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-rw-r--r--external/include/glm/gtx/vector_angle.hpp57
1 files changed, 0 insertions, 57 deletions
diff --git a/external/include/glm/gtx/vector_angle.hpp b/external/include/glm/gtx/vector_angle.hpp
deleted file mode 100644
index 401a47e..0000000
--- a/external/include/glm/gtx/vector_angle.hpp
+++ /dev/null
@@ -1,57 +0,0 @@
-/// @ref gtx_vector_angle
-/// @file glm/gtx/vector_angle.hpp
-///
-/// @see core (dependence)
-/// @see gtx_quaternion (dependence)
-/// @see gtx_epsilon (dependence)
-///
-/// @defgroup gtx_vector_angle GLM_GTX_vector_angle
-/// @ingroup gtx
-///
-/// Include <glm/gtx/vector_angle.hpp> to use the features of this extension.
-///
-/// Compute angle between vectors
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-#include "../gtc/epsilon.hpp"
-#include "../gtx/quaternion.hpp"
-#include "../gtx/rotate_vector.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_vector_angle is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_vector_angle extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_vector_angle
- /// @{
-
- //! Returns the absolute angle between two vectors.
- //! Parameters need to be normalized.
- /// @see gtx_vector_angle extension.
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL T angle(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
-
- //! Returns the oriented angle between two 2d vectors.
- //! Parameters need to be normalized.
- /// @see gtx_vector_angle extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T orientedAngle(vec<2, T, Q> const& x, vec<2, T, Q> const& y);
-
- //! Returns the oriented angle between two 3d vectors based from a reference axis.
- //! Parameters need to be normalized.
- /// @see gtx_vector_angle extension.
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T orientedAngle(vec<3, T, Q> const& x, vec<3, T, Q> const& y, vec<3, T, Q> const& ref);
-
- /// @}
-}// namespace glm
-
-#include "vector_angle.inl"