diff options
Diffstat (limited to 'src/GameState.cpp')
-rw-r--r-- | src/GameState.cpp | 20 |
1 files changed, 17 insertions, 3 deletions
diff --git a/src/GameState.cpp b/src/GameState.cpp index b9f9b28..46b236c 100644 --- a/src/GameState.cpp +++ b/src/GameState.cpp @@ -144,10 +144,20 @@ void GameState::UpdatePacket() break; case CloseWindowCB: break; - case OpenWindow: + case OpenWindow: { + auto packet = std::static_pointer_cast<PacketOpenWindow>(ptr); + + LOG(INFO) << "Open new window " << packet->WindowTitle << ": " << packet->WindowId; break; - case WindowItems: + } + case WindowItems: { + auto packet = std::static_pointer_cast<PacketWindowItems>(ptr); + if (packet->WindowId == 0) { + playerInventory.WindowId = 0; + playerInventory.slots = packet->SlotData; + } break; + } case WindowProperty: break; case SetSlot: @@ -392,6 +402,10 @@ void GameState::UpdatePacket() } ptr = nc->ReceivePacket(); } + while (!playerInventory.pendingTransactions.empty()) { + nc->SendPacket(std::make_shared<PacketClickWindow>(playerInventory.pendingTransactions.front())); + playerInventory.pendingTransactions.pop(); + } } void GameState::HandleMovement(GameState::Direction direction, float deltaTime) { @@ -419,7 +433,7 @@ void GameState::HandleMovement(GameState::Direction direction, float deltaTime) break; case JUMP: if (g_OnGround) { - vel.y += 5; + vel.y += 10; g_OnGround = false; } break; |