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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2021-12-25 07:42:52 +0100 |
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committer | GitHub <noreply@github.com> | 2021-12-25 07:42:52 +0100 |
commit | 40421159568518bb7573903d14a2c69c64dead95 (patch) | |
tree | 15c830dce151bf0b427123efd214173742887e8e /src/Render.cpp | |
parent | Merge pull request #70 from LaG1924/ftr/build-3 (diff) | |
parent | Fixed missing APIENTRY linux build (diff) | |
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Diffstat (limited to 'src/Render.cpp')
-rw-r--r-- | src/Render.cpp | 176 |
1 files changed, 106 insertions, 70 deletions
diff --git a/src/Render.cpp b/src/Render.cpp index b9b7ab0..6301ff5 100644 --- a/src/Render.cpp +++ b/src/Render.cpp @@ -6,7 +6,6 @@ #include <RmlUi/Lua.h> #include <RmlUi/Debugger.h> -#include "Shader.hpp" #include "AssetManager.hpp" #include "Event.hpp" #include "DebugInfo.hpp" @@ -15,9 +14,9 @@ #include "GameState.hpp" #include "RendererWorld.hpp" #include "Settings.hpp" -#include "Framebuffer.hpp" #include "Plugin.hpp" #include "Rml.hpp" +#include "Gal.hpp" const std::map<SDL_Keycode, Rml::Input::KeyIdentifier> keyMapping = { {SDLK_BACKSPACE, Rml::Input::KI_BACK}, @@ -92,11 +91,15 @@ void Render::InitSdl(unsigned int WinWidth, unsigned int WinHeight, std::string if (SDL_Init(SDL_INIT_VIDEO) < 0) throw std::runtime_error("SDL initalization failed: " + std::string(SDL_GetError())); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); +#ifndef NDEBUG + SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); +#endif // !NDEBUG + window = SDL_CreateWindow( WinTitle.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, @@ -110,49 +113,90 @@ void Render::InitSdl(unsigned int WinWidth, unsigned int WinHeight, std::string throw std::runtime_error("OpenGl context creation failed: " + std::string(SDL_GetError())); SetMouseCapture(false); - renderState.WindowWidth = WinWidth; - renderState.WindowHeight = WinHeight; + + windowWidth = WinWidth; + windowHeight = WinHeight; SDL_GL_SetSwapInterval(0); } void Render::InitGlew() { - LOG(INFO) << "Initializing GLEW"; - glewExperimental = GL_TRUE; - GLenum glewStatus = glewInit(); - glCheckError(); - if (glewStatus != GLEW_OK) { - LOG(FATAL) << "Failed to initialize GLEW: " << glewGetErrorString(glewStatus); - } + auto gal = Gal::GetImplementation(); + gal->Init(); + + int width, height; + SDL_GL_GetDrawableSize(window, &width, &height); + gal->GetDefaultFramebuffer()->SetViewport(0, 0, width, height); + gal->GetDefaultFramebuffer()->Clear(); +} + +void Render::PrepareToRendering() { int width, height; SDL_GL_GetDrawableSize(window, &width, &height); - glViewport(0, 0, width, height); - glClearColor(0.0f,0.0f,0.0f, 1.0f); - glEnable(GL_DEPTH_TEST); - glDepthFunc(GL_LEQUAL); - glEnable(GL_CULL_FACE); - glCullFace(GL_BACK); - glFrontFace(GL_CCW); + float resolutionScale = Settings::ReadDouble("resolutionScale", 1.0f); + size_t scaledW = width * resolutionScale, scaledH = height * resolutionScale; - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glCheckError(); - if (glActiveTexture == nullptr) { - throw std::runtime_error("GLEW initialization failed with unknown reason"); + auto gal = Gal::GetImplementation(); + gal->GetDefaultFramebuffer()->SetViewport(0, 0, width, height); + + + auto dsTexConf = gal->CreateTexture2DConfig(scaledW, scaledH, Gal::Format::D24S8); + dsTexConf->SetMinFilter(Gal::Filtering::Nearest); + dsTexConf->SetMaxFilter(Gal::Filtering::Nearest); + fbDepthStencil = gal->BuildTexture(dsTexConf); + + auto texConf = gal->CreateTexture2DConfig(scaledW, scaledH, Gal::Format::R8G8B8A8); + texConf->SetMinFilter(Gal::Filtering::Nearest); + texConf->SetMaxFilter(Gal::Filtering::Nearest); + fbColor = gal->BuildTexture(texConf); + + auto fbConf = gal->CreateFramebufferConfig(); + fbConf->SetTexture(0, fbColor); + fbConf->SetDepthStencil(fbDepthStencil); + + framebuffer = gal->BuildFramebuffer(fbConf); + framebuffer->SetViewport(0, 0, scaledW, scaledH); + framebuffer->Clear(); + + std::string vertexSource, pixelSource; + { + auto vertAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/vert/fbo"); + vertexSource = std::string((char*)vertAsset->data.data(), (char*)vertAsset->data.data() + vertAsset->data.size()); + + auto pixelAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/frag/fbo"); + pixelSource = std::string((char*)pixelAsset->data.data(), (char*)pixelAsset->data.data() + pixelAsset->data.size()); } -} -void Render::PrepareToRendering() { - //TextureAtlas texture - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D_ARRAY, AssetManager::GetTextureAtlasId()); - - int width, height; - SDL_GL_GetDrawableSize(window, &width, &height); - framebuffer = std::make_unique<Framebuffer>(width, height, true); - Framebuffer::GetDefault().Activate(); - Framebuffer::GetDefault().Resize(width, height); + constexpr float quadVertices[] = { + // positions // texCoords + -1.0f, 1.0f, 0.0f, 1.0f, + -1.0f, -1.0f, 0.0f, 0.0f, + 1.0f, -1.0f, 1.0f, 0.0f, + + -1.0f, 1.0f, 0.0f, 1.0f, + 1.0f, -1.0f, 1.0f, 0.0f, + 1.0f, 1.0f, 1.0f, 1.0f + }; + fbBuffer = gal->CreateBuffer(); + fbBuffer->SetData({ reinterpret_cast<const std::byte*>(quadVertices), reinterpret_cast<const std::byte*>(quadVertices) + sizeof(quadVertices) }); + auto fbPPC = gal->CreatePipelineConfig(); + fbPPC->SetTarget(gal->GetDefaultFramebuffer()); + fbPPC->SetVertexShader(gal->LoadVertexShader(vertexSource)); + fbPPC->SetPixelShader(gal->LoadPixelShader(pixelSource)); + fbPPC->AddStaticTexture("inputTexture", fbColor); + auto fbColorBB = fbPPC->BindVertexBuffer({ + {"Pos", Gal::Type::Vec2}, + {"TextureCoords", Gal::Type::Vec2} + }); + + fbPipeline = gal->BuildPipeline(fbPPC); + fbPipelineInstance = fbPipeline->CreateInstance({ + {fbColorBB, fbBuffer} + }); + + if (world) + world->PrepareRender(framebuffer); } void Render::UpdateKeyboard() { @@ -174,30 +218,30 @@ void Render::UpdateKeyboard() { } void Render::RenderFrame() { - OPTICK_EVENT(); - framebuffer->Clear(); - Framebuffer::GetDefault().Clear(); + OPTICK_EVENT(); - if (renderWorld) - framebuffer->Activate(); - if (isWireframe) - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + Gal::GetImplementation()->GetDefaultFramebuffer()->Clear(); + framebuffer->Clear(); + + //if (isWireframe) + //glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); if (renderWorld) - world->Render(renderState); - if (isWireframe) - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - if (renderWorld) - framebuffer->RenderTo(Framebuffer::GetDefault()); + world->Render(static_cast<float>(windowWidth) / static_cast<float>(windowHeight)); + //if (isWireframe) + //glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + + fbPipeline->Activate(); + fbPipelineInstance->Activate(); + fbPipelineInstance->Render(0, 6); - RenderGui(); + RenderGui(); - if (world) { - world->Update(GetTime()->RemainTimeMs()); - } + if (world) { + world->Update(GetTime()->RemainTimeMs()); + } - - OPTICK_EVENT("VSYNC"); - SDL_GL_SwapWindow(window); + OPTICK_EVENT("VSYNC"); + SDL_GL_SwapWindow(window); } void Render::HandleEvents() { @@ -218,13 +262,11 @@ void Render::HandleEvents() { case SDL_WINDOWEVENT_RESIZED: { int width, height; SDL_GL_GetDrawableSize(window, &width, &height); - renderState.WindowWidth = width; - renderState.WindowHeight = height; + windowWidth = width; + windowHeight = height; rmlRender->Update(width, height); rmlContext->SetDimensions(Rml::Vector2i(width, height)); - double resolutionScale = Settings::ReadDouble("resolutionScale", 1.0f); - framebuffer->Resize(width * resolutionScale, height * resolutionScale); - Framebuffer::GetDefault().Resize(width, height); + PrepareToRendering(); break; } @@ -445,7 +487,7 @@ void Render::InitEvents() { listener.RegisterHandler("PlayerConnected", [this](const Event&) { stateString = "Loading terrain..."; - world = std::make_unique<RendererWorld>(); + world = std::make_unique<RendererWorld>(framebuffer); world->MaxRenderingDistance = Settings::ReadDouble("renderDistance", 2.0f); PUSH_EVENT("UpdateSectionsRender", 0); }); @@ -454,7 +496,6 @@ void Render::InitEvents() { stateString = "Playing"; renderWorld = true; SetState(State::Playing); - glClearColor(0.0f, 0.0f, 0.0f, 1.0f); GetGameState()->GetPlayer()->isFlying = Settings::ReadBool("flight", false); PUSH_EVENT("SetMinLightLevel", (float)Settings::ReadDouble("brightness", 0.2f)); }); @@ -464,7 +505,6 @@ void Render::InitEvents() { renderWorld = false; world.reset(); SetState(State::MainMenu); - glClearColor(0.0f, 0.0f, 0.0f, 1.0f); PluginSystem::CallOnDisconnected("Connection failed: " + eventData.get <std::string>()); }); @@ -473,7 +513,6 @@ void Render::InitEvents() { renderWorld = false; world.reset(); SetState(State::MainMenu); - glClearColor(0.0f, 0.0f, 0.0f, 1.0f); PluginSystem::CallOnDisconnected("Disconnected: " + eventData.get<std::string>()); }); @@ -555,10 +594,7 @@ void Render::InitEvents() { float brightness = Settings::ReadDouble("brightness", 0.2f); PUSH_EVENT("SetMinLightLevel", brightness); - float resolutionScale = Settings::ReadDouble("resolutionScale", 1.0f); - int width, height; - SDL_GL_GetDrawableSize(window, &width, &height); - framebuffer->Resize(width * resolutionScale, height * resolutionScale); + PrepareToRendering(); }); } @@ -568,9 +604,9 @@ void Render::InitRml() { rmlSystem = std::make_unique<RmlSystemInterface>(); Rml::SetSystemInterface(rmlSystem.get()); - rmlRender = std::make_unique<RmlRenderInterface>(renderState); + rmlRender = std::make_unique<RmlRenderInterface>(); Rml::SetRenderInterface(rmlRender.get()); - rmlRender->Update(renderState.WindowWidth, renderState.WindowHeight); + rmlRender->Update(windowWidth, windowHeight); rmlFile = std::make_unique<RmlFileInterface>(); Rml::SetFileInterface(rmlFile.get()); @@ -580,7 +616,7 @@ void Render::InitRml() { Rml::Lua::Initialise(PluginSystem::GetLuaState()); - rmlContext = Rml::CreateContext("default", Rml::Vector2i(renderState.WindowWidth, renderState.WindowHeight)); + rmlContext = Rml::CreateContext("default", Rml::Vector2i(windowWidth, windowHeight)); if (!Rml::Debugger::Initialise(rmlContext)) LOG(WARNING) << "Rml debugger not initialized"; |