Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Tint calculation moved to vertex shader | LaG1924 | 2021-06-29 | 2 | -36/+7 |
* | Compacted vertices format | LaG1924 | 2021-06-28 | 1 | -4/+4 |
* | Embed UV to vertex data | LaG1924 | 2021-06-28 | 2 | -30/+10 |
* | More compact faces vertecies format | LaG1924 | 2021-06-28 | 1 | -1/+1 |
* | Moved block face model matrix transformation to CPU | LaG1924 | 2021-06-27 | 1 | -6/+3 |
* | Shader optimization, removed unused argument from GetBlockInfo function | UIS | 2021-06-24 | 1 | -5/+3 |
* | Improved RmlUi integration | LaG1924 | 2021-06-13 | 3 | -3/+6 |
* | Implemented basic RmlUi integration | LaG1924 | 2021-06-13 | 5 | -0/+62 |
* | Fixed MacOS OpenGL errors | LaG1924 | 2021-06-07 | 3 | -5/+10 |
* | More advanced textures animation support | LaG1924 | 2019-01-27 | 2 | -4/+13 |
* | Removed previous implementation of Shader | LaG1924 | 2019-01-26 | 12 | -0/+243 |