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#version 330 core

in vec4 entityWorldPos;

layout (location = 0) out vec4 color;
layout (location = 1) out vec4 normal;
layout (location = 2) out vec4 worldPos;
layout (location = 3) out vec4 addColor;
layout (location = 4) out vec4 light;

uniform vec3 entityColor;

void main() {
    color = vec4(entityColor, 1.0f);
    normal = vec4(0.0f, 0.0f, 0.0f, 1.0f);
    worldPos = entityWorldPos;
    addColor = vec4(0.0f, 0.0f, 0.0f, 1.0f);
    light = vec4(1.0f, 1.0f, 0.0f, 1.0f);
}