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#include <iostream>
#include "Game.hpp"
#include "graphics/AssetManager.hpp"
#include "Debug.hpp"
int main() {
LOG("Process started",INFO,Unknown);
try {
Game game;
game.Exec();
} catch (std::exception e) {
std::cerr << "Catch exception: " << e.what() << std::endl;
}
return 0;
}
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