diff options
Diffstat (limited to 'external/include/glm/gtx/matrix_transform_2d.hpp')
-rw-r--r-- | external/include/glm/gtx/matrix_transform_2d.hpp | 55 |
1 files changed, 29 insertions, 26 deletions
diff --git a/external/include/glm/gtx/matrix_transform_2d.hpp b/external/include/glm/gtx/matrix_transform_2d.hpp index 91f4834..56c9bb8 100644 --- a/external/include/glm/gtx/matrix_transform_2d.hpp +++ b/external/include/glm/gtx/matrix_transform_2d.hpp @@ -7,9 +7,9 @@ /// @defgroup gtx_matrix_transform_2d GLM_GTX_matrix_transform_2d /// @ingroup gtx /// -/// @brief Defines functions that generate common 2d transformation matrices. +/// Include <glm/gtx/matrix_transform_2d.hpp> to use the features of this extension. /// -/// <glm/gtx/matrix_transform_2d.hpp> need to be included to use these functionalities. +/// Defines functions that generate common 2d transformation matrices. #pragma once @@ -17,6 +17,9 @@ #include "../mat3x3.hpp" #include "../vec2.hpp" +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_matrix_transform_2d is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) # pragma message("GLM: GLM_GTX_matrix_transform_2d extension included") @@ -26,50 +29,50 @@ namespace glm { /// @addtogroup gtx_matrix_transform_2d /// @{ - + /// Builds a translation 3 * 3 matrix created from a vector of 2 components. /// /// @param m Input matrix multiplied by this translation matrix. - /// @param v Coordinates of a translation vector. - template <typename T, precision P> - GLM_FUNC_QUALIFIER tmat3x3<T, P> translate( - tmat3x3<T, P> const & m, - tvec2<T, P> const & v); + /// @param v Coordinates of a translation vector. + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> translate( + mat<3, 3, T, Q> const& m, + vec<2, T, Q> const& v); - /// Builds a rotation 3 * 3 matrix created from an angle. + /// Builds a rotation 3 * 3 matrix created from an angle. /// /// @param m Input matrix multiplied by this translation matrix. - /// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise. - template <typename T, precision P> - GLM_FUNC_QUALIFIER tmat3x3<T, P> rotate( - tmat3x3<T, P> const & m, + /// @param angle Rotation angle expressed in radians. + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rotate( + mat<3, 3, T, Q> const& m, T angle); /// Builds a scale 3 * 3 matrix created from a vector of 2 components. /// /// @param m Input matrix multiplied by this translation matrix. - /// @param v Coordinates of a scale vector. - template <typename T, precision P> - GLM_FUNC_QUALIFIER tmat3x3<T, P> scale( - tmat3x3<T, P> const & m, - tvec2<T, P> const & v); + /// @param v Coordinates of a scale vector. + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> scale( + mat<3, 3, T, Q> const& m, + vec<2, T, Q> const& v); - /// Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix. + /// Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix. /// /// @param m Input matrix multiplied by this translation matrix. /// @param y Shear factor. - template <typename T, precision P> - GLM_FUNC_QUALIFIER tmat3x3<T, P> shearX( - tmat3x3<T, P> const & m, + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX( + mat<3, 3, T, Q> const& m, T y); - /// Builds a vertical (parallel to the y axis) shear 3 * 3 matrix. + /// Builds a vertical (parallel to the y axis) shear 3 * 3 matrix. /// /// @param m Input matrix multiplied by this translation matrix. /// @param x Shear factor. - template <typename T, precision P> - GLM_FUNC_QUALIFIER tmat3x3<T, P> shearY( - tmat3x3<T, P> const & m, + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY( + mat<3, 3, T, Q> const& m, T x); /// @} |