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//=============================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// File: roadmanager.h
//
// Description: Blahblahblah
//
// History: 26/06/2002 + Created -- Cary Brisebois (based on TBJ's work)
//
//=============================================================================
#ifndef ROADMANAGER_H
#define ROADMANAGER_H
//========================================
// Nested Includes
//========================================
#include <render/culling/swaparray.h>
//========================================
// Forward References
//========================================
class Road;
class Intersection;
class RoadSegmentData;
class RoadSegment;
class Lane;
class RoadRenderTest;
static const float NEAR_INFINITY = 100000.0f;
//=============================================================================
//
// Synopsis: Blahblahblah
//
//=============================================================================
class RoadManager
{
public:
enum { STARTUP = false, SHUTDOWN = true };
static const float AGAINST_TRAFFIC_COST_MULTIPLIER;
struct ShortestRoad
{
Road* road;
bool isOutRoad;
float cost;
};
struct NodeData
{
Intersection* destIn;
ShortestRoad* roadToIn;
ShortestRoad* roadJustBeforeIn;
float dist; // total distance to the destination intersection
};
struct BigIntersection
{
Intersection* in;
SwapArray<NodeData> routesWithMultiplier;
SwapArray<NodeData> routesNoMultiplier;
};
enum ElementType
{
ET_INTERSECTION, // Intersection*
ET_NORMALROAD // Road*
};
struct PathElement
{
ElementType type;
void* elem;
bool operator==( const PathElement& right ) const
{
return(elem==right.elem);
}
bool operator!=( const PathElement& right ) const
{
return(elem!=right.elem);
}
};
static RoadManager* GetInstance();
static void Destroy();
//---------------Initialization
void Init( bool shutdown );
void InitializeRoadMemory( unsigned int numRoads );
void InitializeIntersectionMemory( unsigned int numIntersections );
void InitializeRoadSegmentDataMemory( unsigned int numSegments );
void InitializeRoadSegmentMemory( unsigned int numRoadSegments );
void DumpRoadSegmentDataMemory();
Road* GetFreeRoadMemory( );
Intersection* GetFreeIntersectionMemory( );
RoadSegmentData* GetFreeRoadSegmentDataMemory( );
RoadSegment* GetFreeRoadSegmentMemory( );
void AddRoad( Road* pRoad );
void AddIntersection( Intersection* pIntersection );
void AddRoadSegmentData( RoadSegmentData* pRoadSegmentData );
void AddRoadSegment( RoadSegment* pRoadSegment );
int GetMaxPathElements();
void CreateRoadNetwork( void );
//---------------Data Aquisition
Intersection* FindIntersection( const char* name );
Intersection* FindIntersection( tUID name );
Intersection* FindIntersection( rmt::Vector& point );
Intersection* FindIntersection( int iIndex );
int GetNumIntersectionsUsed( );
unsigned int GetNumRoads( );
bool FindRoad( const rmt::Vector& point,
const Road** ppRoad,
RoadSegment** ppOutRoadSegment,
int& segmentIndex,
float& in,
float& lateral,
bool considerShortCuts=true ) const;
static bool FindClosestPointOnRoad( const Road* pRoad,
const rmt::Vector& pos,
rmt::Vector& closestPos,
float& closestDist,
int& segmentIndex );
static float DetermineRoadT( RoadSegment* seg, float segT );
static float DetermineSegmentT( const rmt::Vector& pos, RoadSegment* seg );
RoadSegmentData* FindRoadSegmentData( const char* name );
RoadSegmentData* FindRoadSegmentData( tUID name );
RoadRenderTest* GetRoadRenderTest();
// fully pathfind from source to target, returning float distance
float FindPathElementsBetween(
bool useMultiplier, // IN: direction-biased?
PathElement& sourceElem, // IN: starting element
float sourceT, // IN: used only if sourceElem is a road
const rmt::Vector& sourcePos, // IN: used only if sourceElem is an intersection
PathElement& targetElem, // IN: terminating element
float targetT, // IN: used only if targetElem is a road
const rmt::Vector& targetPos, // IN: used only if targetElem is an intersection
SwapArray<PathElement>& elems ); // OUT: accumulate roads or intersections
enum PathfindingOption
{
PO_SEARCH_SHORTCUTS = 1 << 0, // whether or not to take into account shortcut roads
PO_SEARCH_ROADS = 1 << 1, // whether or not to search for roads
PO_SEARCH_INTERSECTIONS = 1 << 2, // whether or not to search for intersections
NUM_POS = ( PO_SEARCH_SHORTCUTS |
PO_SEARCH_ROADS |
PO_SEARCH_INTERSECTIONS )
};
typedef char PathfindingOptions;
// search roads and intersections for whichever's closest, given a position
void FindClosestPathElement(
const rmt::Vector& pos, // IN: search center
float searchRadius, // IN: search radius
PathfindingOptions options, // IN: search options
PathElement& closestElem, // OUT: closest element (road or intersection)
RoadSegment*& closestRoadSeg, // OUT: if closest element is road, this is closest seg
float& closestRoadSegT, // OUT: if closest element is road, this is segment t value
float& closestRoadT ); // OUT: if closest element is road, this is road's t value
enum ErrorValue
{
DEAD_END,
STILL_LOOKING,
FOUND_TARGET,
FOUND_BIGINTERSECTION,
UNEXPECTED
};
struct DistErrMap
{
int ID;
ErrorValue errVal;
float dist;
};
float FindDistToTargetInOneDirection(
bool useMultiplier,
Intersection* targetInt,
Intersection* currInt,
Intersection* lastInt,
ShortestRoad* shortestRoadFromLastInt,
SwapArray<PathElement>& elems,
ShortestRoad*& firstShortRoad, // needed for traversal dist from src road to srcInt
ShortestRoad*& lastShortRoad, // needed for traversal dist from targetInt to target road
ErrorValue& errVal );
void TraverseRoads(
bool useMultiplier,
Intersection* targetInt,
Intersection* currInt,
Intersection* lastInt,
SwapArray<PathElement>& elems,
ErrorValue& errVal );
private:
static RoadManager* mInstance;
Road* mRoads;
unsigned int mNumRoads;
unsigned int mNumRoadsUsed;
Intersection* mIntersections;
unsigned int mNumIntersections;
unsigned int mNumIntersectionsUsed;
struct DijkstraNode
{
struct AdjacencyData
{
DijkstraNode* adjacentNode;
ShortestRoad* shortestRoadThere;
};
Intersection* in;
float distToSrc;
DijkstraNode* predecessor;
ShortestRoad* shortestRoadFromPred;
bool addedToS;
SwapArray<AdjacencyData> adjacents;
DijkstraNode()
{
in = NULL;
distToSrc = NEAR_INFINITY;
predecessor = NULL;
shortestRoadFromPred = NULL;
addedToS = false;
}
~DijkstraNode()
{
in = NULL;
adjacents.Clear();
distToSrc = NEAR_INFINITY;
predecessor = NULL;
shortestRoadFromPred = NULL;
addedToS = false;
}
void Init( float dist, DijkstraNode* pred )
{
distToSrc = dist;
predecessor = pred;
shortestRoadFromPred = NULL;
addedToS = false;
}
};
SwapArray<BigIntersection*> mBigIntersections;
void PopulateConnectivityData( bool useMultiplier, Intersection* intersections, int numInts );
void VisitAll( SwapArray<DijkstraNode>& nodes );
RoadSegmentData* mRoadSegmentData;
unsigned int mNumRoadSegmentData;
unsigned int mNumRoadSegmentDataUsed;
RoadSegment** mRoadSegments; // dynamically allocated array of pointers to RoadSegments
unsigned int mNumRoadSegments;
unsigned int mNumRoadSegmentsUsed;
/*
TransformRoadSegment** mRoadSegments;
unsigned int mNumRoadSegments;
unsigned int mNumRoadSegmentsUsed;
*/
RoadRenderTest* mRender;
float GetTraversalDistance( ShortestRoad* fromRoad, ShortestRoad* toRoad );
//Singleton
RoadManager();
virtual ~RoadManager();
//Prevent wasteful constructor creation.
RoadManager( const RoadManager& roadmanager );
RoadManager& operator=( const RoadManager& roadmanager );
};
inline unsigned int RoadManager::GetNumRoads()
{
return mNumRoadsUsed;
}
inline int RoadManager::GetNumIntersectionsUsed()
{
return mNumIntersectionsUsed;
}
inline RoadRenderTest* RoadManager::GetRoadRenderTest()
{
return mRender;
}
#endif //ROADMANAGER_H
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