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-rw-r--r--src/world/World.cpp129
1 files changed, 0 insertions, 129 deletions
diff --git a/src/world/World.cpp b/src/world/World.cpp
deleted file mode 100644
index c83bdce..0000000
--- a/src/world/World.cpp
+++ /dev/null
@@ -1,129 +0,0 @@
-#include <world/World.hpp>
-
-void World::ParseChunkData(std::shared_ptr<PacketChunkData> packet) {
- StreamBuffer chunkData(packet->Data.data(), packet->Data.size());
- std::bitset<16> bitmask(packet->PrimaryBitMask);
- for (int i = 0; i < 16; i++) {
- if (bitmask[i]) {
- Vector chunkPosition = Vector(packet->ChunkX, i, packet->ChunkZ);
- Section section = ParseSection(&chunkData, chunkPosition);
- section.Parse();
- sectionMutexes[chunkPosition].lock();
- auto it = sections.find(chunkPosition);
- if (it == sections.end()) {
- sections.insert(std::make_pair(chunkPosition, section));
- } else {
- using std::swap;
- swap(it->second, section);
- }
- sectionMutexes[chunkPosition].unlock();
- }
- }
-}
-
-Section World::ParseSection(StreamInput *data, Vector position) {
- unsigned char bitsPerBlock = data->ReadUByte();
- int paletteLength = data->ReadVarInt();
- std::vector<unsigned short> palette;
- for (int i = 0; i < paletteLength; i++) {
- palette.push_back(data->ReadVarInt());
- }
- int dataArrayLength = data->ReadVarInt();
- auto dataArray = data->ReadByteArray(dataArrayLength * 8);
- auto blockLight = data->ReadByteArray(4096 / 2);
- std::vector<unsigned char> skyLight;
- if (dimension == 0)
- skyLight = data->ReadByteArray(4096 / 2);
- return Section(position, dataArray.data(), dataArray.size(), blockLight.data(),
- (skyLight.size() > 0 ? skyLight.data() : nullptr), bitsPerBlock, palette);
-}
-
-World::~World() {
-}
-
-World::World() {
-
-}
-
-bool World::isPlayerCollides(double X, double Y, double Z) {
- Vector PlayerChunk(floor(X / 16.0), floor(Y / 16.0), floor(Z / 16.0));
- std::vector<Vector> closestSectionsCoordinates = {
- Vector(PlayerChunk.GetX(), PlayerChunk.GetY(), PlayerChunk.GetZ()),
- Vector(PlayerChunk.GetX() + 1, PlayerChunk.GetY(), PlayerChunk.GetZ()),
- Vector(PlayerChunk.GetX() - 1, PlayerChunk.GetY(), PlayerChunk.GetZ()),
- Vector(PlayerChunk.GetX(), PlayerChunk.GetY() + 1, PlayerChunk.GetZ()),
- Vector(PlayerChunk.GetX(), PlayerChunk.GetY() - 1, PlayerChunk.GetZ()),
- Vector(PlayerChunk.GetX(), PlayerChunk.GetY(), PlayerChunk.GetZ() + 1),
- Vector(PlayerChunk.GetX(), PlayerChunk.GetY(), PlayerChunk.GetZ() - 1),
- };
- std::vector<std::map<Vector, Section>::iterator> closestSections;
- for (auto &coord:closestSectionsCoordinates) {
- auto it = sections.find(coord);
- if (it != sections.end())
- closestSections.push_back(it);
- }
- if (closestSections.empty())
- return false;
-
- for (auto &it:closestSections) {
-
- const double PlayerWidth = 0.6;
- const double PlayerHeight = 1.82;
- const double PlayerLength = 0.6;
-
- AABB playerColl;
- playerColl.x = X - PlayerWidth / 2.0;
- playerColl.w = PlayerWidth;
- playerColl.y = Y;
- playerColl.h = PlayerHeight;
- playerColl.z = Z - PlayerLength / 2.0;
- playerColl.l = PlayerLength;
-
- for (int x = 0; x < 16; x++) {
- for (int y = 0; y < 16; y++) {
- for (int z = 0; z < 16; z++) {
- Block block = it->second.GetBlock(Vector(x, y, z));
- if (block.id == 0 || block.id == 31)
- continue;
- AABB blockColl{(x + it->first.GetX() * 16.0),
- (y + it->first.GetY() * 16.0),
- (z + it->first.GetZ() * 16.0), 1, 1, 1};
- if (TestCollision(playerColl, blockColl))
- return true;
- }
- }
- }
- }
- return false;
-}
-
-Block &World::GetBlock(Vector pos) {
- Vector sectionPos (floor(pos.GetX() / 16.0f),floor(pos.GetY() / 16.0f),floor(pos.GetZ()/16.0f));
- Vector inSectionPos = pos - (sectionPos * 16);
- if (sections.find(sectionPos)==sections.end()){
- static Block block(0,0);
- return block;
- }
- sectionMutexes[sectionPos].lock();
- Block& block = sections.find(sectionPos)->second.GetBlock(inSectionPos);
- sectionMutexes[sectionPos].unlock();
- return block;
-}
-
-std::vector<Vector> World::GetSectionsList() {
- std::vector<Vector> sectionsList;
- for (auto& it:sections) {
- sectionsList.push_back(it.first);
- }
- return sectionsList;
-}
-
-Section &World::GetSection(Vector sectionPos) {
- sectionMutexes[sectionPos].lock();
- sectionMutexes[sectionPos].unlock();
- return sections.find(sectionPos)->second;
-}
-
-glm::vec3 World::Raycast(glm::vec3 position, glm::vec3 direction, float maxLength, float minPrecision) {
- return glm::vec3(position * direction / maxLength * minPrecision);
-}