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#pragma once
#include <map>
#include <bitset>
#include <easylogging++.h>
#include <world/Block.hpp>
#include <world/Section.hpp>
#include <network/Packet.hpp>
#include <world/Collision.hpp>
class World {
//utility vars
World(const World &other);
World &operator=(const World &other);
//game vars
int dimension = 0;
//game methods
Section ParseSection(StreamInput *data, Vector position);
public:
World();
~World();
void ParseChunkData(std::shared_ptr<PacketChunkData> packet);
std::map<Vector, Section> sections;
bool isPlayerCollides(double X, double Y, double Z);
};
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