diff options
Diffstat (limited to 'cwd/assets/altcraft/shaders/frag/sky.fs')
-rw-r--r-- | cwd/assets/altcraft/shaders/frag/sky.fs | 23 |
1 files changed, 11 insertions, 12 deletions
diff --git a/cwd/assets/altcraft/shaders/frag/sky.fs b/cwd/assets/altcraft/shaders/frag/sky.fs index 2f51267..53e0cf4 100644 --- a/cwd/assets/altcraft/shaders/frag/sky.fs +++ b/cwd/assets/altcraft/shaders/frag/sky.fs @@ -1,6 +1,5 @@ #version 330 core -in vec2 uvPos; in vec3 pos; out vec4 fragColor; @@ -12,11 +11,11 @@ uniform float sunTextureLayer; uniform vec4 moonTexture; uniform float moonTextureLayer; -const vec4 DaySkyColor = vec4(0.49,0.66,1, 1); +const vec4 DaySkyColor = vec4(0.49, 0.66, 1, 1); -const vec3 SunPos = vec3(0,0.1,0.5); +const vec3 SunPos = vec3(0, 0.1, 0.5); -const vec3 MoonPos = vec3(0,0.1,-0.5); +const vec3 MoonPos = vec3(0, 0.1, -0.5); vec3 TransformTextureCoord(vec4 TextureAtlasCoords, vec2 UvCoords, float Layer) { float x = TextureAtlasCoords.x; @@ -25,23 +24,23 @@ vec3 TransformTextureCoord(vec4 TextureAtlasCoords, vec2 UvCoords, float Layer) float h = TextureAtlasCoords.w; vec2 A = vec2(x, 1 - y - h); vec2 B = vec2(x + w, 1 - y); - vec2 transformed = A + UvCoords * (B - A); + vec2 transformed = A + UvCoords * (B - A); return vec3(transformed.x, transformed.y, Layer); } vec4 Sun() { - vec3 sunDelta = (pos - SunPos)*3.0f; + vec3 sunDelta = (pos - SunPos) * 3.0f; float distanceToSun = length(sunDelta); - vec4 sunColor = texture(textureAtlas,TransformTextureCoord(sunTexture,(vec2(sunDelta.xy)+0.5f),sunTextureLayer)); - vec4 sun = mix(vec4(0,0,0,1),sunColor,clamp(1-distanceToSun*2.0f,0,1)); + vec4 sunColor = texture(textureAtlas, TransformTextureCoord(sunTexture, (vec2(sunDelta.xy) + 0.5f), sunTextureLayer)); + vec4 sun = mix(vec4(0, 0, 0, 1), sunColor, clamp(1 - distanceToSun * 2.0f, 0, 1)); return sun; } vec4 Moon() { - vec3 moonDelta = (pos - MoonPos)*4.5f; + vec3 moonDelta = (pos - MoonPos) * 4.5f; float distanceToMoon = length(moonDelta); - vec4 moonColor = texture(textureAtlas,TransformTextureCoord(moonTexture,(vec2(moonDelta.xy)+0.5f),moonTextureLayer)); - vec4 moon = mix(vec4(0,0,0,1),moonColor,clamp(1-distanceToMoon*2.0f,0,1)); + vec4 moonColor = texture(textureAtlas, TransformTextureCoord(moonTexture, (vec2(moonDelta.xy) + 0.5f), moonTextureLayer)); + vec4 moon = mix(vec4(0, 0, 0, 1),moonColor, clamp(1 - distanceToMoon * 2.0f, 0, 1)); return moon; } @@ -50,4 +49,4 @@ void main() { fragColor = mix(starColor, DaySkyColor, DayTime); fragColor += Sun(); fragColor += Moon(); -}
\ No newline at end of file +} |