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-rw-r--r--external/include/glm/gtx/closest_point.inl46
1 files changed, 0 insertions, 46 deletions
diff --git a/external/include/glm/gtx/closest_point.inl b/external/include/glm/gtx/closest_point.inl
deleted file mode 100644
index 26d1e38..0000000
--- a/external/include/glm/gtx/closest_point.inl
+++ /dev/null
@@ -1,46 +0,0 @@
-/// @ref gtx_closest_point
-/// @file glm/gtx/closest_point.inl
-
-namespace glm
-{
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> closestPointOnLine
- (
- vec<3, T, Q> const& point,
- vec<3, T, Q> const& a,
- vec<3, T, Q> const& b
- )
- {
- T LineLength = distance(a, b);
- vec<3, T, Q> Vector = point - a;
- vec<3, T, Q> LineDirection = (b - a) / LineLength;
-
- // Project Vector to LineDirection to get the distance of point from a
- T Distance = dot(Vector, LineDirection);
-
- if(Distance <= T(0)) return a;
- if(Distance >= LineLength) return b;
- return a + LineDirection * Distance;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<2, T, Q> closestPointOnLine
- (
- vec<2, T, Q> const& point,
- vec<2, T, Q> const& a,
- vec<2, T, Q> const& b
- )
- {
- T LineLength = distance(a, b);
- vec<2, T, Q> Vector = point - a;
- vec<2, T, Q> LineDirection = (b - a) / LineLength;
-
- // Project Vector to LineDirection to get the distance of point from a
- T Distance = dot(Vector, LineDirection);
-
- if(Distance <= T(0)) return a;
- if(Distance >= LineLength) return b;
- return a + LineDirection * Distance;
- }
-
-}//namespace glm