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#include <iostream>
#include "Display.hpp"
Display::Display(int w, int h, std::string title) {
window = new sf::RenderWindow(sf::VideoMode(w, h), title);
}
Display::~Display() {
delete window;
}
void Display::SetWorld(World *wrd) {
world = wrd;
}
void Display::Update() {
sf::Event e;
static sf::Vector2f mousePos;
static int renderLayer = 0, currentId = 0;
int coeff = 10;
while (window->pollEvent(e)) {
switch (e.type) {
case sf::Event::Closed:
window->close();
break;
case sf::Event::MouseMoved:
mousePos = window->mapPixelToCoords(sf::Vector2i(e.mouseMove.x, e.mouseMove.y));
break;
case sf::Event::KeyPressed:
if (e.key.code == sf::Keyboard::Z) {
renderLayer--;
} else if (e.key.code == sf::Keyboard::X) {
renderLayer++;
} else if (e.key.code == sf::Keyboard::Up) {
sf::View view = window->getView();
view.move(0, -coeff);
window->setView(view);
} else if (e.key.code == sf::Keyboard::Down) {
sf::View view = window->getView();
view.move(0, coeff);
window->setView(view);
} else if (e.key.code == sf::Keyboard::Right) {
sf::View view = window->getView();
view.move(coeff, 0);
window->setView(view);
} else if (e.key.code == sf::Keyboard::Left) {
sf::View view = window->getView();
view.move(-coeff, 0);
window->setView(view);
} else if (e.key.code == sf::Keyboard::A) {
sf::View view = window->getView();
//view.setSize(view.getSize().x + coeff2, view.getSize().y + coeff2);
view.zoom(1.1);
window->setView(view);
} else if (e.key.code == sf::Keyboard::S) {
sf::View view = window->getView();
view.zoom(0.9);
//view.setSize(view.getSize().x - coeff2, view.getSize().y - coeff2);
window->setView(view);
}
}
}
window->setTitle(
std::string("Render layer: " +
std::to_string(renderLayer) + "\t" + " BlockID: " + std::to_string(currentId) +
std::string("\tMouse pos: ") + std::to_string(mousePos.x) + " " + std::to_string(mousePos.y)));
currentId = 0;
window->clear(sf::Color::Green);
if (!world->m_blocks.empty())
for (auto it:world->m_blocks) {
if (it.first.GetY() != renderLayer)
continue;
//std::cout<<it.first.GetY()<<std::endl;
sf::RectangleShape shape(sf::Vector2f(1, 1));
shape.setPosition(it.first.GetX(), it.first.GetZ());
shape.setFillColor(sf::Color::Blue);
if (mousePos.x > shape.getPosition().x && mousePos.y > shape.getPosition().y) {
if (mousePos.x < shape.getPosition().x + 1 && mousePos.y < shape.getPosition().y + 1) {
currentId = it.second.GetId();
}
}
switch (it.second.GetId()) {
case 0:
shape.setFillColor(sf::Color::Black);
break;
case 7:
shape.setFillColor(sf::Color::Yellow);
break;
case 1:
shape.setFillColor(sf::Color::White);
break;
case 11:
shape.setFillColor(sf::Color::Red);
break;
case 10:
shape.setFillColor(sf::Color::Red);
break;
case 3:
shape.setFillColor(sf::Color(165, 42, 42));
break;
case 13:
shape.setFillColor(sf::Color(220, 220, 220));
break;
default:
//std::cout << "Unknown id is " << it.second.GetId() << std::endl;
break;
}
window->draw(shape);
}
window->display();
}
bool Display::IsClosed() {
return !window->isOpen();
}
void Display::SetPlayerPos(float x, float z) {
float div = 1;
float X = window->getSize().x / div, Z = window->getSize().y / div;
sf::View view(sf::Vector2f(x, z), sf::Vector2f(X, Z));
window->setView(view);
}
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