blob: a857da1cdc3867b8779861e5a4b5619ed8986580 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
|
#version 330 core
layout (location = 0) out vec4 color;
layout (location = 1) out vec4 normal;
layout (location = 2) out vec4 light;
uniform vec3 entityColor;
void main() {
color = vec4(entityColor, 1.0f);
normal = vec4(0.0f, 0.0f, 0.0f, 1.0f);
light = vec4(1.0f, 1.0f, 0.0f, 1.0f);
}
|