diff options
Diffstat (limited to 'external/include/glm/gtx/handed_coordinate_space.hpp')
-rw-r--r-- | external/include/glm/gtx/handed_coordinate_space.hpp | 24 |
1 files changed, 14 insertions, 10 deletions
diff --git a/external/include/glm/gtx/handed_coordinate_space.hpp b/external/include/glm/gtx/handed_coordinate_space.hpp index 2ee5175..1d0d410 100644 --- a/external/include/glm/gtx/handed_coordinate_space.hpp +++ b/external/include/glm/gtx/handed_coordinate_space.hpp @@ -6,15 +6,19 @@ /// @defgroup gtx_handed_coordinate_space GLM_GTX_handed_coordinate_space /// @ingroup gtx /// -/// @brief To know if a set of three basis vectors defines a right or left-handed coordinate system. +/// Include <glm/gtx/handed_coordinate_system.hpp> to use the features of this extension. /// -/// <glm/gtx/handed_coordinate_system.hpp> need to be included to use these functionalities. +/// To know if a set of three basis vectors defines a right or left-handed coordinate system. #pragma once // Dependency: #include "../glm.hpp" +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_handed_coordinate_space is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) # pragma message("GLM: GLM_GTX_handed_coordinate_space extension included") #endif @@ -26,19 +30,19 @@ namespace glm //! Return if a trihedron right handed or not. //! From GLM_GTX_handed_coordinate_space extension. - template <typename T, precision P> + template<typename T, qualifier Q> GLM_FUNC_DECL bool rightHanded( - tvec3<T, P> const & tangent, - tvec3<T, P> const & binormal, - tvec3<T, P> const & normal); + vec<3, T, Q> const& tangent, + vec<3, T, Q> const& binormal, + vec<3, T, Q> const& normal); //! Return if a trihedron left handed or not. //! From GLM_GTX_handed_coordinate_space extension. - template <typename T, precision P> + template<typename T, qualifier Q> GLM_FUNC_DECL bool leftHanded( - tvec3<T, P> const & tangent, - tvec3<T, P> const & binormal, - tvec3<T, P> const & normal); + vec<3, T, Q> const& tangent, + vec<3, T, Q> const& binormal, + vec<3, T, Q> const& normal); /// @} }// namespace glm |