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Diffstat (limited to 'external/include/glm/gtc/random.hpp')
-rw-r--r-- | external/include/glm/gtc/random.hpp | 81 |
1 files changed, 0 insertions, 81 deletions
diff --git a/external/include/glm/gtc/random.hpp b/external/include/glm/gtc/random.hpp deleted file mode 100644 index 9156e43..0000000 --- a/external/include/glm/gtc/random.hpp +++ /dev/null @@ -1,81 +0,0 @@ -/// @ref gtc_random -/// @file glm/gtc/random.hpp -/// -/// @see core (dependence) -/// @see gtx_random (extended) -/// -/// @defgroup gtc_random GLM_GTC_random -/// @ingroup gtc -/// -/// Include <glm/gtc/random.hpp> to use the features of this extension. -/// -/// Generate random number from various distribution methods. - -#pragma once - -// Dependency: -#include "../vec2.hpp" -#include "../vec3.hpp" - -#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTC_random extension included") -#endif - -namespace glm -{ - /// @addtogroup gtc_random - /// @{ - - /// Generate random numbers in the interval [Min, Max], according a linear distribution - /// - /// @param Min Minimum value included in the sampling - /// @param Max Maximum value included in the sampling - /// @tparam genType Value type. Currently supported: float or double scalars. - /// @see gtc_random - template<typename genType> - GLM_FUNC_DECL genType linearRand(genType Min, genType Max); - - /// Generate random numbers in the interval [Min, Max], according a linear distribution - /// - /// @param Min Minimum value included in the sampling - /// @param Max Maximum value included in the sampling - /// @tparam T Value type. Currently supported: float or double. - /// - /// @see gtc_random - template<length_t L, typename T, qualifier Q> - GLM_FUNC_DECL vec<L, T, Q> linearRand(vec<L, T, Q> const& Min, vec<L, T, Q> const& Max); - - /// Generate random numbers in the interval [Min, Max], according a gaussian distribution - /// - /// @see gtc_random - template<typename genType> - GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation); - - /// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius - /// - /// @see gtc_random - template<typename T> - GLM_FUNC_DECL vec<2, T, defaultp> circularRand(T Radius); - - /// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius - /// - /// @see gtc_random - template<typename T> - GLM_FUNC_DECL vec<3, T, defaultp> sphericalRand(T Radius); - - /// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius - /// - /// @see gtc_random - template<typename T> - GLM_FUNC_DECL vec<2, T, defaultp> diskRand(T Radius); - - /// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius - /// - /// @see gtc_random - template<typename T> - GLM_FUNC_DECL vec<3, T, defaultp> ballRand(T Radius); - - /// @} -}//namespace glm - -#include "random.inl" |