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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2021-12-25 07:42:52 +0100 |
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committer | GitHub <noreply@github.com> | 2021-12-25 07:42:52 +0100 |
commit | 40421159568518bb7573903d14a2c69c64dead95 (patch) | |
tree | 15c830dce151bf0b427123efd214173742887e8e /src/Framebuffer.cpp | |
parent | Merge pull request #70 from LaG1924/ftr/build-3 (diff) | |
parent | Fixed missing APIENTRY linux build (diff) | |
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Diffstat (limited to 'src/Framebuffer.cpp')
-rw-r--r-- | src/Framebuffer.cpp | 129 |
1 files changed, 0 insertions, 129 deletions
diff --git a/src/Framebuffer.cpp b/src/Framebuffer.cpp deleted file mode 100644 index d81b0e0..0000000 --- a/src/Framebuffer.cpp +++ /dev/null @@ -1,129 +0,0 @@ -#include "Framebuffer.hpp" -#include "Shader.hpp" -#include <string> -#include "Utility.hpp" -#include "AssetManager.hpp" -#include <optick.h> - -const GLuint magic = 316784; -GLuint quadVao = magic, quadVbo = magic; - -Framebuffer::Framebuffer(unsigned int width, unsigned int height, bool createDepthStencilBuffer) : width(width), height(height) { - OPTICK_EVENT(); - if (quadVao == magic) { - float quadVertices[] = { - // positions // texCoords - -1.0f, 1.0f, 0.0f, 1.0f, - -1.0f, -1.0f, 0.0f, 0.0f, - 1.0f, -1.0f, 1.0f, 0.0f, - - -1.0f, 1.0f, 0.0f, 1.0f, - 1.0f, -1.0f, 1.0f, 0.0f, - 1.0f, 1.0f, 1.0f, 1.0f - }; - - glGenVertexArrays(1, &quadVao); - glGenBuffers(1, &quadVbo); - glBindVertexArray(quadVao); - glBindBuffer(GL_ARRAY_BUFFER, quadVbo); - glBufferData(GL_ARRAY_BUFFER, sizeof(quadVertices), &quadVertices, GL_STATIC_DRAW); - glEnableVertexAttribArray(0); - glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)0); - glEnableVertexAttribArray(1); - glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)(2 * sizeof(float))); - AssetManager::GetAsset<AssetShader>("/altcraft/shaders/fbo")->shader->Activate(); - AssetManager::GetAsset<AssetShader>("/altcraft/shaders/fbo")->shader->SetUniform("inputTexture", 1); - glActiveTexture(GL_TEXTURE1); - glCheckError(); - } - - glGenTextures(1, &texColor); - glBindTexture(GL_TEXTURE_2D, texColor); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glCheckError(); - - if (createDepthStencilBuffer) { - glGenRenderbuffers(1, &rboDepthStencil); - glBindRenderbuffer(GL_RENDERBUFFER, rboDepthStencil); - glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height); - } - - glGenFramebuffers(1, &fbo); - glBindFramebuffer(GL_FRAMEBUFFER, fbo); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texColor, 0); - if(createDepthStencilBuffer) - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rboDepthStencil); - glCheckError(); - - GLenum framebufferStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); - if (framebufferStatus != GL_FRAMEBUFFER_COMPLETE) - throw std::runtime_error("Failed to initialize framebuffer: " + std::to_string(framebufferStatus)); -} - -Framebuffer::~Framebuffer() { - if (rboDepthStencil) - glDeleteRenderbuffers(1, &rboDepthStencil); - if (texColor) - glDeleteTextures(1, &texColor); - - glDeleteFramebuffers(1, &fbo); -} - -void Framebuffer::Activate() { - OPTICK_EVENT(); - glViewport(0, 0, width, height); - glBindFramebuffer(GL_FRAMEBUFFER, fbo); -} - -void Framebuffer::RenderTo(Framebuffer &target) { - OPTICK_EVENT(); - glBindFramebuffer(GL_FRAMEBUFFER, target.fbo); - glViewport(0, 0, target.width, target.height); - AssetManager::GetAsset<AssetShader>("/altcraft/shaders/fbo")->shader->Activate(); - glBindVertexArray(quadVao); - glBindTexture(GL_TEXTURE_2D, texColor); - glDrawArrays(GL_TRIANGLES, 0, 6); -} - -void Framebuffer::Resize(unsigned int newWidth, unsigned int newHeight) { - width = newWidth; - height = newHeight; - if (texColor) { - glBindTexture(GL_TEXTURE_2D, texColor); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, newWidth, newHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); - } - if (rboDepthStencil) { - glBindRenderbuffer(GL_RENDERBUFFER, rboDepthStencil); - glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height); - } -} - -Framebuffer &Framebuffer::GetDefault() { - OPTICK_EVENT(); - static char fboDefaultData[sizeof(Framebuffer)]; - static Framebuffer *fboDefault = nullptr; - if (fboDefault == nullptr) { - fboDefault = reinterpret_cast<Framebuffer*>(fboDefaultData); - fboDefault->fbo = 0; - fboDefault->width = 1; - fboDefault->height = 1; - fboDefault->texColor = 0; - fboDefault->rboDepthStencil = 0; - } - return *fboDefault; -} - -void Framebuffer::Clear(bool color, bool depth, bool stencil) { - OPTICK_EVENT(); - Activate(); - GLbitfield clearBits = 0; - if (color) - clearBits |= GL_COLOR_BUFFER_BIT; - if (depth) - clearBits |= GL_DEPTH_BUFFER_BIT; - if (stencil) - clearBits |= GL_STENCIL_BUFFER_BIT; - glClear(clearBits); -} |