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-rw-r--r--src/Game.cpp238
1 files changed, 238 insertions, 0 deletions
diff --git a/src/Game.cpp b/src/Game.cpp
new file mode 100644
index 0000000..46785b1
--- /dev/null
+++ b/src/Game.cpp
@@ -0,0 +1,238 @@
+#include "Game.hpp"
+
+#include "NetworkClient.hpp"
+#include "GameState.hpp"
+#include "Render.hpp"
+#include "DebugInfo.hpp"
+#include "Event.hpp"
+
+//Global game variables
+std::unique_ptr<NetworkClient> nc;
+std::unique_ptr<GameState> gs;
+std::shared_ptr<GameState> gsReadOnly;
+std::unique_ptr<Render> render;
+bool isRunning;
+bool isPhysRunning;
+EventListener listener;
+bool isMoving[5] = { 0,0,0,0,0 };
+std::thread threadPhys;
+State state;
+std::mutex gsCopyMutex;
+
+void PhysExec();
+
+void InitEvents() {
+ /*
+ * Network Events
+ */
+
+ listener.RegisterHandler("Exit", [](const Event&) {
+ isRunning = false;
+ });
+
+ listener.RegisterHandler("ConnectToServer", [](const Event& eventData) {
+ auto data = eventData.get <std::tuple<std::string, unsigned short, std::string>>(); //address,port,username
+ if (std::get<0>(data) == "" || std::get<1>(data) == 0)
+ LOG(FATAL) << "NOT VALID CONNECT-TO-SERVER EVENT";
+ if (nc != nullptr) {
+ LOG(ERROR) << "Already connected";
+ return;
+ }
+ LOG(INFO) << "Connecting to server at address " + std::get<0>(data) + ":" + std::to_string(std::get<1>(data)) + " as " + std::get<2>(data);
+ PUSH_EVENT("Connecting",0);
+ gs = std::make_unique<GameState>();
+ isPhysRunning = true;
+ threadPhys = std::thread(&PhysExec);
+ try {
+ nc = std::make_unique<NetworkClient>(std::get<0>(data),
+ std::get<1>(data),
+ std::get<2>(data));
+ } catch (std::exception &e) {
+ LOG(WARNING) << "Connection failed";
+ PUSH_EVENT("ConnectionFailed", std::string(e.what()));
+ isPhysRunning = false;
+ threadPhys.join();
+ gs.reset();
+ return;
+ }
+ LOG(INFO) << "Connected to server";
+ PUSH_EVENT("ConnectionSuccessfull", 0);
+ });
+
+ listener.RegisterHandler("Disconnect", [](const Event& eventData) {
+ auto data = eventData.get<std::string>();
+ PUSH_EVENT("Disconnected", data);
+ LOG(INFO) << "Disconnected: " << data;
+ nc.reset();
+ });
+
+ listener.RegisterHandler("NetworkClientException", [](const Event& eventData) {
+ auto data = eventData.get < std::string>();
+ PUSH_EVENT("Disconnect", data);
+ });
+
+ /*
+ * GameState Events
+ */
+
+ listener.RegisterHandler("Exit", [](const Event&) {
+ isRunning = false;
+ });
+
+ listener.RegisterHandler("Disconnected", [](const Event&) {
+ if (!gs)
+ return;
+ isPhysRunning = false;
+ threadPhys.join();
+ gs.reset();
+ });
+
+ listener.RegisterHandler("SendChatMessage", [](const Event& eventData) {
+ auto message = eventData.get<std::string>();
+ auto packet = std::static_pointer_cast<Packet>(std::make_shared<PacketChatMessageSB>(message));
+ PUSH_EVENT("SendPacket",packet);
+ });
+}
+
+void PhysExec() {
+ EventListener listener;
+
+ listener.RegisterHandler("KeyPressed", [](const Event& eventData) {
+ if (!gs)
+ return;
+ switch (eventData.get<SDL_Scancode>()) {
+ case SDL_SCANCODE_W:
+ isMoving[GameState::FORWARD] = true;
+ break;
+ case SDL_SCANCODE_A:
+ isMoving[GameState::LEFT] = true;
+ break;
+ case SDL_SCANCODE_S:
+ isMoving[GameState::BACKWARD] = true;
+ break;
+ case SDL_SCANCODE_D:
+ isMoving[GameState::RIGHT] = true;
+ break;
+ case SDL_SCANCODE_SPACE:
+ isMoving[GameState::JUMP] = true;
+ break;
+ default:
+ break;
+ }
+ });
+
+ listener.RegisterHandler("KeyReleased", [](const Event& eventData) {
+ if (!gs)
+ return;
+ switch (eventData.get<SDL_Scancode>()) {
+ case SDL_SCANCODE_W:
+ isMoving[GameState::FORWARD] = false;
+ break;
+ case SDL_SCANCODE_A:
+ isMoving[GameState::LEFT] = false;
+ break;
+ case SDL_SCANCODE_S:
+ isMoving[GameState::BACKWARD] = false;
+ break;
+ case SDL_SCANCODE_D:
+ isMoving[GameState::RIGHT] = false;
+ break;
+ case SDL_SCANCODE_SPACE:
+ isMoving[GameState::JUMP] = false;
+ break;
+ default:
+ break;
+ }
+ });
+
+ listener.RegisterHandler("MouseMove", [](const Event& eventData) {
+ if (!gs)
+ return;
+ auto data = eventData.get<std::tuple<double,double>>();
+ gs->HandleRotation(std::get<0>(data),std::get<1>(data));
+ });
+
+ listener.RegisterHandler("ReceivedPacket", [](const Event& eventData) {
+ std::shared_ptr<Packet> packet = eventData.get<std::shared_ptr<Packet>>();
+ gs->UpdatePacket(packet);
+ });
+
+ listener.RegisterHandler("LmbPressed",[](const Event& eventData) {
+ gs->StartDigging();
+ });
+
+ listener.RegisterHandler("LmbReleased",[](const Event& eventData) {
+ gs->CancelDigging();
+ });
+
+ listener.RegisterHandler("RmbPressed", [](const Event& eventData) {
+ gs->PlaceBlock();
+ });
+
+ listener.RegisterHandler("SelectedBlockChanged", [](const Event& eventData) {
+ //TODO:
+ //gs->CancelDigging();
+ });
+
+ LoopExecutionTimeController timer(std::chrono::milliseconds(8));
+
+ while (isPhysRunning) {
+ DebugInfo::gameThreadTime = timer.GetRealDeltaS() * 1000'00.0f;
+
+ if (state == State::Playing) {
+ if (isMoving[GameState::FORWARD])
+ gs->HandleMovement(GameState::FORWARD, timer.GetRealDeltaS());
+ if (isMoving[GameState::BACKWARD])
+ gs->HandleMovement(GameState::BACKWARD, timer.GetRealDeltaS());
+ if (isMoving[GameState::LEFT])
+ gs->HandleMovement(GameState::LEFT, timer.GetRealDeltaS());
+ if (isMoving[GameState::RIGHT])
+ gs->HandleMovement(GameState::RIGHT, timer.GetRealDeltaS());
+ if (isMoving[GameState::JUMP])
+ gs->HandleMovement(GameState::JUMP, timer.GetRealDeltaS());
+ }
+
+ gs->Update(timer.GetRealDeltaS());
+
+ listener.HandleAllEvents();
+
+ gsCopyMutex.lock();
+ gsReadOnly = std::make_shared<GameState>(*gs.get());
+ gsCopyMutex.unlock();
+
+ timer.Update();
+ }
+}
+
+void GlobalState::Exec() {
+ render = std::make_unique<Render>(900, 480, "AltCraft");
+ isRunning = true;
+ InitEvents();
+ GlobalState::SetState(State::MainMenu);
+ while (isRunning) {
+ render->Update();
+ listener.HandleAllEvents();
+ }
+ PUSH_EVENT("Exit", 0);
+ isRunning = false;
+ render.reset();
+}
+
+std::shared_ptr<GameState> GlobalState::GetGameState() {
+ std::lock_guard<std::mutex> guard(gsCopyMutex);
+ return gsReadOnly;
+}
+
+Render *GlobalState::GetRender() {
+ return render.get();
+}
+
+State GlobalState::GetState() {
+ return state;
+}
+
+void GlobalState::SetState(const State &newState) {
+ if (newState != state)
+ PUSH_EVENT("StateUpdated", 0);
+ state = newState;
+}