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#pragma once
#include <queue>
#include <thread>
#include <mutex>
#include "Network.hpp"
#include "../packet/PacketParser.hpp"
#include "../packet/PacketBuilder.hpp"
struct ServerInfo{
std::string version;
int protocol = 0;
int players_max = 0;
int players_online = 0;
std::vector<std::pair<std::string, std::string>> players;
std::string description;
double ping = 0;
std::string favicon;
std::string json;
};
class NetworkClient {
public:
NetworkClient(std::string address, unsigned short port, std::string username);
~NetworkClient();
void Update();
void MainLoop();
Packet * GetPacket();
void AddPacketToQueue(Packet packet);
static ServerInfo ServerPing(std::string address,unsigned short port);
private:
std::mutex m_updateMutex;
std::thread m_networkThread;
bool isContinue=true;
NetworkClient (const NetworkClient&);
NetworkClient&operator=(const NetworkClient&);
Network m_network;
std::queue <Packet> m_received;
std::queue <Packet> m_toSend;
};
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