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-rw-r--r--external/include/glm/gtx/handed_coordinate_space.hpp50
1 files changed, 0 insertions, 50 deletions
diff --git a/external/include/glm/gtx/handed_coordinate_space.hpp b/external/include/glm/gtx/handed_coordinate_space.hpp
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--- a/external/include/glm/gtx/handed_coordinate_space.hpp
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@@ -1,50 +0,0 @@
-/// @ref gtx_handed_coordinate_space
-/// @file glm/gtx/handed_coordinate_space.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_handed_coordinate_space GLM_GTX_handed_coordinate_space
-/// @ingroup gtx
-///
-/// Include <glm/gtx/handed_coordinate_system.hpp> to use the features of this extension.
-///
-/// To know if a set of three basis vectors defines a right or left-handed coordinate system.
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_handed_coordinate_space is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_handed_coordinate_space extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_handed_coordinate_space
- /// @{
-
- //! Return if a trihedron right handed or not.
- //! From GLM_GTX_handed_coordinate_space extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool rightHanded(
- vec<3, T, Q> const& tangent,
- vec<3, T, Q> const& binormal,
- vec<3, T, Q> const& normal);
-
- //! Return if a trihedron left handed or not.
- //! From GLM_GTX_handed_coordinate_space extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool leftHanded(
- vec<3, T, Q> const& tangent,
- vec<3, T, Q> const& binormal,
- vec<3, T, Q> const& normal);
-
- /// @}
-}// namespace glm
-
-#include "handed_coordinate_space.inl"