diff options
Diffstat (limited to 'src/world')
-rw-r--r-- | src/world/Block.hpp | 15 | ||||
-rw-r--r-- | src/world/Collision.hpp | 8 | ||||
-rw-r--r-- | src/world/GameState.cpp | 2 | ||||
-rw-r--r-- | src/world/GameState.hpp | 71 | ||||
-rw-r--r-- | src/world/Section.cpp | 50 | ||||
-rw-r--r-- | src/world/Section.hpp | 51 | ||||
-rw-r--r-- | src/world/World.hpp | 38 |
7 files changed, 19 insertions, 216 deletions
diff --git a/src/world/Block.hpp b/src/world/Block.hpp deleted file mode 100644 index 2f823fe..0000000 --- a/src/world/Block.hpp +++ /dev/null @@ -1,15 +0,0 @@ -#pragma once - -struct Block { - Block(); - - Block(unsigned short id, unsigned char state); - - ~Block(); - - unsigned short id : 13; - unsigned char state : 4; - //unsigned char light:4; -}; - -bool operator<(const Block &lhs, const Block &rhs);
\ No newline at end of file diff --git a/src/world/Collision.hpp b/src/world/Collision.hpp deleted file mode 100644 index b88fbf7..0000000 --- a/src/world/Collision.hpp +++ /dev/null @@ -1,8 +0,0 @@ -#pragma once - -struct AABB { - double x,y,z; - double w,l,h; -}; - -bool TestCollision(AABB first, AABB second);
\ No newline at end of file diff --git a/src/world/GameState.cpp b/src/world/GameState.cpp index d3a6bd3..79e2f1b 100644 --- a/src/world/GameState.cpp +++ b/src/world/GameState.cpp @@ -1,4 +1,4 @@ -#include <world/GameState.hpp> +#include <GameState.hpp> GameState::GameState(NetworkClient *Net, bool &quit) : nc(Net), isRunning(quit) { Front = glm::vec3(0.0f, 0.0f, -1.0f); diff --git a/src/world/GameState.hpp b/src/world/GameState.hpp deleted file mode 100644 index 6741882..0000000 --- a/src/world/GameState.hpp +++ /dev/null @@ -1,71 +0,0 @@ -#pragma once - -#include <nlohmann/json.hpp> -#include <glm/glm.hpp> -#include <glm/gtc/matrix_transform.hpp> - -#include <world/World.hpp> -#include <network/NetworkClient.hpp> -#include <Vector.hpp> - -class GameState { - NetworkClient *nc; -public: - GameState(NetworkClient *NetClient, bool &quit); - - void Update(float deltaTime); - - //Navigation - enum Direction { - FORWARD, BACKWARD, LEFT, RIGHT, JUMP - }; - void HandleMovement(GameState::Direction direction, float deltaTime); - void HandleRotation(double yaw, double pitch); - glm::mat4 GetViewMatrix(); - void updateCameraVectors(); - - float Yaw(); - float Pitch(); - void SetYaw(float yaw); - void SetPitch(float pitch); - - glm::vec3 Position(); - void SetPosition(glm::vec3 Position); - glm::vec3 Front; - glm::vec3 Up; - glm::vec3 Right; - glm::vec3 WorldUp; - - //Everything other - World world; - bool &isRunning; - - std::string g_PlayerUuid; - std::string g_PlayerName; - bool g_IsGameStarted; - int g_PlayerEid; - int g_Gamemode; - int g_Dimension; - byte g_Difficulty; - byte g_MaxPlayers; - std::string g_LevelType; - bool g_ReducedDebugInfo; - Vector g_SpawnPosition; - bool g_PlayerInvulnerable; - bool g_PlayerFlying; - bool g_PlayerAllowFlying; - bool g_PlayerCreativeMode; - float g_PlayerFlyingSpeed; - float g_PlayerFovModifier; - float g_PlayerPitch; - float g_PlayerYaw; - double g_PlayerX; - double g_PlayerY; - double g_PlayerZ; - float g_PlayerHealth; - - bool g_OnGround = true; - double g_PlayerVelocityX = 0; - double g_PlayerVelocityY = 0; - double g_PlayerVelocityZ = 0; -}; diff --git a/src/world/Section.cpp b/src/world/Section.cpp index ff2a4fb..d97d163 100644 --- a/src/world/Section.cpp +++ b/src/world/Section.cpp @@ -36,10 +36,8 @@ Block &Section::GetBlock(Vector pos) { return m_blocks[pos.GetY() * 256 + pos.GetZ() * 16 + pos.GetX()]; } -double totalParsingTime = 0; - void Section::Parse() { - if (!m_blocks.empty()) + if (m_dataBlocks == nullptr) return; long long *longArray = reinterpret_cast<long long *>(m_dataBlocks); @@ -47,28 +45,23 @@ void Section::Parse() { endswap(&longArray[i]); std::vector<unsigned short> blocks; blocks.reserve(4096); - { - auto begin = std::chrono::steady_clock::now(); - int bitPos = 0; - unsigned short t = 0; - for (size_t i = 0; i < m_dataBlocksLen; i++) { - for (int j = 0; j < 8; j++) { - t |= (m_dataBlocks[i] & 0x01) ? 0x80 : 0x00; - t >>= 1; - m_dataBlocks[i] >>= 1; - bitPos++; - if (bitPos >= m_bitsPerBlock) { - bitPos = 0; - t >>= m_bitsPerBlock - 1; - blocks.push_back(t); - t = 0; - } + int bitPos = 0; + unsigned short t = 0; + for (size_t i = 0; i < m_dataBlocksLen; i++) { + for (int j = 0; j < 8; j++) { + t |= (m_dataBlocks[i] & 0x01) ? 0x80 : 0x00; + t >>= 1; + m_dataBlocks[i] >>= 1; + bitPos++; + if (bitPos >= m_bitsPerBlock) { + bitPos = 0; + t >>= m_bitsPerBlock - 1; + blocks.push_back(t); + t = 0; } } - auto end = std::chrono::steady_clock::now(); - std::chrono::duration<double, std::milli> time = end - begin; - totalParsingTime += time.count(); } + std::vector<byte> light; light.reserve(4096); for (int i = 0; i < 2048; i++) { @@ -83,6 +76,9 @@ void Section::Parse() { Block block(blockId >> 4, blockId & 0xF); m_blocks.push_back(block); } + if ((light.size() + blocks.size()) / 2 != 4096) { + throw 118; + } delete[] m_dataBlocks; m_dataBlocksLen = 0; m_dataBlocks = nullptr; @@ -135,13 +131,3 @@ Section::Section(const Section &other) { Vector Section::GetPosition() { return worldPosition; } - -size_t Section::GetHash() { - if (m_blocks.empty()) return 0; - - unsigned char *from = reinterpret_cast<unsigned char *>(m_blocks.data()); - size_t length = m_blocks.size() * sizeof(Block); - - std::string str(from, from + length); - return std::hash<std::string>{}(str); -}
\ No newline at end of file diff --git a/src/world/Section.hpp b/src/world/Section.hpp deleted file mode 100644 index 2df0cfe..0000000 --- a/src/world/Section.hpp +++ /dev/null @@ -1,51 +0,0 @@ -#pragma once - -#include <vector> -#include <map> -#include <condition_variable> -#include <functional> - -#include <easylogging++.h> - -#include <world/Block.hpp> -#include <Vector.hpp> -#include <Utility.hpp> - -const int SECTION_WIDTH = 16; -const int SECTION_LENGTH = 16; -const int SECTION_HEIGHT = 16; - -class Section { - std::vector<unsigned short> m_palette; - byte *m_dataBlocks = nullptr; - size_t m_dataBlocksLen; - byte *m_dataLight = nullptr; - byte *m_dataSkyLight = nullptr; - byte m_bitsPerBlock = 0; - std::vector<Block> m_blocks; - std::condition_variable parseWaiter; - - Section(); - - Vector worldPosition; - -public: - void Parse(); - - Section(Vector position, byte *dataBlocks, size_t dataBlocksLength, byte *dataLight, byte *dataSky, byte bitsPerBlock, - std::vector<unsigned short> palette); - - ~Section(); - - Block &GetBlock(Vector pos); - - Section &operator=(Section other); - - friend void swap(Section &a, Section &b); - - Section(const Section &other); - - Vector GetPosition(); - - size_t GetHash(); -};
\ No newline at end of file diff --git a/src/world/World.hpp b/src/world/World.hpp deleted file mode 100644 index 6b09f1f..0000000 --- a/src/world/World.hpp +++ /dev/null @@ -1,38 +0,0 @@ -#pragma once - -#include <map> -#include <bitset> - -#include <easylogging++.h> - -#include <world/Block.hpp> -#include <world/Section.hpp> -#include <network/Packet.hpp> -#include <world/Collision.hpp> - -class World { - std::map<Vector, Section> sections; - std::map<Vector, std::mutex> sectionMutexes; - int dimension = 0; - - Section ParseSection(StreamInput *data, Vector position); - - World(const World &other); - World &operator=(const World &other); -public: - World(); - - ~World(); - - void ParseChunkData(std::shared_ptr<PacketChunkData> packet); - - bool isPlayerCollides(double X, double Y, double Z); - - Block &GetBlock(Vector pos); - - std::vector<Vector> GetSectionsList(); - - Section &GetSection(Vector sectionPos); - - glm::vec3 Raycast(glm::vec3 position, glm::vec3 direction, float maxLength = 1000.0f, float minPrecision = 0.01f); -};
\ No newline at end of file |