summaryrefslogtreecommitdiffstats
path: root/external/include/glm/gtx/quaternion.hpp
diff options
context:
space:
mode:
Diffstat (limited to 'external/include/glm/gtx/quaternion.hpp')
-rw-r--r--external/include/glm/gtx/quaternion.hpp222
1 files changed, 0 insertions, 222 deletions
diff --git a/external/include/glm/gtx/quaternion.hpp b/external/include/glm/gtx/quaternion.hpp
deleted file mode 100644
index 7310d08..0000000
--- a/external/include/glm/gtx/quaternion.hpp
+++ /dev/null
@@ -1,222 +0,0 @@
-/// @ref gtx_quaternion
-/// @file glm/gtx/quaternion.hpp
-///
-/// @see core (dependence)
-/// @see gtx_extented_min_max (dependence)
-///
-/// @defgroup gtx_quaternion GLM_GTX_quaternion
-/// @ingroup gtx
-///
-/// Include <glm/gtx/quaternion.hpp> to use the features of this extension.
-///
-/// Extented quaternion types and functions
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-#include "../gtc/constants.hpp"
-#include "../gtc/quaternion.hpp"
-#include "../gtx/norm.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_quaternion is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_quaternion extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_quaternion
- /// @{
-
- /// Create an identity quaternion.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> quat_identity();
-
- /// Compute a cross product between a quaternion and a vector.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> cross(
- tquat<T, Q> const& q,
- vec<3, T, Q> const& v);
-
- //! Compute a cross product between a vector and a quaternion.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> cross(
- vec<3, T, Q> const& v,
- tquat<T, Q> const& q);
-
- //! Compute a point on a path according squad equation.
- //! q1 and q2 are control points; s1 and s2 are intermediate control points.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> squad(
- tquat<T, Q> const& q1,
- tquat<T, Q> const& q2,
- tquat<T, Q> const& s1,
- tquat<T, Q> const& s2,
- T const& h);
-
- //! Returns an intermediate control point for squad interpolation.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> intermediate(
- tquat<T, Q> const& prev,
- tquat<T, Q> const& curr,
- tquat<T, Q> const& next);
-
- //! Returns a exp of a quaternion.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> exp(
- tquat<T, Q> const& q);
-
- //! Returns a log of a quaternion.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> log(
- tquat<T, Q> const& q);
-
- /// Returns x raised to the y power.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> pow(
- tquat<T, Q> const& x,
- T const& y);
-
- //! Returns quarternion square root.
- ///
- /// @see gtx_quaternion
- //template<typename T, qualifier Q>
- //tquat<T, Q> sqrt(
- // tquat<T, Q> const& q);
-
- //! Rotates a 3 components vector by a quaternion.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> rotate(
- tquat<T, Q> const& q,
- vec<3, T, Q> const& v);
-
- /// Rotates a 4 components vector by a quaternion.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> rotate(
- tquat<T, Q> const& q,
- vec<4, T, Q> const& v);
-
- /// Extract the real component of a quaternion.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T extractRealComponent(
- tquat<T, Q> const& q);
-
- /// Converts a quaternion to a 3 * 3 matrix.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 3, T, Q> toMat3(
- tquat<T, Q> const& x){return mat3_cast(x);}
-
- /// Converts a quaternion to a 4 * 4 matrix.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> toMat4(
- tquat<T, Q> const& x){return mat4_cast(x);}
-
- /// Converts a 3 * 3 matrix to a quaternion.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> toQuat(
- mat<3, 3, T, Q> const& x){return quat_cast(x);}
-
- /// Converts a 4 * 4 matrix to a quaternion.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> toQuat(
- mat<4, 4, T, Q> const& x){return quat_cast(x);}
-
- /// Quaternion interpolation using the rotation short path.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> shortMix(
- tquat<T, Q> const& x,
- tquat<T, Q> const& y,
- T const& a);
-
- /// Quaternion normalized linear interpolation.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> fastMix(
- tquat<T, Q> const& x,
- tquat<T, Q> const& y,
- T const& a);
-
- /// Compute the rotation between two vectors.
- /// param orig vector, needs to be normalized
- /// param dest vector, needs to be normalized
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> rotation(
- vec<3, T, Q> const& orig,
- vec<3, T, Q> const& dest);
-
- /// Build a look at quaternion based on the default handedness.
- ///
- /// @param direction Desired forward direction. Needs to be normalized.
- /// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> quatLookAt(
- vec<3, T, Q> const& direction,
- vec<3, T, Q> const& up);
-
- /// Build a right-handed look at quaternion.
- ///
- /// @param direction Desired forward direction onto which the -z-axis gets mapped. Needs to be normalized.
- /// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> quatLookAtRH(
- vec<3, T, Q> const& direction,
- vec<3, T, Q> const& up);
-
- /// Build a left-handed look at quaternion.
- ///
- /// @param direction Desired forward direction onto which the +z-axis gets mapped. Needs to be normalized.
- /// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> quatLookAtLH(
- vec<3, T, Q> const& direction,
- vec<3, T, Q> const& up);
-
- /// Returns the squared length of x.
- ///
- /// @see gtx_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T length2(tquat<T, Q> const& q);
-
- /// @}
-}//namespace glm
-
-#include "quaternion.inl"