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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-01-13 03:51:33 +0100 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-01-13 03:51:34 +0100 |
commit | 6f67371bb1b46579ae837d0e0c61ac1b291be743 (patch) | |
tree | 5a43692a064d84e5c5688b1b3639342555139c3c /external/include/glm/gtx/rotate_normalized_axis.hpp | |
parent | Backported to C++14 (diff) | |
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Diffstat (limited to 'external/include/glm/gtx/rotate_normalized_axis.hpp')
-rw-r--r-- | external/include/glm/gtx/rotate_normalized_axis.hpp | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/external/include/glm/gtx/rotate_normalized_axis.hpp b/external/include/glm/gtx/rotate_normalized_axis.hpp new file mode 100644 index 0000000..f1dfa7b --- /dev/null +++ b/external/include/glm/gtx/rotate_normalized_axis.hpp @@ -0,0 +1,64 @@ +/// @ref gtx_rotate_normalized_axis +/// @file glm/gtx/rotate_normalized_axis.hpp +/// +/// @see core (dependence) +/// @see gtc_matrix_transform +/// @see gtc_quaternion +/// +/// @defgroup gtx_rotate_normalized_axis GLM_GTX_rotate_normalized_axis +/// @ingroup gtx +/// +/// @brief Quaternions and matrices rotations around normalized axis. +/// +/// <glm/gtx/rotate_normalized_axis.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/epsilon.hpp" +#include "../gtc/quaternion.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_rotate_normalized_axis + /// @{ + + /// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. + /// + /// @param m Input matrix multiplied by this rotation matrix. + /// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. + /// @param axis Rotation axis, must be normalized. + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// + /// @see gtx_rotate_normalized_axis + /// @see - rotate(T angle, T x, T y, T z) + /// @see - rotate(tmat4x4<T, P> const & m, T angle, T x, T y, T z) + /// @see - rotate(T angle, tvec3<T, P> const & v) + template <typename T, precision P> + GLM_FUNC_DECL tmat4x4<T, P> rotateNormalizedAxis( + tmat4x4<T, P> const & m, + T const & angle, + tvec3<T, P> const & axis); + + /// Rotates a quaternion from a vector of 3 components normalized axis and an angle. + /// + /// @param q Source orientation + /// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. + /// @param axis Normalized axis of the rotation, must be normalized. + /// + /// @see gtx_rotate_normalized_axis + template <typename T, precision P> + GLM_FUNC_DECL tquat<T, P> rotateNormalizedAxis( + tquat<T, P> const & q, + T const & angle, + tvec3<T, P> const & axis); + + /// @} +}//namespace glm + +#include "rotate_normalized_axis.inl" |