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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2021-12-25 07:42:52 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-12-25 07:42:52 +0100 |
commit | 40421159568518bb7573903d14a2c69c64dead95 (patch) | |
tree | 15c830dce151bf0b427123efd214173742887e8e /cwd/assets/altcraft/shaders/vert/sky.vs | |
parent | Merge pull request #70 from LaG1924/ftr/build-3 (diff) | |
parent | Fixed missing APIENTRY linux build (diff) | |
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Diffstat (limited to 'cwd/assets/altcraft/shaders/vert/sky.vs')
-rw-r--r-- | cwd/assets/altcraft/shaders/vert/sky.vs | 18 |
1 files changed, 7 insertions, 11 deletions
diff --git a/cwd/assets/altcraft/shaders/vert/sky.vs b/cwd/assets/altcraft/shaders/vert/sky.vs index 983e1f3..0ab261c 100644 --- a/cwd/assets/altcraft/shaders/vert/sky.vs +++ b/cwd/assets/altcraft/shaders/vert/sky.vs @@ -1,17 +1,13 @@ #version 330 core -uniform mat4 view; -uniform mat4 projection; -uniform mat4 model; +in vec3 position; -layout (location = 0) in vec3 position; -layout (location = 1) in vec2 uvPosition; - -out vec2 uvPos; out vec3 pos; -void main(){ - uvPos = uvPosition; +uniform mat4 projView; +uniform mat4 model; + +void main() { pos = position; - gl_Position = projection*view*model*vec4(position,1); -}
\ No newline at end of file + gl_Position = projView * model * vec4(position, 1); +} |