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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2020-07-25 18:49:18 +0200 |
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committer | GitHub <noreply@github.com> | 2020-07-25 18:49:18 +0200 |
commit | 0a2ba2cdb8e01bbd7e9e8ef1d0582ef6a892f837 (patch) | |
tree | 3c760d4d981aad30fa151343c224d3ea366c99d9 /src/GlobalState.cpp | |
parent | Merge pull request #36 from LaG1924/fix-windows-vs2019 (diff) | |
parent | Completely removed hardcoded list of blockstates (diff) | |
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Diffstat (limited to 'src/GlobalState.cpp')
-rw-r--r-- | src/GlobalState.cpp | 238 |
1 files changed, 0 insertions, 238 deletions
diff --git a/src/GlobalState.cpp b/src/GlobalState.cpp deleted file mode 100644 index afa1a56..0000000 --- a/src/GlobalState.cpp +++ /dev/null @@ -1,238 +0,0 @@ -#include "GlobalState.hpp" - -#include "NetworkClient.hpp" -#include "GameState.hpp" -#include "Render.hpp" -#include "DebugInfo.hpp" -#include "Event.hpp" - -//Global game variables -std::unique_ptr<NetworkClient> nc; -std::unique_ptr<GameState> gs; -std::shared_ptr<GameState> gsReadOnly; -std::unique_ptr<Render> render; -bool isRunning; -bool isPhysRunning; -EventListener listener; -bool isMoving[5] = { 0,0,0,0,0 }; -std::thread threadPhys; -State state; -std::mutex gsCopyMutex; - -void PhysExec(); - -void InitEvents() { - /* - * Network Events - */ - - listener.RegisterHandler("Exit", [](const Event&) { - isRunning = false; - }); - - listener.RegisterHandler("ConnectToServer", [](const Event& eventData) { - auto data = eventData.get <std::tuple<std::string, unsigned short, std::string>>(); //address,port,username - if (std::get<0>(data) == "" || std::get<1>(data) == 0) - LOG(FATAL) << "NOT VALID CONNECT-TO-SERVER EVENT"; - if (nc != nullptr) { - LOG(ERROR) << "Already connected"; - return; - } - LOG(INFO) << "Connecting to server at address " + std::get<0>(data) + ":" + std::to_string(std::get<1>(data)) + " as " + std::get<2>(data); - PUSH_EVENT("Connecting",0); - gs = std::make_unique<GameState>(); - isPhysRunning = true; - threadPhys = std::thread(&PhysExec); - try { - nc = std::make_unique<NetworkClient>(std::get<0>(data), - std::get<1>(data), - std::get<2>(data)); - } catch (std::exception &e) { - LOG(WARNING) << "Connection failed"; - PUSH_EVENT("ConnectionFailed", std::string(e.what())); - isPhysRunning = false; - threadPhys.join(); - gs.reset(); - return; - } - LOG(INFO) << "Connected to server"; - PUSH_EVENT("ConnectionSuccessfull", 0); - }); - - listener.RegisterHandler("Disconnect", [](const Event& eventData) { - auto data = eventData.get<std::string>(); - PUSH_EVENT("Disconnected", data); - LOG(INFO) << "Disconnected: " << data; - nc.reset(); - }); - - listener.RegisterHandler("NetworkClientException", [](const Event& eventData) { - auto data = eventData.get < std::string>(); - PUSH_EVENT("Disconnect", data); - }); - - /* - * GameState Events - */ - - listener.RegisterHandler("Exit", [](const Event&) { - isRunning = false; - }); - - listener.RegisterHandler("Disconnected", [](const Event&) { - if (!gs) - return; - isPhysRunning = false; - threadPhys.join(); - gs.reset(); - }); - - listener.RegisterHandler("SendChatMessage", [](const Event& eventData) { - auto message = eventData.get<std::string>(); - auto packet = std::static_pointer_cast<Packet>(std::make_shared<PacketChatMessageSB>(message)); - PUSH_EVENT("SendPacket",packet); - }); -} - -void PhysExec() { - EventListener listener; - - listener.RegisterHandler("KeyPressed", [](const Event& eventData) { - if (!gs) - return; - switch (eventData.get<SDL_Scancode>()) { - case SDL_SCANCODE_W: - isMoving[GameState::FORWARD] = true; - break; - case SDL_SCANCODE_A: - isMoving[GameState::LEFT] = true; - break; - case SDL_SCANCODE_S: - isMoving[GameState::BACKWARD] = true; - break; - case SDL_SCANCODE_D: - isMoving[GameState::RIGHT] = true; - break; - case SDL_SCANCODE_SPACE: - isMoving[GameState::JUMP] = true; - break; - default: - break; - } - }); - - listener.RegisterHandler("KeyReleased", [](const Event& eventData) { - if (!gs) - return; - switch (eventData.get<SDL_Scancode>()) { - case SDL_SCANCODE_W: - isMoving[GameState::FORWARD] = false; - break; - case SDL_SCANCODE_A: - isMoving[GameState::LEFT] = false; - break; - case SDL_SCANCODE_S: - isMoving[GameState::BACKWARD] = false; - break; - case SDL_SCANCODE_D: - isMoving[GameState::RIGHT] = false; - break; - case SDL_SCANCODE_SPACE: - isMoving[GameState::JUMP] = false; - break; - default: - break; - } - }); - - listener.RegisterHandler("MouseMove", [](const Event& eventData) { - if (!gs) - return; - auto data = eventData.get<std::tuple<double,double>>(); - gs->HandleRotation(std::get<0>(data),std::get<1>(data)); - }); - - listener.RegisterHandler("ReceivedPacket", [](const Event& eventData) { - std::shared_ptr<Packet> packet = eventData.get<std::shared_ptr<Packet>>(); - gs->UpdatePacket(packet); - }); - - listener.RegisterHandler("LmbPressed",[](const Event& eventData) { - gs->StartDigging(); - }); - - listener.RegisterHandler("LmbReleased",[](const Event& eventData) { - gs->CancelDigging(); - }); - - listener.RegisterHandler("RmbPressed", [](const Event& eventData) { - gs->PlaceBlock(); - }); - - listener.RegisterHandler("SelectedBlockChanged", [](const Event& eventData) { - //TODO: - //gs->CancelDigging(); - }); - - LoopExecutionTimeController timer(std::chrono::milliseconds(8)); - - while (isPhysRunning) { - DebugInfo::gameThreadTime = timer.GetRealDeltaS() * 1000'00.0f; - - if (state == State::Playing) { - if (isMoving[GameState::FORWARD]) - gs->HandleMovement(GameState::FORWARD, timer.GetRealDeltaS()); - if (isMoving[GameState::BACKWARD]) - gs->HandleMovement(GameState::BACKWARD, timer.GetRealDeltaS()); - if (isMoving[GameState::LEFT]) - gs->HandleMovement(GameState::LEFT, timer.GetRealDeltaS()); - if (isMoving[GameState::RIGHT]) - gs->HandleMovement(GameState::RIGHT, timer.GetRealDeltaS()); - if (isMoving[GameState::JUMP]) - gs->HandleMovement(GameState::JUMP, timer.GetRealDeltaS()); - } - - gs->Update(timer.GetRealDeltaS()); - - listener.HandleAllEvents(); - - gsCopyMutex.lock(); - gsReadOnly = std::make_shared<GameState>(*gs.get()); - gsCopyMutex.unlock(); - - timer.Update(); - } -} - -void GlobalState::Exec() { - render = std::make_unique<Render>(900, 480, "AltCraft"); - isRunning = true; - InitEvents(); - GlobalState::SetState(State::MainMenu); - while (isRunning) { - render->Update(); - listener.HandleAllEvents(); - } - PUSH_EVENT("Exit", 0); - isRunning = false; - render.reset(); -} - -std::shared_ptr<GameState> GlobalState::GetGameState() { - std::lock_guard<std::mutex> guard(gsCopyMutex); - return gsReadOnly; -} - -Render *GlobalState::GetRender() { - return render.get(); -} - -State GlobalState::GetState() { - return state; -} - -void GlobalState::SetState(const State &newState) { - if (newState != state) - PUSH_EVENT("StateUpdated", 0); - state = newState; -} |