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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2021-12-25 07:42:52 +0100 |
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committer | GitHub <noreply@github.com> | 2021-12-25 07:42:52 +0100 |
commit | 40421159568518bb7573903d14a2c69c64dead95 (patch) | |
tree | 15c830dce151bf0b427123efd214173742887e8e /src/Rml.cpp | |
parent | Merge pull request #70 from LaG1924/ftr/build-3 (diff) | |
parent | Fixed missing APIENTRY linux build (diff) | |
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Diffstat (limited to 'src/Rml.cpp')
-rw-r--r-- | src/Rml.cpp | 181 |
1 files changed, 92 insertions, 89 deletions
diff --git a/src/Rml.cpp b/src/Rml.cpp index 179d4b9..fa2d4e7 100644 --- a/src/Rml.cpp +++ b/src/Rml.cpp @@ -3,7 +3,6 @@ #include <easylogging++.h> #include "AssetManager.hpp" -#include "Shader.hpp" #include "Utility.hpp" double RmlSystemInterface::GetElapsedTime() { @@ -45,87 +44,104 @@ void RmlSystemInterface::GetClipboardText(Rml::String& text) { text = clipboard; } -RmlRenderInterface::RmlRenderInterface(RenderState& renderState) : State(&renderState) { - glGenVertexArrays(1, &Vao); - glBindVertexArray(Vao); - glCheckError(); +RmlRenderInterface::RmlRenderInterface() { + std::string vertexSource, pixelSource, texPixelSource; + { + auto vertAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/vert/rml"); + vertexSource = std::string((char*)vertAsset->data.data(), (char*)vertAsset->data.data() + vertAsset->data.size()); + + auto pixelAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/frag/rml"); + pixelSource = std::string((char*)pixelAsset->data.data(), (char*)pixelAsset->data.data() + pixelAsset->data.size()); + + auto texPixelAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/frag/rmltex"); + texPixelSource = std::string((char*)texPixelAsset->data.data(), (char*)texPixelAsset->data.data() + texPixelAsset->data.size()); + } + + auto gal = Gal::GetImplementation(); - glGenBuffers(1, &Ebo); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, Ebo); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, 0, nullptr, GL_STREAM_DRAW); - glCheckError(); + vertexBuffer = gal->CreateBuffer(); + indexBuffer = gal->CreateBuffer(); - glGenBuffers(1, &Vbo); - glBindBuffer(GL_ARRAY_BUFFER, Vbo); - glBufferData(GL_ARRAY_BUFFER, 0, nullptr, GL_STREAM_DRAW); - glCheckError(); + { + auto pipelineConfig = gal->CreatePipelineConfig(); + pipelineConfig->AddShaderParameter("viewportSize", Gal::Type::Vec2u32); + pipelineConfig->AddShaderParameter("translation", Gal::Type::Vec2); + pipelineConfig->SetTarget(gal->GetDefaultFramebuffer()); + pipelineConfig->SetVertexShader(gal->LoadVertexShader(vertexSource)); + pipelineConfig->SetPixelShader(gal->LoadPixelShader(pixelSource)); + + auto vertBuffBind = pipelineConfig->BindVertexBuffer({ + {"pos", Gal::Type::Vec2}, + {"color", Gal::Type::Vec4u8}, + {"", Gal::Type::Vec2}, //it's not used in shader, so driver optimizes it away + }); + + auto indexBuffBind = pipelineConfig->BindIndexBuffer(); + + pipeline = gal->BuildPipeline(pipelineConfig); + + pipelineInstance = pipeline->CreateInstance({ + {vertBuffBind, vertexBuffer}, + {indexBuffBind, indexBuffer}, + }); + } { - //Vertex position (2 float) - GLuint PosAttribPos = 0; - glVertexAttribPointer(PosAttribPos, 2, GL_FLOAT, GL_FALSE, 20, (void*)0); - glEnableVertexAttribArray(PosAttribPos); - - //Vertex colour (4 uint8 RGBA) - GLuint ColAttribPos = 1; - glVertexAttribIPointer(ColAttribPos, 4, GL_UNSIGNED_BYTE, 20, (void*)8); - glEnableVertexAttribArray(ColAttribPos); - - //Vertex tex_coord (2 float) - GLuint TexAttribPos = 2; - glVertexAttribPointer(TexAttribPos, 2, GL_FLOAT, GL_FALSE, 20, (void*)12); - glEnableVertexAttribArray(TexAttribPos); + auto texPipelineConfig = gal->CreatePipelineConfig(); + texPipelineConfig->AddShaderParameter("viewportSize", Gal::Type::Vec2u32); + texPipelineConfig->AddShaderParameter("translation", Gal::Type::Vec2); + texPipelineConfig->AddShaderParameter("fontTexture", Gal::Type::Int32); + texPipelineConfig->SetTarget(gal->GetDefaultFramebuffer()); + texPipelineConfig->SetVertexShader(gal->LoadVertexShader(vertexSource)); + texPipelineConfig->SetPixelShader(gal->LoadPixelShader(texPixelSource)); + + auto texVertBuffBind = texPipelineConfig->BindVertexBuffer({ + {"pos", Gal::Type::Vec2}, + {"color", Gal::Type::Vec4u8}, + {"tex_coord", Gal::Type::Vec2}, + }); + + auto texIndexBuffBind = texPipelineConfig->BindIndexBuffer(); + + texPipeline = gal->BuildPipeline(texPipelineConfig); + + texPipelineInstance = texPipeline->CreateInstance({ + {texVertBuffBind, vertexBuffer}, + {texIndexBuffBind, indexBuffer}, + }); } - glBindVertexArray(0); - glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - glCheckError(); + + } RmlRenderInterface::~RmlRenderInterface() { - glDeleteVertexArrays(1, &Vao); - glDeleteBuffers(1, &Vbo); - glDeleteBuffers(1, &Ebo); - glCheckError(); } void RmlRenderInterface::RenderGeometry(Rml::Vertex* vertices, int num_vertices, int* indices, int num_indices, Rml::TextureHandle texture, const Rml::Vector2f& translation) { - if (texture) { - AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rmltex")->shader->Activate(); - AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rmltex")->shader->SetUniform("translation", glm::vec2(translation.x, translation.y)); - glBindTexture(GL_TEXTURE_2D, texture); + indexBuffer->SetData({ reinterpret_cast<std::byte*>(indices), reinterpret_cast<std::byte*>(indices + num_indices) }); + vertexBuffer->SetData({ reinterpret_cast<std::byte*>(vertices), reinterpret_cast<std::byte*>(vertices + num_vertices) }); + + auto tex = textures.find(texture); + if (tex != textures.end()) { + texPipeline->Activate(); + texPipeline->SetShaderParameter("translation", glm::vec2(translation.x, translation.y)); + texPipeline->SetDynamicTexture("fontTexture", tex->second); + texPipelineInstance->Activate(); + texPipelineInstance->Render(0, num_indices); } else { - AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rml")->shader->Activate(); - AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rml")->shader->SetUniform("translation", glm::vec2(translation.x, translation.y)); - } - glCheckError(); - - glBindVertexArray(Vao); - glCheckError(); - - glBindBuffer(GL_ARRAY_BUFFER, Vbo); - glBufferData(GL_ARRAY_BUFFER, num_vertices * sizeof(Rml::Vertex), vertices, GL_STREAM_DRAW); - glCheckError(); - - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, Ebo); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, num_indices * sizeof(int), indices, GL_STREAM_DRAW); - glCheckError(); - - glDrawElements(GL_TRIANGLES, num_indices, GL_UNSIGNED_INT, 0); - glCheckError(); - glBindVertexArray(0); + pipeline->Activate(); + pipeline->SetShaderParameter("translation", glm::vec2(translation.x, translation.y)); + pipelineInstance->Activate(); + pipelineInstance->Render(0, num_indices); + } } void RmlRenderInterface::EnableScissorRegion(bool enable) { - if (enable) - glEnable(GL_SCISSOR_TEST); - else - glDisable(GL_SCISSOR_TEST); + Gal::GetImplementation()->SetScissor(enable); } void RmlRenderInterface::SetScissorRegion(int x, int y, int width, int height) { - glScissor(x, vpHeight - (y + height), width, height); - glCheckError(); + Gal::GetImplementation()->SetScissor(x, y, width, height); } bool RmlRenderInterface::LoadTexture(Rml::TextureHandle& texture_handle, Rml::Vector2i& texture_dimensions, const Rml::String& source) { @@ -133,38 +149,25 @@ bool RmlRenderInterface::LoadTexture(Rml::TextureHandle& texture_handle, Rml::Ve } bool RmlRenderInterface::GenerateTexture(Rml::TextureHandle& texture_handle, const Rml::byte* source, const Rml::Vector2i& source_dimensions) { - int mipLevelCount = 1; - glActiveTexture(GL_TEXTURE0); - GLuint texture; - glGenTextures(1, &texture); - glBindTexture(GL_TEXTURE_2D, texture); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glCheckError(); - - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, source_dimensions.x, source_dimensions.y, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, source); - glCheckError(); - - texture_handle = texture; + size_t textureId = textures.empty() ? 1 : textures.rbegin()->first + 1; + auto gal = Gal::GetImplementation(); + auto textureConfig = gal->CreateTexture2DConfig(source_dimensions.x, source_dimensions.y, Gal::Format::R8G8B8A8); + auto texture = gal->BuildTexture(textureConfig); + texture->SetData({ reinterpret_cast<const std::byte*>(source),reinterpret_cast<const std::byte*>(source + (source_dimensions.x * source_dimensions.y) * 4) }); + textures.insert({ textureId,texture }); + texture_handle = textureId; + return true; } void RmlRenderInterface::ReleaseTexture(Rml::TextureHandle texture) { - GLuint textures = texture; - glDeleteTextures(1, &textures); - glCheckError(); + textures.erase(textures.find(texture)); } void RmlRenderInterface::Update(unsigned int windowWidth, unsigned int windowHeight) { - AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rml")->shader->Activate(); - AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rml")->shader->SetUniform("viewportSize", windowWidth, windowHeight); - glCheckError(); - AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rmltex")->shader->Activate(); - AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rmltex")->shader->SetUniform("viewportSize", windowWidth, windowHeight); - AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rmltex")->shader->SetUniform("fontTexture", 0); - glCheckError(); + pipeline->SetShaderParameter("viewportSize", glm::uvec2(windowWidth, windowHeight)); + texPipeline->SetShaderParameter("viewportSize", glm::uvec2(windowWidth, windowHeight)); + vpWidth = windowWidth; vpHeight = windowHeight; } |