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#include "NetworkClient.hpp"
NetworkClient::NetworkClient(std::string address, unsigned short port, std::string username)
: network(address, port) {
state = Handshaking;
PacketHandshake handshake;
handshake.protocolVersion = 338;
handshake.serverAddress = address;
handshake.serverPort = port;
handshake.nextState = 2;
network.SendPacket(handshake);
state = Login;
PacketLoginStart loginStart;
loginStart.Username = "HelloOne";
network.SendPacket(loginStart);
auto packet = network.ReceivePacket(Login);
while (!packet)
packet = network.ReceivePacket(Login);
if (packet->GetPacketId() == PacketNameLoginCB::SetCompression) {
auto compPacket = std::static_pointer_cast<PacketSetCompression>(packet);
LOG(INFO) << "Compression threshold: " << compPacket->Threshold;
compressionThreshold = compPacket->Threshold;
packet.reset();
while (!packet)
packet = network.ReceivePacket(Login, compressionThreshold >= 0);
}
auto response = std::static_pointer_cast<PacketLoginSuccess>(packet);
if (response->Username != username) {
throw std::logic_error("Received username is not sended username: "+response->Username+" != "+username);
}
state = Play;
isActive = true;
networkThread = std::thread(&NetworkClient::NetworkLoop, this);
}
NetworkClient::~NetworkClient() {
isActive = false;
networkThread.join();
}
std::shared_ptr<Packet> NetworkClient::ReceivePacket() {
if (toReceive.empty())
return std::shared_ptr < Packet > (nullptr);
toReceiveMutex.lock();
auto ret = toReceive.front();
toReceive.pop();
toReceiveMutex.unlock();
return ret;
}
void NetworkClient::SendPacket(std::shared_ptr<Packet> packet) {
toSendMutex.lock();
toSend.push(packet);
toSendMutex.unlock();
}
void NetworkClient::NetworkLoop() {
auto timeOfLastKeepAlivePacket = std::chrono::steady_clock::now();
el::Helpers::setThreadName("Network");
bool validEnded = true;
try {
while (isActive) {
toSendMutex.lock();
while (!toSend.empty()) {
if (toSend.front() != nullptr)
network.SendPacket(*toSend.front(), compressionThreshold);
toSend.pop();
}
toSendMutex.unlock();
auto packet = network.ReceivePacket(state, compressionThreshold >= 0);
if (packet.get() != nullptr) {
if (packet->GetPacketId() != PacketNamePlayCB::KeepAliveCB) {
toReceiveMutex.lock();
toReceive.push(packet);
toReceiveMutex.unlock();
} else {
timeOfLastKeepAlivePacket = std::chrono::steady_clock::now();
auto packetKeepAlive = std::static_pointer_cast<PacketKeepAliveCB>(packet);
auto packetKeepAliveSB = std::make_shared<PacketKeepAliveSB>(packetKeepAlive->KeepAliveId);
network.SendPacket(*packetKeepAliveSB, compressionThreshold);
}
}
using namespace std::chrono_literals;
if (std::chrono::steady_clock::now() - timeOfLastKeepAlivePacket > 20s) {
auto disconnectPacket = std::make_shared<PacketDisconnectPlay>();
disconnectPacket->Reason = "Timeout: server not respond";
toReceiveMutex.lock();
toReceive.push(disconnectPacket);
toReceiveMutex.unlock();
break;
}
}
} catch (std::exception &e) {
EventAgregator::PushEvent(EventType::NetworkClientException, NetworkClientExceptionData{ e.what() });
validEnded = false;
}
}
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