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-rw-r--r--external/include/glm/gtx/intersect.hpp92
1 files changed, 0 insertions, 92 deletions
diff --git a/external/include/glm/gtx/intersect.hpp b/external/include/glm/gtx/intersect.hpp
deleted file mode 100644
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--- a/external/include/glm/gtx/intersect.hpp
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@@ -1,92 +0,0 @@
-/// @ref gtx_intersect
-/// @file glm/gtx/intersect.hpp
-///
-/// @see core (dependence)
-/// @see gtx_closest_point (dependence)
-///
-/// @defgroup gtx_intersect GLM_GTX_intersect
-/// @ingroup gtx
-///
-/// Include <glm/gtx/intersect.hpp> to use the features of this extension.
-///
-/// Add intersection functions
-
-#pragma once
-
-// Dependency:
-#include <cfloat>
-#include <limits>
-#include "../glm.hpp"
-#include "../geometric.hpp"
-#include "../gtx/closest_point.hpp"
-#include "../gtx/vector_query.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_closest_point extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_intersect
- /// @{
-
- //! Compute the intersection of a ray and a plane.
- //! Ray direction and plane normal must be unit length.
- //! From GLM_GTX_intersect extension.
- template<typename genType>
- GLM_FUNC_DECL bool intersectRayPlane(
- genType const& orig, genType const& dir,
- genType const& planeOrig, genType const& planeNormal,
- typename genType::value_type & intersectionDistance);
-
- //! Compute the intersection of a ray and a triangle.
- /// Based om Tomas Möller implementation http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/raytri/
- //! From GLM_GTX_intersect extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool intersectRayTriangle(
- vec<3, T, Q> const& orig, vec<3, T, Q> const& dir,
- vec<3, T, Q> const& v0, vec<3, T, Q> const& v1, vec<3, T, Q> const& v2,
- vec<2, T, Q>& baryPosition, T& distance);
-
- //! Compute the intersection of a line and a triangle.
- //! From GLM_GTX_intersect extension.
- template<typename genType>
- GLM_FUNC_DECL bool intersectLineTriangle(
- genType const& orig, genType const& dir,
- genType const& vert0, genType const& vert1, genType const& vert2,
- genType & position);
-
- //! Compute the intersection distance of a ray and a sphere.
- //! The ray direction vector is unit length.
- //! From GLM_GTX_intersect extension.
- template<typename genType>
- GLM_FUNC_DECL bool intersectRaySphere(
- genType const& rayStarting, genType const& rayNormalizedDirection,
- genType const& sphereCenter, typename genType::value_type const sphereRadiusSquered,
- typename genType::value_type & intersectionDistance);
-
- //! Compute the intersection of a ray and a sphere.
- //! From GLM_GTX_intersect extension.
- template<typename genType>
- GLM_FUNC_DECL bool intersectRaySphere(
- genType const& rayStarting, genType const& rayNormalizedDirection,
- genType const& sphereCenter, const typename genType::value_type sphereRadius,
- genType & intersectionPosition, genType & intersectionNormal);
-
- //! Compute the intersection of a line and a sphere.
- //! From GLM_GTX_intersect extension
- template<typename genType>
- GLM_FUNC_DECL bool intersectLineSphere(
- genType const& point0, genType const& point1,
- genType const& sphereCenter, typename genType::value_type sphereRadius,
- genType & intersectionPosition1, genType & intersectionNormal1,
- genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType());
-
- /// @}
-}//namespace glm
-
-#include "intersect.inl"