/GalOgl.cpp204
1 files changed, 136 insertions, 68 deletions
diff --git a/src/GalOgl.cpp b/src/GalOgl.cpp
index 68ad96e..b7d4add 100644
--- a/src/GalOgl.cpp
+++ b/src/GalOgl.cpp
@@ -79,6 +79,90 @@ class ImplOgl;
class ShaderOgl;
class FramebufferOgl;
+class OglState {
+ GLuint activeFbo = 0;
+ GLuint activeVao = 0;
+ GLuint activeVbo = 0;
+ GLuint activeEbo = 0;
+ GLuint activeProgram = 0;
+ GLuint activeTexture[16] = { 0 };
+ GLuint activeTextureUnit = 0;
+ GLint vpX = 0, vpY = 0;
+ GLsizei vpW = 0, vpH = 0;
+
+public:
+
+ void BindFbo(GLuint fbo) {
+ if (fbo != activeFbo) {
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ activeFbo = fbo;
+ }
+ glCheckError();
+ }
+
+ void BindVao(GLuint vao) {
+ if (vao != activeVao) {
+ glBindVertexArray(vao);
+ activeVao = vao;
+ }
+ glCheckError();
+ }
+
+ void BindVbo(GLuint vbo) {
+ if (vbo != activeVbo) {
+ glBindBuffer(GL_ARRAY_BUFFER, vbo);
+ activeVbo = vbo;
+ }
+ glCheckError();
+ }
+
+ void BindEbo(GLuint ebo) {
+ if (ebo != activeEbo) {
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo);
+ activeEbo = ebo;
+ }
+ glCheckError();
+ }
+
+ void SetTextureUnit(size_t textureUnit) {
+ if (textureUnit != activeTextureUnit) {
+ glActiveTexture(GL_TEXTURE0 + textureUnit);
+ activeTextureUnit = textureUnit;
+ }
+ glCheckError();
+ }
+
+ void BindTexture(GLenum type, GLuint texture, size_t textureUnit = 17) {
+ if (textureUnit >= 16)
+ textureUnit = activeTextureUnit;
+ if (activeTexture[textureUnit] != texture) {
+ SetTextureUnit(textureUnit);
+ glBindTexture(type, texture);
+ }
+ glCheckError();
+ }
+
+ void UseProgram(GLuint program) {
+ if (program != activeProgram) {
+ glUseProgram(program);
+ activeProgram = program;
+ }
+ glCheckError();
+ }
+
+ void SetViewport(GLint x, GLint y, GLsizei w, GLsizei h) {
+ if (x != vpX || y != vpY || w != vpW || h != vpH) {
+ glViewport(x, y, w, h);
+ vpX = x;
+ vpY = y;
+ vpW = w;
+ vpH = h;
+ }
+ glCheckError();
+ }
+
+} oglState;
+
std::unique_ptr<ImplOgl> impl;
std::shared_ptr<FramebufferOgl> fbDefault;
@@ -364,9 +448,9 @@ struct BufferOgl : public Buffer {
GlResource vbo;
virtual void SetData(std::vector<std::byte>&& data) override {
- glBindBuffer(GL_ARRAY_BUFFER, vbo);
+ oglState.BindVbo(vbo);
glBufferData(GL_ARRAY_BUFFER, data.size(), data.data(), GL_STATIC_DRAW);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
+ oglState.BindVbo(0);
glCheckError();
}
@@ -408,10 +492,12 @@ struct TextureOgl : public Texture {
if (data.size() != expectedSize && !data.empty())
throw std::logic_error("Size of data is not valid for this texture");
- glBindTexture(type, texture);
- glCheckError();
+ oglState.BindTexture(type, texture);
switch (type) {
+ case GL_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_1D:
+ break;
case GL_TEXTURE_2D:
case GL_PROXY_TEXTURE_2D:
case GL_TEXTURE_1D_ARRAY:
@@ -438,8 +524,7 @@ struct TextureOgl : public Texture {
}
glCheckError();
-
- glBindTexture(type, 0);
+ oglState.BindTexture(type, 0);
}
virtual void SetSubData(size_t x, size_t y, size_t z, size_t width, size_t height, size_t depth, std::vector<std::byte>&& data, size_t mipLevel = 0) override {
@@ -447,10 +532,12 @@ struct TextureOgl : public Texture {
if (data.size() != expectedSize)
throw std::logic_error("Size of data is not valid for this texture");
- glBindTexture(type, texture);
- glCheckError();
+ oglState.BindTexture(type, texture);
switch (type) {
+ case GL_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_1D:
+ break;
case GL_TEXTURE_2D:
case GL_PROXY_TEXTURE_2D:
case GL_TEXTURE_1D_ARRAY:
@@ -477,8 +564,7 @@ struct TextureOgl : public Texture {
}
glCheckError();
-
- glBindTexture(type, 0);
+ oglState.BindTexture(type, 0);
}
};
@@ -492,12 +578,13 @@ struct FramebufferOgl : public Framebuffer {
GlResource fbo;
virtual void Clear() override {
- glBindFramebuffer(GL_FRAMEBUFFER, fbo ? fbo : 0);
+ oglState.BindFbo(fbo ? fbo : 0);
GLbitfield clearBits = 0;
clearBits |= GL_COLOR_BUFFER_BIT;
clearBits |= GL_DEPTH_BUFFER_BIT;
clearBits |= GL_STENCIL_BUFFER_BIT;
glClear(clearBits);
+ glCheckError();
}
virtual void SetViewport(size_t x, size_t y, size_t w, size_t h) override {
@@ -581,8 +668,7 @@ struct PipelineInstanceOgl : public PipelineInstance {
size_t instances = 0;
virtual void Activate() override {
- glBindVertexArray(vao);
- glCheckError();
+ oglState.BindVao(vao);
}
virtual void Render(size_t offset = 0, size_t count = -1) override {
@@ -620,8 +706,6 @@ struct PipelineInstanceOgl : public PipelineInstance {
glDrawArrays(vertexMode, offset, count);
}
}
-
- glCheckError();
}
virtual void SetInstancesCount(size_t count) override {
@@ -649,25 +733,21 @@ struct PipelineOgl : public Pipeline {
std::shared_ptr<FramebufferOgl> target;
virtual void Activate() override {
- glUseProgram(program);
-
- glBindFramebuffer(GL_FRAMEBUFFER, target->fbo);
- glViewport(target->vpX, target->vpY, target->vpW, target->vpH);
+ oglState.UseProgram(program);
+ oglState.BindFbo(target->fbo);
+ oglState.SetViewport(target->vpX, target->vpY, target->vpW, target->vpH);
for (size_t i = 0; i < staticTextures.size(); i++) {
- glActiveTexture(GL_TEXTURE0 + i);
- glBindTexture(staticTextures[i]->type, staticTextures[i]->texture);
+ oglState.BindTexture(staticTextures[i]->type, staticTextures[i]->texture, i);
}
-
- glCheckError();
}
virtual void SetDynamicTexture(std::string_view name, std::shared_ptr<Texture> texture) override {
Activate();
- glActiveTexture(GL_TEXTURE0 + staticTextures.size());
auto tex = std::static_pointer_cast<TextureOgl>(texture);
- glBindTexture(tex->type, tex->texture);
+ oglState.BindTexture(tex->type, tex->texture, staticTextures.size());
SetShaderParameter(name, static_cast<int>(staticTextures.size()));
+ glCheckError();
}
virtual std::shared_ptr<PipelineInstance> CreateInstance(std::vector<std::pair<std::shared_ptr<BufferBinding>, std::shared_ptr<Buffer>>>&& buffers) override {
@@ -691,12 +771,10 @@ struct PipelineOgl : public Pipeline {
GLuint newVao;
glGenVertexArrays(1, &newVao);
instance->vao = GlResource(newVao, GlResourceType::Vao);
- glBindVertexArray(instance->vao);
- glCheckError();
+ oglState.BindVao(instance->vao);
for (const auto& cmd : vertexBindCmds) {
- glBindBuffer(GL_ARRAY_BUFFER, bufferBindingId.find(cmd.bufferId)->second);
- glCheckError();
+ oglState.BindVbo(bufferBindingId.find(cmd.bufferId)->second);
switch (cmd.type) {
case GL_FLOAT:
case GL_DOUBLE:
@@ -712,104 +790,89 @@ struct PipelineOgl : public Pipeline {
break;
}
- glCheckError();
glEnableVertexAttribArray(cmd.location);
- glCheckError();
if (cmd.instances) {
glVertexAttribDivisor(cmd.location, cmd.instances);
- glCheckError();
}
}
if (indexBuffer != BufferBindingOgl::indexValue) {
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
+ oglState.BindEbo(indexBuffer);
instance->useIndex = true;
}
- glBindVertexArray(0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glCheckError();
+ oglState.BindVao(0);
+ oglState.BindVbo(0);
+ oglState.BindEbo(0);
+
return instance;
}
virtual void SetShaderParameter(std::string_view name, float value) override {
Activate();
glUniform1f(shaderParameters.at(std::string(name)), value);
- glCheckError();
}
virtual void SetShaderParameter(std::string_view name, double value) override {
Activate();
glUniform1d(shaderParameters.at(std::string(name)), value);
- glCheckError();
}
virtual void SetShaderParameter(std::string_view name, int8_t value) override {
Activate();
glUniform1i(shaderParameters.at(std::string(name)), value);
- glCheckError();
}
virtual void SetShaderParameter(std::string_view name, int16_t value) override {
Activate();
glUniform1i(shaderParameters.at(std::string(name)), value);
- glCheckError();
}
virtual void SetShaderParameter(std::string_view name, int32_t value) override {
Activate();
glUniform1i(shaderParameters.at(std::string(name)), value);
- glCheckError();
}
virtual void SetShaderParameter(std::string_view name, uint8_t value) override {
Activate();
glUniform1ui(shaderParameters.at(std::string(name)), value);
- glCheckError();
}
virtual void SetShaderParameter(std::string_view name, uint16_t value) override {
Activate();
glUniform1ui(shaderParameters.at(std::string(name)), value);
- glCheckError();
}
virtual void SetShaderParameter(std::string_view name, uint32_t value) override {
Activate();
glUniform1ui(shaderParameters.at(std::string(name)), value);
- glCheckError();
}
virtual void SetShaderParameter(std::string_view name, glm::vec2 value) override {
Activate();
glUniform2f(shaderParameters.at(std::string(name)), value.x, value.y);
- glCheckError();
}
virtual void SetShaderParameter(std::string_view name, glm::uvec2 value) override {
Activate();
glUniform2ui(shaderParameters.at(std::string(name)), value.x, value.y);
- glCheckError();
}
virtual void SetShaderParameter(std::string_view name, glm::vec3 value) override {
Activate();
glUniform3f(shaderParameters.at(std::string(name)), value.x, value.y, value.z);
- glCheckError();
}
virtual void SetShaderParameter(std::string_view name, glm::vec4 value) override {
Activate();
glUniform4f(shaderParameters.at(std::string(name)), value.x, value.y, value.z, value.w);
- glCheckError();
}
virtual void SetShaderParameter(std::string_view name, glm::mat4 value) override {
Activate();
glUniformMatrix4fv(shaderParameters.at(std::string(name)), 1, GL_FALSE, glm::value_ptr(value));
- glCheckError();
}
};
@@ -821,10 +884,10 @@ struct ImplOgl : public Impl {
LOG(INFO) << "Initializing GLEW";
glewExperimental = GL_TRUE;
GLenum glewStatus = glewInit();
- glCheckError();
if (glewStatus != GLEW_OK) {
LOG(FATAL) << "Failed to initialize GLEW: " << glewGetErrorString(glewStatus);
}
+
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
@@ -843,6 +906,7 @@ struct ImplOgl : public Impl {
virtual void DeInit() override {
LOG(INFO) << "Destroying Gal:OpenGL...";
+ glCheckError();
}
virtual void Cleanup() override {
@@ -852,6 +916,7 @@ struct ImplOgl : public Impl {
virtual void SetScissor(size_t x = 0, size_t y = 0, size_t width = 0, size_t height = 0) override {
glEnable(GL_SCISSOR_TEST);
glScissor(x, y, width, height);
+ glCheckError();
}
virtual void SetScissor(bool enabled) override {
@@ -859,6 +924,7 @@ struct ImplOgl : public Impl {
glEnable(GL_SCISSOR_TEST);
else
glDisable(GL_SCISSOR_TEST);
+ glCheckError();
}
@@ -911,16 +977,15 @@ struct ImplOgl : public Impl {
GLuint newTex;
glGenTextures(1, &newTex);
texture->texture = GlResource(newTex, GlResourceType::Texture);
- glCheckError();
- glBindTexture(texture->type, texture->texture);
+
+ oglState.BindTexture(texture->type, texture->texture);
glTexParameteri(texture->type, GL_TEXTURE_MIN_FILTER, GalFilteringGetGlType(texConfig->min));
glTexParameteri(texture->type, GL_TEXTURE_MAG_FILTER, GalFilteringGetGlType(texConfig->max));
glTexParameteri(texture->type, GL_TEXTURE_WRAP_S, GalWrappingGetGlType(texConfig->wrap));
glTexParameteri(texture->type, GL_TEXTURE_WRAP_T, GalWrappingGetGlType(texConfig->wrap));
- glCheckError();
- glBindTexture(texture->type, 0);
+ oglState.BindTexture(texture->type, 0);
texture->SetData(std::vector<std::byte>(texture->width * texture->height * texture->depth * GalFormatGetSize(texture->format)));
glCheckError();
@@ -943,8 +1008,10 @@ struct ImplOgl : public Impl {
if (!pipeline->target)
pipeline->target = std::static_pointer_cast<FramebufferOgl, Framebuffer>(GetDefaultFramebuffer());
- //Shader compilation
+ /*
+ * Shader compilation
+ */
bool vertexFailed = false, pixelFailed = false, linkFailed = false;
const GLchar* vertexSourcePtr = config->vertexShader->code.c_str();
@@ -997,14 +1064,14 @@ struct ImplOgl : public Impl {
if (linkFailed)
throw std::runtime_error("Shader not linked");
- glUseProgram(program);
-
- glCheckError();
-
+ oglState.UseProgram(program);
pipeline->program = GlResource(program, GlResourceType::Program);
+ glCheckError();
- //Shader parameters
+ /*
+ * Shader parameters
+ */
for (auto&& [name, type] : config->shaderParameters) {
GLint location = glGetUniformLocation(program, name.c_str());
if (location < 0) {
@@ -1012,11 +1079,12 @@ struct ImplOgl : public Impl {
}
pipeline->shaderParameters.insert({ name,location });
}
-
glCheckError();
- //Static textures
+ /*
+ * Static textures
+ */
size_t usedTextureBlocks = 0;
for (auto&& [name, texture] : config->textures) {
GLint location = glGetUniformLocation(program, name.c_str());
@@ -1027,11 +1095,12 @@ struct ImplOgl : public Impl {
glUniform1i(location, usedTextureBlocks);
pipeline->staticTextures.push_back(texture);
}
-
glCheckError();
- //Vertex attributes
+ /*
+ * Vertex attributes
+ */
size_t bufferId = 0;
for (const auto& buffer : config->vertexBuffers) {
size_t vertexSize = 0;
@@ -1069,9 +1138,9 @@ struct ImplOgl : public Impl {
bufferId++;
}
-
glCheckError();
+
return pipeline;
}
@@ -1088,7 +1157,7 @@ struct ImplOgl : public Impl {
glGenFramebuffers(1, &newFbo);
fb->fbo = GlResource(newFbo, GlResourceType::Fbo);
- glBindFramebuffer(GL_FRAMEBUFFER, fb->fbo);
+ oglState.BindFbo(fb->fbo);
if (conf->depthStencil) {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, conf->depthStencil->type, conf->depthStencil->texture, 0);
@@ -1104,8 +1173,7 @@ struct ImplOgl : public Impl {
LOG(ERROR) << "Framebuffer not completed: " << glCheckFramebufferStatus(GL_FRAMEBUFFER);
}
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
-
+ oglState.BindFbo(0);
glCheckError();
return std::static_pointer_cast<Framebuffer, FramebufferOgl>(fb);