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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-07-29 16:55:16 +0200
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-07-29 16:55:16 +0200
commitf942405184c2d6067fb5303b58a225edf7e452b1 (patch)
tree83e70c7e3019e5b195c9caf41194b2113fa76d7f /src/Shader.hpp
parent2017-07-26 (diff)
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diff --git a/src/Shader.hpp b/src/Shader.hpp
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+++ b/src/Shader.hpp
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+#pragma once
+
+#include <string>
+#include <fstream>
+#include <sstream>
+
+#include <easylogging++.h>
+#include <GL/glew.h>
+
+class Shader
+{
+private:
+ const GLchar *vertex;
+ const GLchar *fragment;
+public:
+ // Идентификатор программы
+ GLuint Program;
+ // Конструктор считывает и собирает шейдер
+ Shader(const GLchar* vertexPath, const GLchar* fragmentPath, const GLchar* geometryPath = nullptr);
+ // Использование программы
+ void Use();
+
+ void Reload();
+}; \ No newline at end of file