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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-09-03 17:45:52 +0200
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-01-13 03:39:31 +0100
commit145ba8e157f79db64203db9684af2e6ed33af075 (patch)
treeec524120eaf2dda746d662297483be51fe626367 /src
parent2017-08-29 (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/AssetManager.cpp157
-rw-r--r--src/AssetManager.hpp77
-rw-r--r--src/Block.cpp6
-rw-r--r--src/Block.hpp4
-rw-r--r--src/Render.cpp9
-rw-r--r--src/RendererSection.cpp216
-rw-r--r--src/RendererSection.hpp4
-rw-r--r--src/RendererWorld.cpp8
-rw-r--r--src/Section.cpp8
-rw-r--r--src/Section.hpp4
-rw-r--r--src/Utility.cpp3
-rw-r--r--src/Vector.hpp5
-rw-r--r--src/World.cpp30
-rw-r--r--src/World.hpp8
-rw-r--r--src/main.cpp13
15 files changed, 466 insertions, 86 deletions
diff --git a/src/AssetManager.cpp b/src/AssetManager.cpp
index 22dac8d..6e35160 100644
--- a/src/AssetManager.cpp
+++ b/src/AssetManager.cpp
@@ -1,5 +1,8 @@
#include <fstream>
-#include "AssetManager.hpp"
+#include "AssetManager.hpp"
+#include <filesystem>
+
+namespace fs = std::experimental::filesystem::v1;
//const fs::path pathToAssets = "./assets/";
//const fs::path pathToAssetsList = "./items.json";
@@ -7,9 +10,12 @@
const std::string pathToAssetsList = "./items.json";
const std::string pathToTextureIndex = "./textures.json";
+const fs::path pathToModels = "./assets/minecraft/models/";
+
AssetManager::AssetManager() {
LoadIds();
LoadTextureResources();
+ //LoadBlockModels();
}
void AssetManager::LoadIds() {
@@ -17,10 +23,10 @@ void AssetManager::LoadIds() {
nlohmann::json index;
in >> index;
for (auto &it:index) {
- int id = it["type"].get<int>();
- int state = it["meta"].get<int>();
+ unsigned short id = it["type"].get<int>();
+ unsigned char state = it["meta"].get<int>();
std::string blockName = it["text_type"].get<std::string>();
- assetIds[blockName] = Block(id, state, 0, 0);
+ assetIds[blockName] = BlockId{ id, state };
}
LOG(INFO) << "Loaded " << assetIds.size() << " ids";
}
@@ -186,3 +192,146 @@ AssetManager &AssetManager::Instance() {
static AssetManager assetManager;
return assetManager;
}
+
+const BlockModel *AssetManager::GetBlockModelByBlockId(BlockId block) {
+ std::string blockName = "";
+ for (const auto& it : assetIds) {
+ if (BlockId{ it.second.id,0 } == BlockId{ block.id,0 }) {
+ blockName = it.first;
+ break;
+ }
+ }
+
+ blockName = "block/" + blockName;
+
+ if (blockName == "" || models.find(blockName) == models.end())
+ return nullptr;
+
+ return &models[blockName];
+}
+
+void AssetManager::LoadBlockModels() {
+
+ std::function<void(std::string)> parseModel = [&](std::string ModelName) {
+ fs::path ModelPath = pathToModels / fs::path(ModelName + ".json");
+ std::ifstream in(ModelPath);
+ if (!in.is_open())
+ throw std::runtime_error("Trying to load unknown model \"" + ModelName + "\" at " + ModelPath.generic_string());
+ nlohmann::json modelData;
+ in >> modelData;
+ BlockModel model;
+
+ if (modelData.find("parent") != modelData.end()) {
+ if (models.find(modelData["parent"]) == models.end())
+ parseModel(modelData["parent"].get<std::string>());
+
+ model = models.find(modelData["parent"])->second;
+ }
+
+ if (modelData.find("ambientocclusion") != modelData.end())
+ model.AmbientOcclusion = modelData["ambientocclusion"].get<bool>();
+
+ //models.Display
+
+ if (modelData.find("textures") != modelData.end()) {
+ for (nlohmann::json::iterator texture = modelData["textures"].begin(); texture != modelData["textures"].end(); ++texture) {
+ model.Textures[texture.key()] = texture.value().get<std::string>();
+ }
+ }
+
+ if (modelData.find("elements") != modelData.end()) {
+ for (auto& it : modelData["elements"]) {
+ BlockModel::ElementData element;
+
+ auto vec = it["from"];
+ Vector from (vec[0].get<int>(), vec[1].get<int>(), vec[2].get<int>());
+ vec = it["to"];
+ Vector to(vec[0].get<int>(), vec[1].get<int>(), vec[2].get<int>());
+
+ element.from = from;
+ element.to = to;
+
+ if (it.find("rotation") != it.end()) {
+ vec = it["rotation"]["origin"];
+ Vector rotOrig(vec[0].get<int>(), vec[1].get<int>(), vec[2].get<int>());
+
+ element.rotationOrigin = rotOrig;
+ element.rotationAxis = (it["rotation"]["axis"].get<std::string>() == "x") ? BlockModel::ElementData::Axis::x : ((it["rotation"]["axis"].get<std::string>() == "y") ? BlockModel::ElementData::Axis::y : BlockModel::ElementData::Axis::z);
+ element.rotationAngle = it["rotation"]["angle"].get<int>();
+ element.rotationRescale = it["rotation"]["recale"].get<bool>();
+ }
+
+ if (it.find("shade") != it.end())
+ element.shade = it["shade"].get<bool>();
+
+ for (nlohmann::json::iterator faceIt = it["faces"].begin(); faceIt != it["faces"].end(); ++faceIt) {
+ auto face = faceIt.value();
+ BlockModel::ElementData::FaceData faceData;
+
+ BlockModel::ElementData::FaceDirection faceDir;
+ if (faceIt.key() == "down")
+ faceDir = BlockModel::ElementData::FaceDirection::down;
+ else if (faceIt.key() == "up")
+ faceDir = BlockModel::ElementData::FaceDirection::up;
+ else if (faceIt.key() == "north")
+ faceDir = BlockModel::ElementData::FaceDirection::north;
+ else if (faceIt.key() == "south")
+ faceDir = BlockModel::ElementData::FaceDirection::south;
+ else if (faceIt.key() == "west")
+ faceDir = BlockModel::ElementData::FaceDirection::west;
+ else if (faceIt.key() == "east")
+ faceDir = BlockModel::ElementData::FaceDirection::east;
+
+ if (face.find("uv") != face.end()) {
+ BlockModel::ElementData::FaceData::Uv uv;
+ uv.x1 = face["uv"][0];
+ uv.y1 = face["uv"][1];
+ uv.x2 = face["uv"][2];
+ uv.y2 = face["uv"][3];
+ faceData.uv = uv;
+ }
+
+ BlockModel::ElementData::FaceDirection cullface;
+ if (face.find("cullface") != face.end()) {
+ if (face["cullface"] == "down")
+ cullface = BlockModel::ElementData::FaceDirection::down;
+ else if (face["cullface"] == "up")
+ cullface = BlockModel::ElementData::FaceDirection::up;
+ else if (face["cullface"] == "north")
+ cullface = BlockModel::ElementData::FaceDirection::north;
+ else if (face["cullface"] == "south")
+ cullface = BlockModel::ElementData::FaceDirection::south;
+ else if (face["cullface"] == "west")
+ cullface = BlockModel::ElementData::FaceDirection::west;
+ else if (face["cullface"] == "east")
+ cullface = BlockModel::ElementData::FaceDirection::east;
+ faceData.cullface = cullface;
+ }
+
+ faceData.texture = face["texture"].get<std::string>();
+
+ if (face.find("rotation") != face.end())
+ faceData.rotation = face["rotation"].get<int>();
+
+ if (face.find("tintindex") != face.end())
+ faceData.tintIndex = face["tintindex"];
+
+ element.faces[faceDir] = faceData;
+ }
+
+ model.Elements.push_back(element);
+ }
+ }
+
+ models.insert(std::make_pair(ModelName, model));
+ };
+
+ parseModel("block/stone");
+
+ /*for (auto& dirEntry : fs::directory_iterator(pathToBlockModels)) {
+ if (dirEntry.path().extension() != ".json")
+ continue;
+
+ parseModel(dirEntry.path().generic_string());
+ }*/
+} \ No newline at end of file
diff --git a/src/AssetManager.hpp b/src/AssetManager.hpp
index ca8bd35..96f9741 100644
--- a/src/AssetManager.hpp
+++ b/src/AssetManager.hpp
@@ -1,7 +1,7 @@
#pragma once
-#include <experimental/filesystem>
#include <map>
+#include <optional>
#include <GL/glew.h>
#include <glm/vec4.hpp>
@@ -9,6 +9,7 @@
#include "Block.hpp"
#include "Texture.hpp"
+#include "Vector.hpp"
struct TextureCoordinates {
TextureCoordinates(float x = -1, float y = -1, float w = -1, float h = -1) : x(x), y(y), w(w), h(h) {}
@@ -25,6 +26,10 @@ struct TextureCoordinates {
}
double x, y, w, h;
+
+ operator glm::vec4() const {
+ return glm::vec4(x, y, w, h);
+ }
};
struct BlockTextureId {
@@ -49,11 +54,75 @@ struct BlockTextureId {
}
};
+struct BlockModel {
+ bool AmbientOcclusion=true;
+
+ enum DisplayVariants {
+ thirdperson_righthand,
+ thirdperson_lefthand,
+ firstperson_righthand,
+ firstperson_lefthand,
+ gui,
+ head,
+ ground,
+ fixed,
+ DisplayVariantsCount,
+ };
+ struct DisplayData {
+ Vector rotation;
+ Vector translation;
+ Vector scale;
+ };
+ std::map<DisplayVariants, DisplayData> Display;
+
+ std::map<std::string, std::string> Textures;
+
+ struct ElementData {
+ Vector from;
+ Vector to;
+
+ Vector rotationOrigin = Vector(8, 8, 8);
+ enum Axis {
+ x,
+ y,
+ z,
+ } rotationAxis = Axis::x;
+ int rotationAngle = 0;
+ bool rotationRescale = false;
+
+ bool shade = true;
+
+ enum FaceDirection {
+ down,
+ up,
+ north,
+ south,
+ west,
+ east,
+ none,
+ };
+ struct FaceData {
+ struct Uv {
+ int x1, y1, x2, y2;
+ } uv = { 0,0,0,0 };
+ std::string texture;
+ FaceDirection cullface = FaceDirection::none;
+ int rotation = 0;
+ bool tintIndex = false;
+
+ };
+ std::map<FaceDirection, FaceData> faces;
+ };
+
+ std::vector<ElementData> Elements;
+};
+
class AssetManager {
Texture *textureAtlas;
- std::map<std::string, Block> assetIds;
+ std::map<std::string, BlockId> assetIds;
std::map<std::string, TextureCoordinates> assetTextures;
std::map<BlockTextureId,glm::vec4> textureAtlasIndexes;
+ std::map<std::string, BlockModel> models;
public:
AssetManager();
@@ -74,4 +143,8 @@ public:
TextureCoordinates GetTextureByBlock(BlockTextureId block);
static AssetManager& Instance();
+
+ const BlockModel *GetBlockModelByBlockId(BlockId block);
+
+ void LoadBlockModels();
};
diff --git a/src/Block.cpp b/src/Block.cpp
index 4c907d6..840dbcf 100644
--- a/src/Block.cpp
+++ b/src/Block.cpp
@@ -4,4 +4,8 @@ Block::~Block() {}
Block::Block(unsigned short id, unsigned char state, unsigned char light, unsigned char sky) : id(id), state(state), light(light), sky (sky) {}
-Block::Block() : id(0), state(0), light(0), sky(0) {} \ No newline at end of file
+Block::Block() : id(0), state(0), light(0), sky(0) {}
+
+bool operator==(const BlockId& lhs, const BlockId &rhs) {
+ return (lhs.id == rhs.id) && (lhs.state == rhs.state);
+} \ No newline at end of file
diff --git a/src/Block.hpp b/src/Block.hpp
index 6bd4e93..78c9cca 100644
--- a/src/Block.hpp
+++ b/src/Block.hpp
@@ -16,4 +16,6 @@ struct Block {
struct BlockId {
unsigned short id : 13;
unsigned char state : 4;
-}; \ No newline at end of file
+};
+
+bool operator==(const BlockId& lhs, const BlockId &rhs); \ No newline at end of file
diff --git a/src/Render.cpp b/src/Render.cpp
index 19e89f6..0504d0a 100644
--- a/src/Render.cpp
+++ b/src/Render.cpp
@@ -61,12 +61,15 @@ void Render::InitGlew() {
SDL_GL_GetDrawableSize(window, &width, &height);
glViewport(0, 0, width, height);
glEnable(GL_DEPTH_TEST);
- glEnable(GL_CULL_FACE);
+ /*glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
- glFrontFace(GL_CCW);
+ glFrontFace(GL_CCW);*/
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glCheckError();
+ if (glActiveTexture == nullptr) {
+ throw std::runtime_error("GLEW initialization failed with unknown reason");
+ }
}
void Render::PrepareToRendering() {
@@ -138,11 +141,11 @@ void Render::HandleEvents() {
break;
}
case SDL_WINDOWEVENT_FOCUS_GAINED:
- HasFocus = true;
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
HasFocus = false;
SetMouseCapture(false);
+ state = GlobalState::Paused;
break;
}
break;
diff --git a/src/RendererSection.cpp b/src/RendererSection.cpp
index bb1a888..2b5fc1e 100644
--- a/src/RendererSection.cpp
+++ b/src/RendererSection.cpp
@@ -26,35 +26,6 @@ const GLuint magicUniqueConstant = 88375;
GLuint RendererSection::VboVertices = magicUniqueConstant;
GLuint RendererSection::VboUvs = magicUniqueConstant;
-RendererSection::~RendererSection() {
- if (Vao != 0)
- glDeleteVertexArrays(1, &Vao);
-
- for (int i = 0; i < VBOCOUNT; i++)
- if (Vbo[i] != 0) {
- glBindBuffer(GL_ARRAY_BUFFER, Vbo[i]);
- glBufferData(GL_ARRAY_BUFFER, 0, 0, GL_STATIC_DRAW);
- }
-
- glDeleteBuffers(VBOCOUNT, Vbo);
-}
-
-void RendererSection::Render(RenderState &renderState) {
- renderState.SetActiveVao(Vao);
- glDrawArraysInstanced(GL_TRIANGLES, 0, 6, numOfFaces);
- glCheckError();
-}
-
-Vector RendererSection::GetPosition()
-{
- return sectionPos;
-}
-
-size_t RendererSection::GetHash()
-{
- return hash;
-}
-
RendererSection::RendererSection(RendererSectionData data) {
if (VboVertices == magicUniqueConstant) {
glGenBuffers(1, &VboVertices);
@@ -160,9 +131,52 @@ RendererSection::RendererSection(RendererSection && other) {
swap(*this, other);
}
-RendererSectionData::RendererSectionData(World * world, Vector sectionPosition) {
+RendererSection::~RendererSection() {
+ if (Vao != 0)
+ glDeleteVertexArrays(1, &Vao);
+
+ for (int i = 0; i < VBOCOUNT; i++)
+ if (Vbo[i] != 0) {
+ glBindBuffer(GL_ARRAY_BUFFER, Vbo[i]);
+ glBufferData(GL_ARRAY_BUFFER, 0, 0, GL_STATIC_DRAW);
+ }
+
+ glDeleteBuffers(VBOCOUNT, Vbo);
+}
+
+void swap(RendererSection & lhs, RendererSection & rhs) {
+ std::swap(lhs.Vbo, rhs.Vbo);
+ std::swap(lhs.Vao, rhs.Vao);
+ std::swap(lhs.hash, rhs.hash);
+ std::swap(lhs.numOfFaces, rhs.numOfFaces);
+ std::swap(lhs.sectionPos, rhs.sectionPos);
+}
+
+void RendererSection::Render(RenderState &renderState) {
+ renderState.SetActiveVao(Vao);
+ glDrawArraysInstanced(GL_TRIANGLES, 0, 6, numOfFaces);
+ glCheckError();
+}
+
+Vector RendererSection::GetPosition()
+{
+ return sectionPos;
+}
+
+size_t RendererSection::GetHash()
+{
+ return hash;
+}
+
+RendererSectionData::RendererSectionData(World * world, Vector sectionPosition) {
const std::map<BlockTextureId, glm::vec4> &textureAtlas = AssetManager::Instance().GetTextureAtlasIndexes();
- const Section &section = world->GetSection(sectionPosition);
+ if (!world->GetSection(sectionPosition))
+ return;
+ const Section &section = *world->GetSection(sectionPosition);
+ hash = section.GetHash();
+ sectionPos = sectionPosition;
+
+ glm::mat4 baseOffset = glm::translate(glm::mat4(), (section.GetPosition() * 16).glm()),transform;
auto sectionsList = world->GetSectionsList();
@@ -173,6 +187,19 @@ RendererSectionData::RendererSectionData(World * world, Vector sectionPosition)
if (block.id == 0)
continue;
+ /*transform = glm::translate(baseOffset, Vector(x, y, z).glm());
+
+ const BlockModel* model = AssetManager::Instance().GetBlockModelByBlockId(block);
+ if (model ) {
+ this->AddFacesByBlockModel(world, Vector(x,y,z), *model, transform, section.GetBlockLight(Vector(x,y,z)),section.GetBlockSkyLight(Vector(x,y,z)));
+ } else {
+ transform = glm::translate(transform, glm::vec3(0, 1, 0));
+ models.push_back(transform);
+ textures.push_back(glm::vec4(0.0546875, 0.00442477876106194690, 0.0078125, 0.00442477876106194690)); //Fallback TNT texture
+ colors.push_back(glm::vec3(0, 0, 0));
+ lights.push_back(glm::vec2(16, 16));
+ }*/
+
auto testBlockNonExist = [&](Vector block) -> bool {
Vector offset;
if (block.x == -1) {
@@ -197,7 +224,7 @@ RendererSectionData::RendererSectionData(World * world, Vector sectionPosition)
if (offset != Vector(0, 0, 0)) {
if (std::find(sectionsList.begin(), sectionsList.end(), sectionPosition + offset) == sectionsList.end())
return true;
- const Section& blockSection = world->GetSection(sectionPosition + offset);
+ const Section& blockSection = *world->GetSection(sectionPosition + offset);
return blockSection.GetBlockId(block).id == 0 || blockSection.GetBlockId(block).id == 31 || blockSection.GetBlockId(block).id == 18;
}
return section.GetBlockId(block).id == 0 || section.GetBlockId(block).id == 31 || section.GetBlockId(block).id == 18;
@@ -332,18 +359,125 @@ RendererSectionData::RendererSectionData(World * world, Vector sectionPosition)
}
}
}
- }
- hash = section.GetHash();
- sectionPos = sectionPosition;
+ }
textures.shrink_to_fit();
models.shrink_to_fit();
colors.shrink_to_fit();
}
-void swap(RendererSection & lhs, RendererSection & rhs) {
- std::swap(lhs.Vbo, rhs.Vbo);
- std::swap(lhs.Vao, rhs.Vao);
- std::swap(lhs.hash, rhs.hash);
- std::swap(lhs.numOfFaces, rhs.numOfFaces);
- std::swap(lhs.sectionPos, rhs.sectionPos);
+void RendererSectionData::AddFacesByBlockModel(World *world, Vector blockPos, const BlockModel &model, glm::mat4 transform, unsigned char light, unsigned char skyLight) {
+ glm::mat4 elementTransform, faceTransform;
+ for (const auto& element : model.Elements) {
+ VectorF elementSize(VectorF(element.to - element.from) / 16.0f);
+ VectorF elementOrigin(VectorF(element.from) / 16.0f);
+ elementTransform = glm::translate(transform, elementOrigin.glm());
+ elementTransform = glm::scale(elementTransform, elementSize.glm());
+
+ for (const auto& face : element.faces) {
+ if (face.second.cullface != BlockModel::ElementData::FaceDirection::none) {
+ switch (face.second.cullface) {
+ case BlockModel::ElementData::FaceDirection::down:
+ if (TestBlockExists(world, blockPos - Vector(0, -1, 0)))
+ continue;
+ break;
+ case BlockModel::ElementData::FaceDirection::up:
+ if (TestBlockExists(world, blockPos - Vector(0, +1, 0)))
+ continue;
+ break;
+ case BlockModel::ElementData::FaceDirection::north:
+ if (TestBlockExists(world, blockPos - Vector(0, 0, -1)))
+ continue;
+ break;
+ case BlockModel::ElementData::FaceDirection::south:
+ if (TestBlockExists(world, blockPos - Vector(0, 0, +1)))
+ continue;
+ break;
+ case BlockModel::ElementData::FaceDirection::west:
+ if (TestBlockExists(world, blockPos - Vector(-1, 0, 0)))
+ continue;
+ break;
+ case BlockModel::ElementData::FaceDirection::east:
+ if (TestBlockExists(world, blockPos - Vector(+1, 0, 0)))
+ continue;
+ break;
+ }
+ }
+
+ switch (face.first) {
+ case BlockModel::ElementData::FaceDirection::down:
+ faceTransform = glm::translate(elementTransform, glm::vec3(0, 0, 0));
+ faceTransform = glm::rotate(faceTransform, glm::radians(180.0f), glm::vec3(1.0f, 0, 0));
+ faceTransform = glm::translate(faceTransform, glm::vec3(0, 0, -1));
+ break;
+ case BlockModel::ElementData::FaceDirection::up:
+ faceTransform = glm::translate(elementTransform, glm::vec3(0.0f, 1.0f, 0.0f));
+ break;
+ case BlockModel::ElementData::FaceDirection::north:
+ faceTransform = glm::translate(elementTransform, glm::vec3(0, 0, 1));
+ faceTransform = glm::rotate(faceTransform, glm::radians(90.0f), glm::vec3(-1.0f, 0.0f, 0.0f));
+ faceTransform = glm::rotate(faceTransform, glm::radians(90.0f), glm::vec3(0.0f, -1.0f, 0.0f));
+ faceTransform = glm::translate(faceTransform, glm::vec3(0, 0, -1));
+ faceTransform = glm::rotate(faceTransform, glm::radians(180.0f), glm::vec3(1, 0, 0.0f));
+ faceTransform = glm::translate(faceTransform, glm::vec3(0, 0, -1.0f));
+ break;
+ case BlockModel::ElementData::FaceDirection::south:
+ faceTransform = glm::translate(elementTransform, glm::vec3(1, 0, 0));
+ faceTransform = glm::rotate(faceTransform, glm::radians(90.0f), glm::vec3(-1.0f, 0.0f, 0.0f));
+ faceTransform = glm::rotate(faceTransform, glm::radians(90.0f), glm::vec3(0.0f, -1.0f, 0.0f));
+ break;
+ case BlockModel::ElementData::FaceDirection::west:
+ faceTransform = glm::translate(elementTransform, glm::vec3(1, 0, 0));
+ faceTransform = glm::rotate(faceTransform, glm::radians(90.0f), glm::vec3(0, 0.0f, 1.0f));
+ faceTransform = glm::rotate(faceTransform, glm::radians(180.0f), glm::vec3(1.0f, 0.0f, 0.0f));
+ faceTransform = glm::translate(faceTransform, glm::vec3(0, 0, -1));
+ break;
+ case BlockModel::ElementData::FaceDirection::east:
+ faceTransform = glm::translate(elementTransform, glm::vec3(0, 0, 0));
+ faceTransform = glm::rotate(faceTransform, glm::radians(90.0f), glm::vec3(0, 0.0f, 1.0f));
+ break;
+ }
+ models.push_back(faceTransform);
+ std::string textureName = face.second.texture;
+ while (textureName[0] == '#') {
+ textureName = model.Textures.find(std::string(textureName.begin()+1,textureName.end()))->second;
+ }
+ glm::vec4 texture = AssetManager::Instance().GetTextureByAssetName("minecraft/textures/" + textureName);
+ textures.push_back(texture);
+ colors.push_back(glm::vec3(0, 0, 0));
+ lights.push_back(glm::vec2(light, skyLight));
+ }
+ }
}
+
+bool RendererSectionData::TestBlockExists(World *world, Vector blockPos) {
+ Vector section = sectionPos;
+ if (blockPos.x == -1) {
+ section = section - Vector(-1, 0, 0);
+ blockPos.x = 15;
+ }
+ else if (blockPos.x == 16) {
+ section = section - Vector(+1, 0, 0);
+ blockPos.x = 0;
+ }
+ else if (blockPos.y == -1) {
+ section = section - Vector(0, -1, 0);
+ blockPos.y = 15;
+ }
+ else if (blockPos.y == 16) {
+ section = section - Vector(0, +1, 0);
+ blockPos.y = 0;
+ }
+ else if (blockPos.z == -1) {
+ section = section - Vector(0, 0, -1);
+ blockPos.z = 15;
+ }
+ else if (blockPos.z == 16) {
+ section = section - Vector(0, 0, +1);
+ blockPos.z = 0;
+ }
+ auto ptr = world->GetSection(sectionPos);
+ if (!ptr)
+ return true;
+
+ return ptr->GetBlockId(blockPos).id != 0;
+} \ No newline at end of file
diff --git a/src/RendererSection.hpp b/src/RendererSection.hpp
index 12a169e..9931239 100644
--- a/src/RendererSection.hpp
+++ b/src/RendererSection.hpp
@@ -21,6 +21,10 @@ struct RendererSectionData {
size_t hash;
Vector sectionPos;
+ bool TestBlockExists(World *world, Vector blockPos);
+
+ void AddFacesByBlockModel(World *world, Vector blockPos, const BlockModel &model, glm::mat4 transform, unsigned char light, unsigned char skyLight);
+
RendererSectionData(World *world, Vector sectionPosition);
};
class RendererSection {
diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp
index c90e1fb..a0cb8a7 100644
--- a/src/RendererWorld.cpp
+++ b/src/RendererWorld.cpp
@@ -13,7 +13,7 @@ void RendererWorld::WorkerFunction(size_t workerId) {
sectionsMutex.lock();
auto result = sections.find(vec);
if (result != sections.end()) {
- if (result->second.GetHash() != gs->world.GetSection(result->first).GetHash()) {
+ if (result->second.GetHash() != gs->world.GetSection(result->first)->GetHash()) {
sectionsMutex.unlock();
RendererSectionData data(&gs->world, vec);
renderDataMutex.lock();
@@ -85,8 +85,8 @@ void RendererWorld::UpdateAllSections(VectorF playerPos)
}
RendererWorld::RendererWorld(std::shared_ptr<GameState> ptr):gs(ptr) {
- MaxRenderingDistance = 4;
- numOfWorkers = 4;
+ MaxRenderingDistance = 1;
+ numOfWorkers = 1;
PrepareRender();
@@ -206,6 +206,8 @@ RendererWorld::~RendererWorld() {
delete blockShader;
delete entityShader;
delete skyShader;
+ DebugInfo::renderSections = 0;
+ DebugInfo::readyRenderer = 0;
}
void RendererWorld::Render(RenderState & renderState) {
diff --git a/src/Section.cpp b/src/Section.cpp
index 9b4292b..554cdbf 100644
--- a/src/Section.cpp
+++ b/src/Section.cpp
@@ -93,17 +93,17 @@ BlockId Section::GetBlockId(Vector pos) const {
return blockId;
}
-unsigned char Section::GetBlockLight(Vector pos)
+unsigned char Section::GetBlockLight(Vector pos) const
{
int blockNumber = pos.y * 256 + pos.z * 16 + pos.x;
- unsigned char lightValue = this->light[blockNumber];
+ unsigned char lightValue = this->light[blockNumber / 2];
return (blockNumber % 2 == 0) ? (lightValue & 0xF) : (lightValue >> 4);
}
-unsigned char Section::GetBlockSkyLight(Vector pos)
+unsigned char Section::GetBlockSkyLight(Vector pos) const
{
int blockNumber = pos.y * 256 + pos.z * 16 + pos.x;
- unsigned char skyValue = this->sky[blockNumber];
+ unsigned char skyValue = this->sky[blockNumber / 2];
return (blockNumber % 2 == 0) ? (skyValue & 0xF) : (skyValue >> 4);
}
diff --git a/src/Section.hpp b/src/Section.hpp
index bda3584..7a7a3d0 100644
--- a/src/Section.hpp
+++ b/src/Section.hpp
@@ -37,9 +37,9 @@ public:
BlockId GetBlockId(Vector pos) const;
- unsigned char GetBlockLight(Vector pos);
+ unsigned char GetBlockLight(Vector pos) const;
- unsigned char GetBlockSkyLight(Vector pos);
+ unsigned char GetBlockSkyLight(Vector pos) const;
void SetBlockId(Vector pos, BlockId value);
diff --git a/src/Utility.cpp b/src/Utility.cpp
index 30561c4..8be82d6 100644
--- a/src/Utility.cpp
+++ b/src/Utility.cpp
@@ -29,9 +29,6 @@ GLenum glCheckError_(const char *file, int line) {
break;
}
static int t = 0;
- //t++;
- if (t > 10)
- LOG(FATAL);
LOG(ERROR) << "OpenGL error: " << error << " at " << file << ":" << line;
}
return errorCode;
diff --git a/src/Vector.hpp b/src/Vector.hpp
index c89154f..6389bbb 100644
--- a/src/Vector.hpp
+++ b/src/Vector.hpp
@@ -14,6 +14,11 @@ struct Vector3 {
Vector3(const Vector3 &rhs) : x(rhs.x), y(rhs.y), z(rhs.z) {}
+ template<class U>
+ Vector3(const Vector3<U> &rhs) : x(rhs.x), y(rhs.y), z(rhs.z) {}
+
+ Vector3(Vector3 &&rhs) = default;
+
~Vector3() = default;
double GetLength() const { return std::sqrt(std::pow(x, 2) + std::pow(y, 2) + std::pow(z, 2)); }
diff --git a/src/World.cpp b/src/World.cpp
index 8f6bb5c..19eddbf 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -14,6 +14,7 @@ void World::ParseChunkData(std::shared_ptr<PacketChunkData> packet) {
if (!sections.insert(std::make_pair(chunkPosition, section)).second) {
LOG(ERROR) << "New chunk not created " << chunkPosition << " potential memory leak";
}
+ UpdateSectionList();
} else {
using std::swap;
swap(sections.at(chunkPosition), section);
@@ -48,6 +49,7 @@ Section World::ParseSection(StreamInput *data, Vector position) {
}
World::~World() {
+ DebugInfo::totalSections = 0;
}
World::World() {
@@ -86,7 +88,7 @@ bool World::isPlayerCollides(double X, double Y, double Z) {
playerColl.z = Z - PlayerLength / 2.0;
playerColl.l = PlayerLength;
- const Section &section = this->GetSection(it);
+ const Section &section = *this->GetSection(it);
for (int x = 0; x < 16; x++) {
for (int y = 0; y < 16; y++) {
for (int z = 0; z < 16; z++) {
@@ -105,24 +107,18 @@ bool World::isPlayerCollides(double X, double Y, double Z) {
return false;
}
-std::vector<Vector> World::GetSectionsList() {
- std::vector<Vector> sectionsList;
- for (auto& it : sections) {
- if (std::find(sectionsList.begin(), sectionsList.end(), it.first) == sectionsList.end())
- sectionsList.push_back(it.first);
- }
- return sectionsList;
+const std::vector<Vector>& World::GetSectionsList() {
+ return sectionsList;
}
static Section fallbackSection;
-const Section &World::GetSection(Vector sectionPos) {
+const Section* World::GetSection(Vector sectionPos) {
auto result = sections.find(sectionPos);
if (result == sections.end()) {
- LOG(ERROR) << "Accessed not loaded section " << sectionPos;
- return fallbackSection;
+ return nullptr;
} else {
- return result->second;
+ return &result->second;
}
}
@@ -226,6 +222,14 @@ void World::ParseChunkData(std::shared_ptr<PacketUnloadChunk> packet) {
}
for (auto& it : toRemove) {
EventAgregator::PushEvent(EventType::ChunkDeleted, ChunkDeletedData{ it->first });
- sections.erase(it);
+ sections.erase(it);
+ }
+ UpdateSectionList();
+}
+
+void World::UpdateSectionList() {
+ sectionsList.clear();
+ for (auto& it : sections) {
+ sectionsList.push_back(it.first);
}
} \ No newline at end of file
diff --git a/src/World.hpp b/src/World.hpp
index a5cf60c..89c40d4 100644
--- a/src/World.hpp
+++ b/src/World.hpp
@@ -25,6 +25,10 @@ class World {
std::mutex entitiesMutex;
+ std::vector<Vector> sectionsList;
+
+ void UpdateSectionList();
+
public:
World();
@@ -40,9 +44,9 @@ public:
bool isPlayerCollides(double X, double Y, double Z);
- std::vector<Vector> GetSectionsList();
+ const std::vector<Vector>& GetSectionsList();
- const Section &GetSection(Vector sectionPos);
+ const Section* GetSection(Vector sectionPos);
glm::vec3 Raycast(glm::vec3 position, glm::vec3 direction, float maxLength = 1000.0f, float minPrecision = 0.01f);
diff --git a/src/main.cpp b/src/main.cpp
index 9c38814..4130bf3 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -5,17 +5,16 @@
#include "ThreadNetwork.hpp"
const char *getTimeSinceProgramStart(void) {
- static auto initialTime = std::chrono::steady_clock().now();
- auto now = std::chrono::steady_clock().now();
- std::chrono::duration<double> seconds = now - initialTime;
- static char buffer[30];
- sprintf(buffer, "%.2f", seconds.count());
- return buffer;
+ static auto initialTime = std::chrono::steady_clock().now();
+ auto now = std::chrono::steady_clock().now();
+ std::chrono::duration<double> seconds = now - initialTime;
+ static char buffer[30];
+ sprintf(buffer, "%.2f", seconds.count());
+ return buffer;
}
INITIALIZE_EASYLOGGINGPP
-
#undef main
int main(int argc, char** argv) {