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#include "Event.hpp"
#include "Utility.hpp"
#include "Game.hpp"
#include <set>
#include <SDL.h>
#include <easylogging++.h>
const char *getTimeSinceProgramStart(void) {
static auto initialTime = std::chrono::steady_clock().now();
auto now = std::chrono::steady_clock().now();
std::chrono::duration<double> seconds = now - initialTime;
static char buffer[30];
sprintf(buffer, "%.2f", seconds.count());
return buffer;
}
INITIALIZE_EASYLOGGINGPP
void initLogger() {
el::Configurations loggerConfiguration;
el::Helpers::installCustomFormatSpecifier(el::CustomFormatSpecifier("%startTime", std::bind(getTimeSinceProgramStart)));
std::string format = "[%startTime][%level][%thread][%fbase]: %msg";
loggerConfiguration.set(el::Level::Info, el::ConfigurationType::Format, format);
loggerConfiguration.set(el::Level::Error, el::ConfigurationType::Format, format);
loggerConfiguration.set(el::Level::Fatal, el::ConfigurationType::Format, format);
loggerConfiguration.set(el::Level::Warning, el::ConfigurationType::Format, format);
el::Helpers::setThreadName("Render");
el::Loggers::reconfigureAllLoggers(loggerConfiguration);
el::Loggers::addFlag(el::LoggingFlag::ColoredTerminalOutput);
LOG(INFO) << "Logger is configured";
}
#ifndef USE_SDL_MAIN
#undef main
#endif
int main(int argc, char** argv) {
srand(time(0));
initLogger();
try {
if (SDL_Init(0) == -1)
throw std::runtime_error(std::string("SDL initialization failed: ") + SDL_GetError());
} catch (std::exception& e) {
LOG(ERROR) << e.what();
return -1;
}
GlobalState::Exec();
return 0;
}
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