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#pragma once
#include <memory>
#include "Packet.hpp"
enum ConnectionState : unsigned char {
Handshaking,
Login,
Play,
Status,
};
class Network {
std::unique_ptr<Socket> socket;
std::unique_ptr<StreamSocket> stream;
std::shared_ptr<Packet> ReceivePacketByPacketId(int packetId, ConnectionState state, StreamInput &in);
public:
Network(std::string address, unsigned short port);
Network(const Network&) = delete;
Network(Network&&) = default;
Network& operator=(const Network&) = delete;
Network& operator=(Network&&) = default;
~Network();
std::shared_ptr<Packet> ReceivePacket(ConnectionState state = Play, bool useCompression = false);
void SendPacket(Packet &packet, int compressionThreshold = -1);
std::shared_ptr<Packet> ParsePacketPlay(PacketNamePlayCB id);
};
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