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-rw-r--r--cwd/assets/altcraft/shaders/frag/fwd_liquid_face.fs38
-rw-r--r--cwd/assets/altcraft/shaders/frag/liquid_face.fs22
-rw-r--r--cwd/assets/altcraft/shaders/vert/liquid_face.vs38
-rw-r--r--src/RendererSection.cpp54
-rw-r--r--src/RendererSection.hpp25
-rw-r--r--src/RendererSectionData.cpp36
-rw-r--r--src/RendererSectionData.hpp3
-rw-r--r--src/RendererWorld.cpp69
-rw-r--r--src/RendererWorld.hpp6
9 files changed, 232 insertions, 59 deletions
diff --git a/cwd/assets/altcraft/shaders/frag/fwd_liquid_face.fs b/cwd/assets/altcraft/shaders/frag/fwd_liquid_face.fs
new file mode 100644
index 0000000..f8d9376
--- /dev/null
+++ b/cwd/assets/altcraft/shaders/frag/fwd_liquid_face.fs
@@ -0,0 +1,38 @@
+#version 330 core
+
+in vec4 faceWorldPos;
+in vec3 faceTextureUv;
+in vec3 faceAddColor;
+in vec3 faceNormal;
+in vec2 faceLight;
+
+out vec4 fragColor;
+
+uniform sampler2DArray textureAtlas;
+
+layout (std140) uniform Globals {
+ mat4 projView;
+ mat4 proj;
+ mat4 invProj;
+ mat4 view;
+ uvec2 viewportSize;
+ vec4 ssaoKernels[64];
+ float globalTime;
+ float dayTime;
+ float gamma;
+};
+
+void main() {
+ vec4 col = texture(textureAtlas, faceTextureUv);
+
+ float localLight = faceLight.r / 15.0f;
+ float skyLight = faceLight.g / 15.0f;
+ float lightLevel = clamp(localLight + skyLight * dayTime, 0.01f, 1.0f);
+ lightLevel = pow(lightLevel, 3);
+ lightLevel = clamp(lightLevel, 0.005f, 1.0f);
+
+ fragColor = vec4(col.rgb * faceAddColor.rgb * lightLevel, 1.0f);
+
+ fragColor.rgb = pow(fragColor.rgb, vec3(1.0f / gamma));
+ fragColor.a = col.a;
+}
diff --git a/cwd/assets/altcraft/shaders/frag/liquid_face.fs b/cwd/assets/altcraft/shaders/frag/liquid_face.fs
new file mode 100644
index 0000000..3e5c0d4
--- /dev/null
+++ b/cwd/assets/altcraft/shaders/frag/liquid_face.fs
@@ -0,0 +1,22 @@
+#version 330 core
+
+in vec3 faceTextureUv;
+in vec3 faceAddColor;
+in vec3 faceNormal;
+in vec2 faceLight;
+in float faceAmbientOcclusion;
+
+layout (location = 0) out vec4 color;
+layout (location = 1) out vec4 normal;
+layout (location = 2) out vec4 light;
+
+uniform sampler2DArray textureAtlas;
+
+void main() {
+ vec4 col = texture(textureAtlas, faceTextureUv);
+
+ color = vec4(col.rgb * faceAddColor.rgb, 1.0f);
+ normal = vec4(faceNormal, 1.0f);
+ light = vec4(faceLight / 15.0f, faceAmbientOcclusion, 1.0f);
+ color.a = col.a;
+}
diff --git a/cwd/assets/altcraft/shaders/vert/liquid_face.vs b/cwd/assets/altcraft/shaders/vert/liquid_face.vs
new file mode 100644
index 0000000..101e4d0
--- /dev/null
+++ b/cwd/assets/altcraft/shaders/vert/liquid_face.vs
@@ -0,0 +1,38 @@
+#version 330 core
+
+in vec3 pos[4];
+in vec2 uv[4];
+in vec2 light[4];
+in vec3 normal;
+in vec3 color;
+in vec3 layerAnimationAo;
+
+out vec3 faceTextureUv;
+out vec3 faceNormal;
+out vec3 faceAddColor;
+out vec2 faceLight;
+out float faceAmbientOcclusion;
+
+layout (std140) uniform Globals {
+ mat4 projView;
+ mat4 proj;
+ mat4 invProj;
+ mat4 view;
+ uvec2 viewportSize;
+ vec4 ssaoKernels[64];
+ float globalTime;
+ float dayTime;
+ float gamma;
+};
+
+void main() {
+ gl_Position = projView * vec4(pos[gl_VertexID], 1.0f);
+
+ faceTextureUv = vec3(uv[gl_VertexID], layerAnimationAo.r);
+ faceTextureUv.y -= (uv[2].y - uv[0].y) * trunc(mod(globalTime * 4.0f, layerAnimationAo.g));
+
+ faceNormal = (view * vec4(normal, 0.0f)).xyz;
+ faceAddColor = color;
+ faceLight = light[gl_VertexID];
+ faceAmbientOcclusion = layerAnimationAo.b;
+}
diff --git a/src/RendererSection.cpp b/src/RendererSection.cpp
index 429a8bd..7ea74df 100644
--- a/src/RendererSection.cpp
+++ b/src/RendererSection.cpp
@@ -9,16 +9,26 @@
#include "RendererSectionData.hpp"
-RendererSection::RendererSection(const RendererSectionData& data, std::shared_ptr<Gal::Pipeline> pipeline, std::shared_ptr<Gal::BufferBinding> bufferBinding) {
+RendererSection::RendererSection(const RendererSectionData& data,
+ std::shared_ptr<Gal::Pipeline> solidPipeline,
+ std::shared_ptr<Gal::BufferBinding> solidBufferBinding,
+ std::shared_ptr<Gal::Pipeline> liquidPipeline,
+ std::shared_ptr<Gal::BufferBinding> liquidBufferBinding) {
OPTICK_EVENT();
auto gal = Gal::GetImplementation();
- buffer = gal->CreateBuffer();
- pipelineInstance = pipeline->CreateInstance({
- {bufferBinding, buffer}
+ solidBuffer = gal->CreateBuffer();
+ solidPipelineInstance = solidPipeline->CreateInstance({
+ {solidBufferBinding, solidBuffer}
});
- pipelineInstance->SetInstancesCount(4);
+ solidPipelineInstance->SetInstancesCount(4);
+
+ liquidBuffer = gal->CreateBuffer();
+ liquidPipelineInstance = liquidPipeline->CreateInstance({
+ {liquidBufferBinding, liquidBuffer}
+ });
+ liquidPipelineInstance->SetInstancesCount(4);
UpdateData(data);
}
@@ -32,18 +42,27 @@ RendererSection::~RendererSection() {
}
-void swap(RendererSection & lhs, RendererSection & rhs) {
- std::swap(lhs.pipelineInstance, rhs.pipelineInstance);
- std::swap(lhs.buffer, rhs.buffer);
- std::swap(lhs.hash, rhs.hash);
- std::swap(lhs.numOfFaces, rhs.numOfFaces);
- std::swap(lhs.sectionPos, rhs.sectionPos);
+void RendererSection::RenderSolid() {
+ OPTICK_EVENT();
+ solidPipelineInstance->Activate();
+ solidPipelineInstance->Render(0, solidFacesCount);
}
-void RendererSection::Render() {
+void RendererSection::RenderLiquid() {
OPTICK_EVENT();
- pipelineInstance->Activate();
- pipelineInstance->Render(0, numOfFaces);
+ liquidPipelineInstance->Activate();
+ liquidPipelineInstance->Render(0, liquidFacesCount);
+}
+
+void swap(RendererSection & lhs, RendererSection & rhs) {
+ std::swap(lhs.solidPipelineInstance, rhs.solidPipelineInstance);
+ std::swap(lhs.solidBuffer, rhs.solidBuffer);
+ std::swap(lhs.liquidPipelineInstance, rhs.liquidPipelineInstance);
+ std::swap(lhs.liquidBuffer, rhs.liquidBuffer);
+ std::swap(lhs.hash, rhs.hash);
+ std::swap(lhs.solidFacesCount, rhs.solidFacesCount);
+ std::swap(lhs.liquidFacesCount, rhs.liquidFacesCount);
+ std::swap(lhs.sectionPos, rhs.sectionPos);
}
Vector RendererSection::GetPosition() {
@@ -57,9 +76,12 @@ size_t RendererSection::GetHash() {
void RendererSection::UpdateData(const RendererSectionData & data) {
OPTICK_EVENT();
- buffer->SetData({ reinterpret_cast<const std::byte*>(data.vertices.data()), reinterpret_cast<const std::byte*>(data.vertices.data() + data.vertices.size())});
+ solidBuffer->SetData({ reinterpret_cast<const std::byte*>(data.solidVertices.data()), reinterpret_cast<const std::byte*>(data.solidVertices.data() + data.solidVertices.size())});
+ solidFacesCount = data.solidVertices.size();
+
+ liquidBuffer->SetData({ reinterpret_cast<const std::byte*>(data.liquidVertices.data()), reinterpret_cast<const std::byte*>(data.liquidVertices.data() + data.liquidVertices.size()) });
+ liquidFacesCount = data.liquidVertices.size();
- numOfFaces = data.vertices.size();
sectionPos = data.sectionPos;
hash = data.hash;
}
diff --git a/src/RendererSection.hpp b/src/RendererSection.hpp
index 0a03f44..8125e4e 100644
--- a/src/RendererSection.hpp
+++ b/src/RendererSection.hpp
@@ -7,26 +7,39 @@ class RenderState;
class RendererSectionData;
class RendererSection {
- std::shared_ptr<Gal::PipelineInstance> pipelineInstance;
- std::shared_ptr<Gal::Buffer> buffer;
- size_t hash;
+ std::shared_ptr<Gal::PipelineInstance> solidPipelineInstance;
+ std::shared_ptr<Gal::Buffer> solidBuffer;
+ std::shared_ptr<Gal::PipelineInstance> liquidPipelineInstance;
+ std::shared_ptr<Gal::Buffer> liquidBuffer;
Vector sectionPos;
+ size_t hash = 0;
+ size_t solidFacesCount = 0;
+ size_t liquidFacesCount = 0;
RendererSection(const RendererSection &other) = delete;
public:
- RendererSection(const RendererSectionData& data, std::shared_ptr<Gal::Pipeline> pipeline, std::shared_ptr<Gal::BufferBinding> bufferBinding);
+ RendererSection(
+ const RendererSectionData& data,
+ std::shared_ptr<Gal::Pipeline> solidPipeline,
+ std::shared_ptr<Gal::BufferBinding> solidBufferBinding,
+ std::shared_ptr<Gal::Pipeline> liquidPipeline,
+ std::shared_ptr<Gal::BufferBinding> liquidBufferBinding);
RendererSection(RendererSection &&other);
~RendererSection();
- void Render();
+ void RenderSolid();
+
+ void RenderLiquid();
Vector GetPosition();
size_t GetHash();
- size_t numOfFaces;
+ inline size_t GetSolidFacesCount() { return solidFacesCount; }
+
+ inline size_t GetLiquidFacesCount() { return liquidFacesCount; }
friend void swap(RendererSection &lhs, RendererSection &rhs);
diff --git a/src/RendererSectionData.cpp b/src/RendererSectionData.cpp
index 255f40f..fdd961d 100644
--- a/src/RendererSectionData.cpp
+++ b/src/RendererSectionData.cpp
@@ -79,8 +79,8 @@ void AddFacesByBlockModel(RendererSectionData& data, const BlockFaces& model, co
continue;
}
- data.vertices.emplace_back();
- VertexData& vertexData = data.vertices.back();
+ data.solidVertices.emplace_back();
+ VertexData& vertexData = data.solidVertices.back();
glm::mat4 transformed = transform * model.transform * face.transform;
vertexData.positions[0] = transformed * glm::vec4(0, 0, 0, 1);
@@ -161,7 +161,7 @@ void AddLiquidFacesByBlockModel(RendererSectionData& data, const BlockId& blockI
if (liquidFalling) {
if (!neighborsLiquids[FaceDirection::down]) {
addedFaces++;
- VertexData& vertex = data.vertices.emplace_back();
+ VertexData& vertex = data.liquidVertices.emplace_back();
vertex.positions[0] = transform * glm::vec4(0, 0, 0, 1);
vertex.positions[1] = transform * glm::vec4(1, 0, 0, 1);
vertex.positions[2] = transform * glm::vec4(1, 0, 1, 1);
@@ -170,7 +170,7 @@ void AddLiquidFacesByBlockModel(RendererSectionData& data, const BlockId& blockI
if (!neighborsLiquids[FaceDirection::up]) {
addedFaces++;
- VertexData& vertex = data.vertices.emplace_back();
+ VertexData& vertex = data.liquidVertices.emplace_back();
vertex.positions[0] = transform * glm::vec4(0, 1, 0, 1);
vertex.positions[1] = transform * glm::vec4(0, 1, 1, 1);
vertex.positions[2] = transform * glm::vec4(1, 1, 1, 1);
@@ -179,7 +179,7 @@ void AddLiquidFacesByBlockModel(RendererSectionData& data, const BlockId& blockI
if (!neighborsLiquids[FaceDirection::north]) {
addedFaces++;
- VertexData& vertex = data.vertices.emplace_back();
+ VertexData& vertex = data.liquidVertices.emplace_back();
vertex.positions[0] = transform * glm::vec4(1, 0, 0, 1);
vertex.positions[1] = transform * glm::vec4(0, 0, 0, 1);
vertex.positions[2] = transform * glm::vec4(0, 1, 0, 1);
@@ -188,7 +188,7 @@ void AddLiquidFacesByBlockModel(RendererSectionData& data, const BlockId& blockI
if (!neighborsLiquids[FaceDirection::south]) {
addedFaces++;
- VertexData& vertex = data.vertices.emplace_back();
+ VertexData& vertex = data.liquidVertices.emplace_back();
vertex.positions[0] = transform * glm::vec4(0, 0, 1, 1);
vertex.positions[1] = transform * glm::vec4(1, 0, 1, 1);
vertex.positions[2] = transform * glm::vec4(1, 1, 1, 1);
@@ -197,7 +197,7 @@ void AddLiquidFacesByBlockModel(RendererSectionData& data, const BlockId& blockI
if (!neighborsLiquids[FaceDirection::west]) {
addedFaces++;
- VertexData& vertex = data.vertices.emplace_back();
+ VertexData& vertex = data.liquidVertices.emplace_back();
vertex.positions[0] = transform * glm::vec4(0, 0, 0, 1);
vertex.positions[1] = transform * glm::vec4(0, 0, 1, 1);
vertex.positions[2] = transform * glm::vec4(0, 1, 1, 1);
@@ -206,7 +206,7 @@ void AddLiquidFacesByBlockModel(RendererSectionData& data, const BlockId& blockI
if (!neighborsLiquids[FaceDirection::east]) {
addedFaces++;
- VertexData& vertex = data.vertices.emplace_back();
+ VertexData& vertex = data.liquidVertices.emplace_back();
vertex.positions[0] = transform * glm::vec4(1, 0, 1, 1);
vertex.positions[1] = transform * glm::vec4(1, 0, 0, 1);
vertex.positions[2] = transform * glm::vec4(1, 1, 0, 1);
@@ -231,7 +231,7 @@ void AddLiquidFacesByBlockModel(RendererSectionData& data, const BlockId& blockI
if (!neighborsLiquids[FaceDirection::down]) {
addedFaces++;
- VertexData& vertex = data.vertices.emplace_back();
+ VertexData& vertex = data.liquidVertices.emplace_back();
vertex.positions[0] = transform * glm::vec4(0, 0, 0, 1);
vertex.positions[1] = transform * glm::vec4(1, 0, 0, 1);
vertex.positions[2] = transform * glm::vec4(1, 0, 1, 1);
@@ -267,7 +267,7 @@ void AddLiquidFacesByBlockModel(RendererSectionData& data, const BlockId& blockI
break;
}
- VertexData& vertex = data.vertices.emplace_back();
+ VertexData& vertex = data.liquidVertices.emplace_back();
vertex.positions[0] = transform * flowMat * nwCorner;
vertex.positions[1] = transform * flowMat * swCorner;
vertex.positions[2] = transform * flowMat * seCorner;
@@ -292,7 +292,7 @@ void AddLiquidFacesByBlockModel(RendererSectionData& data, const BlockId& blockI
if (!neighborsLiquids[FaceDirection::north]) {
addedFaces++;
- VertexData& vertex = data.vertices.emplace_back();
+ VertexData& vertex = data.liquidVertices.emplace_back();
vertex.positions[0] = transform * glm::vec4(1, 0, 0, 1);
vertex.positions[1] = transform * glm::vec4(0, 0, 0, 1);
vertex.positions[2] = transform * nwCorner;
@@ -301,7 +301,7 @@ void AddLiquidFacesByBlockModel(RendererSectionData& data, const BlockId& blockI
if (!neighborsLiquids[FaceDirection::south]) {
addedFaces++;
- VertexData& vertex = data.vertices.emplace_back();
+ VertexData& vertex = data.liquidVertices.emplace_back();
vertex.positions[0] = transform * glm::vec4(0, 0, 1, 1);
vertex.positions[1] = transform * glm::vec4(1, 0, 1, 1);
vertex.positions[2] = transform * seCorner;
@@ -310,7 +310,7 @@ void AddLiquidFacesByBlockModel(RendererSectionData& data, const BlockId& blockI
if (!neighborsLiquids[FaceDirection::west]) {
addedFaces++;
- VertexData& vertex = data.vertices.emplace_back();
+ VertexData& vertex = data.liquidVertices.emplace_back();
vertex.positions[0] = transform * glm::vec4(0, 0, 0, 1);
vertex.positions[1] = transform * glm::vec4(0, 0, 1, 1);
vertex.positions[2] = transform * swCorner;
@@ -319,7 +319,7 @@ void AddLiquidFacesByBlockModel(RendererSectionData& data, const BlockId& blockI
if (!neighborsLiquids[FaceDirection::east]) {
addedFaces++;
- VertexData& vertex = data.vertices.emplace_back();
+ VertexData& vertex = data.liquidVertices.emplace_back();
vertex.positions[0] = transform * glm::vec4(1, 0, 1, 1);
vertex.positions[1] = transform * glm::vec4(1, 0, 0, 1);
vertex.positions[2] = transform * neCorner;
@@ -334,8 +334,8 @@ void AddLiquidFacesByBlockModel(RendererSectionData& data, const BlockId& blockI
glm::vec2 lightness;
lightness.x = light.self;
lightness.y = skyLight.self;
- for (size_t i = data.vertices.size() - addedFaces; i < data.vertices.size(); i++) {
- VertexData& vertex = data.vertices[i];
+ for (size_t i = data.liquidVertices.size() - addedFaces; i < data.liquidVertices.size(); i++) {
+ VertexData& vertex = data.liquidVertices[i];
if (glm::length(vertex.normal) < 0.5f) {
vertex.uvs[0] = TransformTextureCoord(flowData.texture, glm::vec2(0, 0), flowData.frames);
@@ -462,7 +462,9 @@ RendererSectionData ParseSection(const SectionsData &sections, bool smoothLighti
}
}
}
- data.vertices.shrink_to_fit();
+
+ data.solidVertices.shrink_to_fit();
+ data.liquidVertices.shrink_to_fit();
return data;
}
diff --git a/src/RendererSectionData.hpp b/src/RendererSectionData.hpp
index 0f9ade6..ac69bff 100644
--- a/src/RendererSectionData.hpp
+++ b/src/RendererSectionData.hpp
@@ -68,7 +68,8 @@ struct VertexData {
};
struct RendererSectionData {
- std::vector<VertexData> vertices;
+ std::vector<VertexData> solidVertices;
+ std::vector<VertexData> liquidVertices;
size_t hash = 0;
Vector sectionPos;
bool forced = false;
diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp
index af177d7..26c1f69 100644
--- a/src/RendererWorld.cpp
+++ b/src/RendererWorld.cpp
@@ -189,7 +189,7 @@ RendererWorld::RendererWorld(std::shared_ptr<Gal::Framebuffer> target, bool deff
}
it->second.UpdateData(parsing[id].renderer);
} else
- sections.emplace(std::make_pair(parsing[id].renderer.sectionPos, RendererSection(parsing[id].renderer, sectionsPipeline, sectionsBufferBinding)));
+ sections.emplace(std::make_pair(parsing[id].renderer.sectionPos, RendererSection(parsing[id].renderer, solidSectionsPipeline, solidSectionsBufferBinding, liquidSectionsPipeline, liquidSectionsBufferBinding)));
parsing[id] = RendererWorld::SectionParsing();
});
@@ -267,7 +267,8 @@ RendererWorld::RendererWorld(std::shared_ptr<Gal::Framebuffer> target, bool deff
RendererWorld::~RendererWorld() {
size_t faces = 0;
for (auto& it : sections) {
- faces += it.second.numOfFaces;
+ faces += it.second.GetSolidFacesCount();
+ faces += it.second.GetLiquidFacesCount();
}
LOG(INFO) << "Total faces to render: " << faces;
isRunning = false;
@@ -342,7 +343,6 @@ void RendererWorld::Render(float screenRatio) {
auto rawGlobalTime = (std::chrono::high_resolution_clock::now() - globalTimeStart);
float globalTime = rawGlobalTime.count() / 1000000000.0f;
globalSpb->Get<GlobalShaderParameters>()->globalTime = globalTime;
- sectionsPipeline->Activate();
Frustum frustum(projView);
renderList.clear();
@@ -362,14 +362,20 @@ void RendererWorld::Render(float screenRatio) {
continue;
}
renderList.push_back(section.first);
- renderedFaces += section.second.numOfFaces;
+ renderedFaces += section.second.GetSolidFacesCount();
+ renderedFaces += section.second.GetLiquidFacesCount();
}
glm::vec3 playerChunk(GetGameState()->GetPlayer()->pos / 16);
std::sort(renderList.begin(), renderList.end(), [playerChunk](const Vector& lhs, const Vector& rhs) {
return glm::distance2(lhs.glm(), playerChunk) < glm::distance2(rhs.glm(), playerChunk);
});
+ solidSectionsPipeline->Activate();
for (const auto& renderPos : renderList) {
- sections.at(renderPos).Render();
+ sections.at(renderPos).RenderSolid();
+ }
+ liquidSectionsPipeline->Activate();
+ for (const auto& renderPos : renderList) {
+ sections.at(renderPos).RenderLiquid();
}
DebugInfo::culledSections = culledSections;
DebugInfo::renderFaces = renderedFaces;
@@ -418,14 +424,24 @@ void RendererWorld::Render(float screenRatio) {
}
void RendererWorld::PrepareRender(std::shared_ptr<Gal::Framebuffer> target, bool defferedShading) {
- std::string sectionVertexSource, sectionPixelSource;
+ std::string solidSectionVertexSource, solidSectionPixelSource;
{
auto vertAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/vert/face");
- sectionVertexSource = std::string((char*)vertAsset->data.data(), (char*)vertAsset->data.data() + vertAsset->data.size());
+ solidSectionVertexSource = std::string((char*)vertAsset->data.data(), (char*)vertAsset->data.data() + vertAsset->data.size());
auto pixelAsset = defferedShading ? AssetManager::GetAssetByAssetName("/altcraft/shaders/frag/face") :
AssetManager::GetAssetByAssetName("/altcraft/shaders/frag/fwd_face");
- sectionPixelSource = std::string((char*)pixelAsset->data.data(), (char*)pixelAsset->data.data() + pixelAsset->data.size());
+ solidSectionPixelSource = std::string((char*)pixelAsset->data.data(), (char*)pixelAsset->data.data() + pixelAsset->data.size());
+ }
+
+ std::string liquidSectionVertexSource, liquidSectionPixelSource;
+ {
+ auto vertAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/vert/liquid_face");
+ liquidSectionVertexSource = std::string((char*)vertAsset->data.data(), (char*)vertAsset->data.data() + vertAsset->data.size());
+
+ auto pixelAsset = defferedShading ? AssetManager::GetAssetByAssetName("/altcraft/shaders/frag/liquid_face") :
+ AssetManager::GetAssetByAssetName("/altcraft/shaders/frag/fwd_liquid_face");
+ liquidSectionPixelSource = std::string((char*)pixelAsset->data.data(), (char*)pixelAsset->data.data() + pixelAsset->data.size());
}
std::string entitiesVertexSource, entitiesPixelSource;
@@ -450,13 +466,13 @@ void RendererWorld::PrepareRender(std::shared_ptr<Gal::Framebuffer> target, bool
auto gal = Gal::GetImplementation();
{
- auto sectionsPLC = gal->CreatePipelineConfig();
- sectionsPLC->SetTarget(target);
- sectionsPLC->AddStaticTexture("textureAtlas", AssetManager::GetTextureAtlas());
- sectionsPLC->SetVertexShader(gal->LoadVertexShader(sectionVertexSource));
- sectionsPLC->SetPixelShader(gal->LoadPixelShader(sectionPixelSource));
- sectionsPLC->SetPrimitive(Gal::Primitive::TriangleFan);
- sectionsBufferBinding = sectionsPLC->BindVertexBuffer({
+ auto solidSectionPLC = gal->CreatePipelineConfig();
+ solidSectionPLC->SetTarget(target);
+ solidSectionPLC->AddStaticTexture("textureAtlas", AssetManager::GetTextureAtlas());
+ solidSectionPLC->SetVertexShader(gal->LoadVertexShader(solidSectionVertexSource));
+ solidSectionPLC->SetPixelShader(gal->LoadPixelShader(solidSectionPixelSource));
+ solidSectionPLC->SetPrimitive(Gal::Primitive::TriangleFan);
+ solidSectionsBufferBinding = solidSectionPLC->BindVertexBuffer({
{"pos", Gal::Type::Vec3, 4, 1},
{"uv", Gal::Type::Vec2, 4, 1},
{"light", Gal::Type::Vec2, 4, 1},
@@ -464,9 +480,28 @@ void RendererWorld::PrepareRender(std::shared_ptr<Gal::Framebuffer> target, bool
{"color", Gal::Type::Vec3, 1, 1},
{"layerAnimationAo", Gal::Type::Vec3, 1, 1},
});
- sectionsPipeline = gal->BuildPipeline(sectionsPLC);
+ solidSectionsPipeline = gal->BuildPipeline(solidSectionPLC);
}
-
+
+ {
+ auto liquidSectionPLC = gal->CreatePipelineConfig();
+ liquidSectionPLC->SetTarget(target);
+ liquidSectionPLC->AddStaticTexture("textureAtlas", AssetManager::GetTextureAtlas());
+ liquidSectionPLC->SetVertexShader(gal->LoadVertexShader(liquidSectionVertexSource));
+ liquidSectionPLC->SetPixelShader(gal->LoadPixelShader(liquidSectionPixelSource));
+ liquidSectionPLC->SetPrimitive(Gal::Primitive::TriangleFan);
+ liquidSectionPLC->SetBlending(Gal::Blending::Additive);
+ liquidSectionsBufferBinding = liquidSectionPLC->BindVertexBuffer({
+ {"pos", Gal::Type::Vec3, 4, 1},
+ {"uv", Gal::Type::Vec2, 4, 1},
+ {"light", Gal::Type::Vec2, 4, 1},
+ {"normal", Gal::Type::Vec3, 1, 1},
+ {"color", Gal::Type::Vec3, 1, 1},
+ {"layerAnimationAo", Gal::Type::Vec3, 1, 1},
+ });
+ liquidSectionsPipeline = gal->BuildPipeline(liquidSectionPLC);
+ }
+
{
auto entitiesPLC = gal->CreatePipelineConfig();
entitiesPLC->SetTarget(target);
diff --git a/src/RendererWorld.hpp b/src/RendererWorld.hpp
index 438c022..13d9739 100644
--- a/src/RendererWorld.hpp
+++ b/src/RendererWorld.hpp
@@ -43,8 +43,10 @@ class RendererWorld {
std::map<Vector, RendererSection> sections;
void UpdateAllSections(VectorF playerPos);
std::chrono::time_point<std::chrono::high_resolution_clock> globalTimeStart;
- std::shared_ptr<Gal::Pipeline> sectionsPipeline;
- std::shared_ptr<Gal::BufferBinding> sectionsBufferBinding;
+ std::shared_ptr<Gal::Pipeline> solidSectionsPipeline;
+ std::shared_ptr<Gal::BufferBinding> solidSectionsBufferBinding;
+ std::shared_ptr<Gal::Pipeline> liquidSectionsPipeline;
+ std::shared_ptr<Gal::BufferBinding> liquidSectionsBufferBinding;
//Entities
std::vector<RendererEntity> entities;
std::shared_ptr<Gal::Pipeline> entitiesPipeline;