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authorSvxy <aidan61605@gmail.com>2023-05-31 23:31:32 +0200
committerSvxy <aidan61605@gmail.com>2023-05-31 23:31:32 +0200
commiteb4b3404aa00220d659e532151dab13d642c17a3 (patch)
tree7e1107c4995489a26c4007e41b53ea8d00ab2134 /tools/MayaRules
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Diffstat (limited to 'tools/MayaRules')
-rw-r--r--tools/MayaRules/Debug/MayaRules.log12
-rw-r--r--tools/MayaRules/Debug/MayaRules.tlog/MayaRules.lastbuildstate2
-rw-r--r--tools/MayaRules/Debug/MayaRules.tlog/custombuild.command.1.tlogbin0 -> 374 bytes
-rw-r--r--tools/MayaRules/Debug/MayaRules.tlog/custombuild.read.1.tlog1
-rw-r--r--tools/MayaRules/Debug/MayaRules.tlog/custombuild.write.1.tlog1
-rw-r--r--tools/MayaRules/Debug/MayaRules.tlog/unsuccessfulbuild0
-rw-r--r--tools/MayaRules/MayaRules.dsp118
-rw-r--r--tools/MayaRules/MayaRules.vcproj146
-rw-r--r--tools/MayaRules/MayaRules.vcxproj135
-rw-r--r--tools/MayaRules/MayaRules.vcxproj.filters13
10 files changed, 428 insertions, 0 deletions
diff --git a/tools/MayaRules/Debug/MayaRules.log b/tools/MayaRules/Debug/MayaRules.log
new file mode 100644
index 0000000..75c9160
--- /dev/null
+++ b/tools/MayaRules/Debug/MayaRules.log
@@ -0,0 +1,12 @@
+Build started 11/7/2015 5:44:20 PM.
+ 1>Project "G:\Code\Simpsons Hit&Run\tools\MayaRules\MayaRules.vcxproj" on node 3 (Build target(s)).
+ 1>CustomBuild:
+ Copying srr2rules to Maya
+ The system cannot find the path specified.
+ 0 file(s) copied.
+ 1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppCommon.targets(170,5): error MSB6006: "cmd.exe" exited with code 1.
+ 1>Done Building Project "G:\Code\Simpsons Hit&Run\tools\MayaRules\MayaRules.vcxproj" (Build target(s)) -- FAILED.
+
+Build FAILED.
+
+Time Elapsed 00:00:00.41
diff --git a/tools/MayaRules/Debug/MayaRules.tlog/MayaRules.lastbuildstate b/tools/MayaRules/Debug/MayaRules.tlog/MayaRules.lastbuildstate
new file mode 100644
index 0000000..72cdac1
--- /dev/null
+++ b/tools/MayaRules/Debug/MayaRules.tlog/MayaRules.lastbuildstate
@@ -0,0 +1,2 @@
+#TargetFrameworkVersion=v4.0:PlatformToolSet=v120:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit
+Debug|Win32|G:\Code\Simpsons Hit&Run\tools\|
diff --git a/tools/MayaRules/Debug/MayaRules.tlog/custombuild.command.1.tlog b/tools/MayaRules/Debug/MayaRules.tlog/custombuild.command.1.tlog
new file mode 100644
index 0000000..cc06b25
--- /dev/null
+++ b/tools/MayaRules/Debug/MayaRules.tlog/custombuild.command.1.tlog
Binary files differ
diff --git a/tools/MayaRules/Debug/MayaRules.tlog/custombuild.read.1.tlog b/tools/MayaRules/Debug/MayaRules.tlog/custombuild.read.1.tlog
new file mode 100644
index 0000000..46b134b
--- /dev/null
+++ b/tools/MayaRules/Debug/MayaRules.tlog/custombuild.read.1.tlog
@@ -0,0 +1 @@
+ÿþ \ No newline at end of file
diff --git a/tools/MayaRules/Debug/MayaRules.tlog/custombuild.write.1.tlog b/tools/MayaRules/Debug/MayaRules.tlog/custombuild.write.1.tlog
new file mode 100644
index 0000000..46b134b
--- /dev/null
+++ b/tools/MayaRules/Debug/MayaRules.tlog/custombuild.write.1.tlog
@@ -0,0 +1 @@
+ÿþ \ No newline at end of file
diff --git a/tools/MayaRules/Debug/MayaRules.tlog/unsuccessfulbuild b/tools/MayaRules/Debug/MayaRules.tlog/unsuccessfulbuild
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/tools/MayaRules/Debug/MayaRules.tlog/unsuccessfulbuild
diff --git a/tools/MayaRules/MayaRules.dsp b/tools/MayaRules/MayaRules.dsp
new file mode 100644
index 0000000..c170f59
--- /dev/null
+++ b/tools/MayaRules/MayaRules.dsp
@@ -0,0 +1,118 @@
+# Microsoft Developer Studio Project File - Name="MayaRules" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 60000
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=MayaRules - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "MayaRules.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "MayaRules.mak" CFG="MayaRules - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "MayaRules - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "MayaRules - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName "MayaRules"
+# PROP Scc_LocalPath ".."
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "MayaRules - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD BASE RSC /l 0x1009 /d "NDEBUG"
+# ADD RSC /l 0x1009 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+
+!ELSEIF "$(CFG)" == "MayaRules - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x1009 /d "_DEBUG"
+# ADD RSC /l 0x1009 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+
+!ENDIF
+
+# Begin Target
+
+# Name "MayaRules - Win32 Release"
+# Name "MayaRules - Win32 Debug"
+# Begin Group "Rules"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\MayaTools\Maya4.0\scripts\srr2rules.txt
+
+!IF "$(CFG)" == "MayaRules - Win32 Release"
+
+# Begin Custom Build - Copying $(InputName) to Maya
+InputPath=..\MayaTools\Maya4.0\scripts\srr2rules.txt
+InputName=srr2rules
+
+"$(InputName)" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ copy $(InputPath) c:\aw\maya4.0\scripts\$(InputName)
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "MayaRules - Win32 Debug"
+
+# Begin Custom Build - Copying $(InputName) to Maya
+InputPath=..\MayaTools\Maya4.0\scripts\srr2rules.txt
+InputName=srr2rules
+
+"$(InputName)" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ copy $(InputPath) c:\aw\maya4.0\scripts\$(InputName)
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/tools/MayaRules/MayaRules.vcproj b/tools/MayaRules/MayaRules.vcproj
new file mode 100644
index 0000000..e1263d3
--- /dev/null
+++ b/tools/MayaRules/MayaRules.vcproj
@@ -0,0 +1,146 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="MayaRules"
+ SccProjectName="Perforce Project"
+ SccAuxPath=""
+ SccLocalPath=".."
+ SccProvider="MSSCCI:Perforce SCM">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\Debug"
+ IntermediateDirectory=".\Debug"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32,_DEBUG,_CONSOLE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="5"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\Debug/MayaRules.pch"
+ AssemblerListingLocation=".\Debug/"
+ ObjectFile=".\Debug/"
+ ProgramDataBaseFileName=".\Debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile=".\Debug/MayaRules.exe"
+ LinkIncremental="2"
+ SuppressStartupBanner="TRUE"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile=".\Debug/MayaRules.pdb"
+ SubSystem="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\Debug/MayaRules.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="4105"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory=".\Release"
+ IntermediateDirectory=".\Release"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
+ StringPooling="TRUE"
+ RuntimeLibrary="4"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\Release/MayaRules.pch"
+ AssemblerListingLocation=".\Release/"
+ ObjectFile=".\Release/"
+ ProgramDataBaseFileName=".\Release/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile=".\Release/MayaRules.exe"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ ProgramDatabaseFile=".\Release/MayaRules.pdb"
+ SubSystem="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\Release/MayaRules.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="4105"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Rules"
+ Filter="">
+ <File
+ RelativePath="..\MayaTools\Maya4.0\scripts\srr2rules.txt">
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Copying $(InputName) to Maya"
+ CommandLine="copy &quot;$(InputPath)&quot; &quot;c:\aw\maya4.0\scripts\$(InputName)&quot;"
+ Outputs="$(InputName)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Copying $(InputName) to Maya"
+ CommandLine="copy &quot;$(InputPath)&quot; &quot;c:\aw\maya4.0\scripts\$(InputName)&quot;"
+ Outputs="$(InputName)"/>
+ </FileConfiguration>
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/tools/MayaRules/MayaRules.vcxproj b/tools/MayaRules/MayaRules.vcxproj
new file mode 100644
index 0000000..05932a4
--- /dev/null
+++ b/tools/MayaRules/MayaRules.vcxproj
@@ -0,0 +1,135 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <SccProjectName>
+ </SccProjectName>
+ <SccAuxPath />
+ <SccLocalPath>
+ </SccLocalPath>
+ <SccProvider>
+ </SccProvider>
+ <ProjectGuid>{F456A1E8-974F-4D56-BB57-3D944DF8DCB1}</ProjectGuid>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <PlatformToolset>v120</PlatformToolset>
+ <UseOfMfc>false</UseOfMfc>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <PlatformToolset>v120</PlatformToolset>
+ <UseOfMfc>false</UseOfMfc>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup>
+ <_ProjectFileVersion>12.0.21005.1</_ProjectFileVersion>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <OutDir>.\Debug\</OutDir>
+ <IntDir>.\Debug\</IntDir>
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <OutDir>.\Release\</OutDir>
+ <IntDir>.\Release\</IntDir>
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <PrecompiledHeader />
+ <PrecompiledHeaderOutputFile>.\Debug/MayaRules.pch</PrecompiledHeaderOutputFile>
+ <AssemblerListingLocation>.\Debug/</AssemblerListingLocation>
+ <ObjectFileName>.\Debug/</ObjectFileName>
+ <ProgramDataBaseFileName>.\Debug/</ProgramDataBaseFileName>
+ <WarningLevel>Level3</WarningLevel>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
+ <AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <OutputFile>.\Debug/MayaRules.exe</OutputFile>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <ProgramDatabaseFile>.\Debug/MayaRules.pdb</ProgramDatabaseFile>
+ <SubSystem>Console</SubSystem>
+ </Link>
+ <Midl>
+ <TypeLibraryName>.\Debug/MayaRules.tlb</TypeLibraryName>
+ </Midl>
+ <ResourceCompile>
+ <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <Culture>0x1009</Culture>
+ </ResourceCompile>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <StringPooling>true</StringPooling>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <PrecompiledHeader />
+ <PrecompiledHeaderOutputFile>.\Release/MayaRules.pch</PrecompiledHeaderOutputFile>
+ <AssemblerListingLocation>.\Release/</AssemblerListingLocation>
+ <ObjectFileName>.\Release/</ObjectFileName>
+ <ProgramDataBaseFileName>.\Release/</ProgramDataBaseFileName>
+ <WarningLevel>Level3</WarningLevel>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ </ClCompile>
+ <Link>
+ <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
+ <AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <OutputFile>.\Release/MayaRules.exe</OutputFile>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <ProgramDatabaseFile>.\Release/MayaRules.pdb</ProgramDatabaseFile>
+ <SubSystem>Console</SubSystem>
+ </Link>
+ <Midl>
+ <TypeLibraryName>.\Release/MayaRules.tlb</TypeLibraryName>
+ </Midl>
+ <ResourceCompile>
+ <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <Culture>0x1009</Culture>
+ </ResourceCompile>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <CustomBuild Include="..\MayaTools\Maya4.0\scripts\srr2rules.txt">
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename) to Maya</Message>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "c:\aw\maya4.0\scripts\%(Filename)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename);%(Outputs)</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename) to Maya</Message>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "c:\aw\maya4.0\scripts\%(Filename)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename);%(Outputs)</Outputs>
+ </CustomBuild>
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/tools/MayaRules/MayaRules.vcxproj.filters b/tools/MayaRules/MayaRules.vcxproj.filters
new file mode 100644
index 0000000..eb4a3e9
--- /dev/null
+++ b/tools/MayaRules/MayaRules.vcxproj.filters
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Rules">
+ <UniqueIdentifier>{a9ebfc65-4204-4ed9-b6dc-b5678e2a73a1}</UniqueIdentifier>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <CustomBuild Include="..\MayaTools\Maya4.0\scripts\srr2rules.txt">
+ <Filter>Rules</Filter>
+ </CustomBuild>
+ </ItemGroup>
+</Project> \ No newline at end of file