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-rw-r--r--cwd/shaders/block.gs32
1 files changed, 32 insertions, 0 deletions
diff --git a/cwd/shaders/block.gs b/cwd/shaders/block.gs
new file mode 100644
index 0000000..17d61c3
--- /dev/null
+++ b/cwd/shaders/block.gs
@@ -0,0 +1,32 @@
+#version 330 core
+
+in gl_Vertex
+{
+ vec4 gl_Position;
+ float gl_PointSize;
+ float gl_ClipDistance[];
+} gl_in[];
+
+in VS_OUT {
+ vec2 UvPosition;
+ vec3 FragmentPosition;
+ flat int Block;
+ flat int State;
+ vec4 ndcPos;
+} gs_in[];
+
+out GS_OUT {
+ vec2 UvPosition;
+ vec3 FragmentPosition;
+ flat int Block;
+ flat int State;
+ vec4 ndcPos;
+} gs_out[];
+
+void main() {
+ gs_out[0].UvPosition = gs_in[0].UvPosition;
+ gs_out[0].FragmentPosition = gs_in[0].FragmentPosition;
+ gs_out[0].Block = gs_in[0].Block;
+ gs_out[0].State = gs_in[0].State;
+ gs_out[0].ndcPos = gs_in[0].ndcPos;
+} \ No newline at end of file