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path: root/src/RendererWorld.hpp (unfollow)
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2022-12-15Added liquid rendering passLaG19241-2/+4
2021-12-25Added smooth lighting settings parameterLaG19241-3/+2
2021-12-07Added optional forward renderingLaG19241-2/+2
2021-11-21Moved face lighting to lighting passLaG19241-0/+2
2021-11-19Removed every reference to OpenGL except GalOgl.cppLaG19241-1/+1
2021-11-19Added framebuffer to GalLaG19241-2/+2
2021-11-19Changed sky rendering to GalLaG19241-17/+17
2021-11-18Optimized entities renderingLaG19241-1/+1
2021-11-17Changed entities rendering to GalLaG19241-0/+3
2021-11-15Changed section rendering to GalLaG19241-0/+2
2021-06-29Added more debug valuesLaG19241-2/+1
2019-04-21Basic single-threaded implementationLaG19241-8/+1
2019-01-27More advanced textures animation supportLaG19241-0/+1
2019-01-27GameState double-bufferingLaG19241-2/+6
2019-01-26Removed previous implementation of ShaderLaG19241-2/+0
2019-01-26Implemented new Shader classLaG19241-1/+0
2018-03-30Improved frustum culling: replaced box testing to sphere testing #6LaG19241-1/+0
2018-03-17New lock-free RendererSectionData parsingLaG19241-6/+13
2018-01-13Fixed compilation errorsLaG19241-0/+1
2018-01-13Section parser now in a separate fileLaG19241-1/+2
2018-01-13Refactored #include directivesLaG19241-5/+12
2018-01-132017-10-09LaG19241-2/+2
2018-01-132017-10-07LaG19241-0/+5
2018-01-132017-09-15LaG19241-2/+3
2018-01-132017-08-27LaG19241-2/+0
2017-08-202017-08-20LaG19241-5/+10
2017-08-192017-08-19LaG19241-10/+9
2017-08-182017-08-18LaG19241-1/+5
2017-08-172017-08-17LaG19241-1/+5
2017-08-162017-08-16LaG19241-3/+13
2017-08-072017-08-07LaG19241-3/+19
2017-08-032017-08-03LaG19241-0/+5
2017-07-292017-07-29LaG19241-0/+7