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#pragma once
#include "Vector.hpp"
#include "Gal.hpp"
class RenderState;
class RendererSectionData;
class RendererSection {
std::shared_ptr<Gal::PipelineInstance> pipelineInstance;
std::shared_ptr<Gal::Buffer> buffer;
size_t hash;
Vector sectionPos;
RendererSection(const RendererSection &other) = delete;
public:
RendererSection(const RendererSectionData& data, std::shared_ptr<Gal::Pipeline> pipeline, std::shared_ptr<Gal::BufferBinding> bufferBinding);
RendererSection(RendererSection &&other);
~RendererSection();
void Render();
Vector GetPosition();
size_t GetHash();
size_t numOfFaces;
friend void swap(RendererSection &lhs, RendererSection &rhs);
void UpdateData(const RendererSectionData &data);
};
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