diff options
author | Svxy <aidan61605@gmail.com> | 2023-05-31 23:31:32 +0200 |
---|---|---|
committer | Svxy <aidan61605@gmail.com> | 2023-05-31 23:31:32 +0200 |
commit | eb4b3404aa00220d659e532151dab13d642c17a3 (patch) | |
tree | 7e1107c4995489a26c4007e41b53ea8d00ab2134 /tools/MayaRules | |
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Diffstat (limited to 'tools/MayaRules')
-rw-r--r-- | tools/MayaRules/Debug/MayaRules.log | 12 | ||||
-rw-r--r-- | tools/MayaRules/Debug/MayaRules.tlog/MayaRules.lastbuildstate | 2 | ||||
-rw-r--r-- | tools/MayaRules/Debug/MayaRules.tlog/custombuild.command.1.tlog | bin | 0 -> 374 bytes | |||
-rw-r--r-- | tools/MayaRules/Debug/MayaRules.tlog/custombuild.read.1.tlog | 1 | ||||
-rw-r--r-- | tools/MayaRules/Debug/MayaRules.tlog/custombuild.write.1.tlog | 1 | ||||
-rw-r--r-- | tools/MayaRules/Debug/MayaRules.tlog/unsuccessfulbuild | 0 | ||||
-rw-r--r-- | tools/MayaRules/MayaRules.dsp | 118 | ||||
-rw-r--r-- | tools/MayaRules/MayaRules.vcproj | 146 | ||||
-rw-r--r-- | tools/MayaRules/MayaRules.vcxproj | 135 | ||||
-rw-r--r-- | tools/MayaRules/MayaRules.vcxproj.filters | 13 |
10 files changed, 428 insertions, 0 deletions
diff --git a/tools/MayaRules/Debug/MayaRules.log b/tools/MayaRules/Debug/MayaRules.log new file mode 100644 index 0000000..75c9160 --- /dev/null +++ b/tools/MayaRules/Debug/MayaRules.log @@ -0,0 +1,12 @@ +Build started 11/7/2015 5:44:20 PM. + 1>Project "G:\Code\Simpsons Hit&Run\tools\MayaRules\MayaRules.vcxproj" on node 3 (Build target(s)). + 1>CustomBuild: + Copying srr2rules to Maya + The system cannot find the path specified. + 0 file(s) copied. + 1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppCommon.targets(170,5): error MSB6006: "cmd.exe" exited with code 1. + 1>Done Building Project "G:\Code\Simpsons Hit&Run\tools\MayaRules\MayaRules.vcxproj" (Build target(s)) -- FAILED. + +Build FAILED. + +Time Elapsed 00:00:00.41 diff --git a/tools/MayaRules/Debug/MayaRules.tlog/MayaRules.lastbuildstate b/tools/MayaRules/Debug/MayaRules.tlog/MayaRules.lastbuildstate new file mode 100644 index 0000000..72cdac1 --- /dev/null +++ b/tools/MayaRules/Debug/MayaRules.tlog/MayaRules.lastbuildstate @@ -0,0 +1,2 @@ +#TargetFrameworkVersion=v4.0:PlatformToolSet=v120:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit +Debug|Win32|G:\Code\Simpsons Hit&Run\tools\| diff --git a/tools/MayaRules/Debug/MayaRules.tlog/custombuild.command.1.tlog b/tools/MayaRules/Debug/MayaRules.tlog/custombuild.command.1.tlog Binary files differnew file mode 100644 index 0000000..cc06b25 --- /dev/null +++ b/tools/MayaRules/Debug/MayaRules.tlog/custombuild.command.1.tlog diff --git a/tools/MayaRules/Debug/MayaRules.tlog/custombuild.read.1.tlog b/tools/MayaRules/Debug/MayaRules.tlog/custombuild.read.1.tlog new file mode 100644 index 0000000..46b134b --- /dev/null +++ b/tools/MayaRules/Debug/MayaRules.tlog/custombuild.read.1.tlog @@ -0,0 +1 @@ +ÿþ
\ No newline at end of file diff --git a/tools/MayaRules/Debug/MayaRules.tlog/custombuild.write.1.tlog b/tools/MayaRules/Debug/MayaRules.tlog/custombuild.write.1.tlog new file mode 100644 index 0000000..46b134b --- /dev/null +++ b/tools/MayaRules/Debug/MayaRules.tlog/custombuild.write.1.tlog @@ -0,0 +1 @@ +ÿþ
\ No newline at end of file diff --git a/tools/MayaRules/Debug/MayaRules.tlog/unsuccessfulbuild b/tools/MayaRules/Debug/MayaRules.tlog/unsuccessfulbuild new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/tools/MayaRules/Debug/MayaRules.tlog/unsuccessfulbuild diff --git a/tools/MayaRules/MayaRules.dsp b/tools/MayaRules/MayaRules.dsp new file mode 100644 index 0000000..c170f59 --- /dev/null +++ b/tools/MayaRules/MayaRules.dsp @@ -0,0 +1,118 @@ +# Microsoft Developer Studio Project File - Name="MayaRules" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 60000 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=MayaRules - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "MayaRules.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "MayaRules.mak" CFG="MayaRules - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "MayaRules - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "MayaRules - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "MayaRules" +# PROP Scc_LocalPath ".." +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "MayaRules - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x1009 /d "NDEBUG" +# ADD RSC /l 0x1009 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 + +!ELSEIF "$(CFG)" == "MayaRules - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x1009 /d "_DEBUG" +# ADD RSC /l 0x1009 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "MayaRules - Win32 Release" +# Name "MayaRules - Win32 Debug" +# Begin Group "Rules" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\MayaTools\Maya4.0\scripts\srr2rules.txt + +!IF "$(CFG)" == "MayaRules - Win32 Release" + +# Begin Custom Build - Copying $(InputName) to Maya +InputPath=..\MayaTools\Maya4.0\scripts\srr2rules.txt +InputName=srr2rules + +"$(InputName)" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + copy $(InputPath) c:\aw\maya4.0\scripts\$(InputName) + +# End Custom Build + +!ELSEIF "$(CFG)" == "MayaRules - Win32 Debug" + +# Begin Custom Build - Copying $(InputName) to Maya +InputPath=..\MayaTools\Maya4.0\scripts\srr2rules.txt +InputName=srr2rules + +"$(InputName)" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + copy $(InputPath) c:\aw\maya4.0\scripts\$(InputName) + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# End Target +# End Project diff --git a/tools/MayaRules/MayaRules.vcproj b/tools/MayaRules/MayaRules.vcproj new file mode 100644 index 0000000..e1263d3 --- /dev/null +++ b/tools/MayaRules/MayaRules.vcproj @@ -0,0 +1,146 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="MayaRules" + SccProjectName="Perforce Project" + SccAuxPath="" + SccLocalPath=".." + SccProvider="MSSCCI:Perforce SCM"> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\Debug" + IntermediateDirectory=".\Debug" + ConfigurationType="1" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32,_DEBUG,_CONSOLE" + BasicRuntimeChecks="3" + RuntimeLibrary="5" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\Debug/MayaRules.pch" + AssemblerListingLocation=".\Debug/" + ObjectFile=".\Debug/" + ProgramDataBaseFileName=".\Debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + AdditionalOptions="/MACHINE:I386" + AdditionalDependencies="odbc32.lib odbccp32.lib" + OutputFile=".\Debug/MayaRules.exe" + LinkIncremental="2" + SuppressStartupBanner="TRUE" + GenerateDebugInformation="TRUE" + ProgramDatabaseFile=".\Debug/MayaRules.pdb" + SubSystem="1"/> + <Tool + Name="VCMIDLTool" + TypeLibraryName=".\Debug/MayaRules.tlb"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="4105"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory=".\Release" + IntermediateDirectory=".\Release" + ConfigurationType="1" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE" + StringPooling="TRUE" + RuntimeLibrary="4" + EnableFunctionLevelLinking="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\Release/MayaRules.pch" + AssemblerListingLocation=".\Release/" + ObjectFile=".\Release/" + ProgramDataBaseFileName=".\Release/" + WarningLevel="3" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + AdditionalOptions="/MACHINE:I386" + AdditionalDependencies="odbc32.lib odbccp32.lib" + OutputFile=".\Release/MayaRules.exe" + LinkIncremental="1" + SuppressStartupBanner="TRUE" + ProgramDatabaseFile=".\Release/MayaRules.pdb" + SubSystem="1"/> + <Tool + Name="VCMIDLTool" + TypeLibraryName=".\Release/MayaRules.tlb"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="4105"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Rules" + Filter=""> + <File + RelativePath="..\MayaTools\Maya4.0\scripts\srr2rules.txt"> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCustomBuildTool" + Description="Copying $(InputName) to Maya" + CommandLine="copy "$(InputPath)" "c:\aw\maya4.0\scripts\$(InputName)"" + Outputs="$(InputName)"/> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCustomBuildTool" + Description="Copying $(InputName) to Maya" + CommandLine="copy "$(InputPath)" "c:\aw\maya4.0\scripts\$(InputName)"" + Outputs="$(InputName)"/> + </FileConfiguration> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/tools/MayaRules/MayaRules.vcxproj b/tools/MayaRules/MayaRules.vcxproj new file mode 100644 index 0000000..05932a4 --- /dev/null +++ b/tools/MayaRules/MayaRules.vcxproj @@ -0,0 +1,135 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <SccProjectName> + </SccProjectName> + <SccAuxPath /> + <SccLocalPath> + </SccLocalPath> + <SccProvider> + </SccProvider> + <ProjectGuid>{F456A1E8-974F-4D56-BB57-3D944DF8DCB1}</ProjectGuid> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <PlatformToolset>v120</PlatformToolset> + <UseOfMfc>false</UseOfMfc> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <PlatformToolset>v120</PlatformToolset> + <UseOfMfc>false</UseOfMfc> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Label="UserMacros" /> + <PropertyGroup> + <_ProjectFileVersion>12.0.21005.1</_ProjectFileVersion> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <OutDir>.\Debug\</OutDir> + <IntDir>.\Debug\</IntDir> + <LinkIncremental>true</LinkIncremental> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <OutDir>.\Release\</OutDir> + <IntDir>.\Release\</IntDir> + <LinkIncremental>false</LinkIncremental> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <ClCompile> + <Optimization>Disabled</Optimization> + <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> + <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> + <PrecompiledHeader /> + <PrecompiledHeaderOutputFile>.\Debug/MayaRules.pch</PrecompiledHeaderOutputFile> + <AssemblerListingLocation>.\Debug/</AssemblerListingLocation> + <ObjectFileName>.\Debug/</ObjectFileName> + <ProgramDataBaseFileName>.\Debug/</ProgramDataBaseFileName> + <WarningLevel>Level3</WarningLevel> + <SuppressStartupBanner>true</SuppressStartupBanner> + <DebugInformationFormat>EditAndContinue</DebugInformationFormat> + </ClCompile> + <Link> + <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions> + <AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <OutputFile>.\Debug/MayaRules.exe</OutputFile> + <SuppressStartupBanner>true</SuppressStartupBanner> + <GenerateDebugInformation>true</GenerateDebugInformation> + <ProgramDatabaseFile>.\Debug/MayaRules.pdb</ProgramDatabaseFile> + <SubSystem>Console</SubSystem> + </Link> + <Midl> + <TypeLibraryName>.\Debug/MayaRules.tlb</TypeLibraryName> + </Midl> + <ResourceCompile> + <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <Culture>0x1009</Culture> + </ResourceCompile> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <ClCompile> + <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> + <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <StringPooling>true</StringPooling> + <RuntimeLibrary>MultiThreaded</RuntimeLibrary> + <FunctionLevelLinking>true</FunctionLevelLinking> + <PrecompiledHeader /> + <PrecompiledHeaderOutputFile>.\Release/MayaRules.pch</PrecompiledHeaderOutputFile> + <AssemblerListingLocation>.\Release/</AssemblerListingLocation> + <ObjectFileName>.\Release/</ObjectFileName> + <ProgramDataBaseFileName>.\Release/</ProgramDataBaseFileName> + <WarningLevel>Level3</WarningLevel> + <SuppressStartupBanner>true</SuppressStartupBanner> + </ClCompile> + <Link> + <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions> + <AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <OutputFile>.\Release/MayaRules.exe</OutputFile> + <SuppressStartupBanner>true</SuppressStartupBanner> + <ProgramDatabaseFile>.\Release/MayaRules.pdb</ProgramDatabaseFile> + <SubSystem>Console</SubSystem> + </Link> + <Midl> + <TypeLibraryName>.\Release/MayaRules.tlb</TypeLibraryName> + </Midl> + <ResourceCompile> + <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <Culture>0x1009</Culture> + </ResourceCompile> + </ItemDefinitionGroup> + <ItemGroup> + <CustomBuild Include="..\MayaTools\Maya4.0\scripts\srr2rules.txt"> + <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename) to Maya</Message> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "c:\aw\maya4.0\scripts\%(Filename)"</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename);%(Outputs)</Outputs> + <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename) to Maya</Message> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "c:\aw\maya4.0\scripts\%(Filename)"</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename);%(Outputs)</Outputs> + </CustomBuild> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"> + </ImportGroup> +</Project>
\ No newline at end of file diff --git a/tools/MayaRules/MayaRules.vcxproj.filters b/tools/MayaRules/MayaRules.vcxproj.filters new file mode 100644 index 0000000..eb4a3e9 --- /dev/null +++ b/tools/MayaRules/MayaRules.vcxproj.filters @@ -0,0 +1,13 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup> + <Filter Include="Rules"> + <UniqueIdentifier>{a9ebfc65-4204-4ed9-b6dc-b5678e2a73a1}</UniqueIdentifier> + </Filter> + </ItemGroup> + <ItemGroup> + <CustomBuild Include="..\MayaTools\Maya4.0\scripts\srr2rules.txt"> + <Filter>Rules</Filter> + </CustomBuild> + </ItemGroup> +</Project>
\ No newline at end of file |