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authorthat <github@that.at>2015-02-26 01:30:04 +0100
committerDees Troy <dees_troy@teamw.in>2015-03-05 04:50:33 +0100
commit8d46c09ccf7b437403b52303b679e5027e6ae395 (patch)
treeacf50e15489eba14cdb6029a8d5c8245b40f7a05 /gui/objects.hpp
parentgui: introduce virtual RenderItem method in ScrollList (diff)
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Diffstat (limited to 'gui/objects.hpp')
-rw-r--r--gui/objects.hpp112
1 files changed, 51 insertions, 61 deletions
diff --git a/gui/objects.hpp b/gui/objects.hpp
index d5c3b2738..a86747afb 100644
--- a/gui/objects.hpp
+++ b/gui/objects.hpp
@@ -366,67 +366,6 @@ protected:
int simulate;
};
-class GUIConsole : public GUIObject, public RenderObject, public ActionObject
-{
-public:
- GUIConsole(xml_node<>* node);
-
-public:
- // Render - Render the full object to the GL surface
- // Return 0 on success, <0 on error
- virtual int Render(void);
-
- // Update - Update any UI component animations (called <= 30 FPS)
- // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
- virtual int Update(void);
-
- // SetRenderPos - Update the position of the object
- // Return 0 on success, <0 on error
- virtual int SetRenderPos(int x, int y, int w = 0, int h = 0);
-
- // IsInRegion - Checks if the request is handled by this object
- // Return 1 if this object handles the request, 0 if not
- virtual int IsInRegion(int x, int y);
-
- // NotifyTouch - Notify of a touch event
- // Return 0 on success, >0 to ignore remainder of touch, and <0 on error (Return error to allow other handlers)
- virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
-
-protected:
- enum SlideoutState
- {
- hidden = 0,
- visible,
- request_hide,
- request_show
- };
-
- FontResource* mFont;
- ImageResource* mSlideoutImage;
- COLOR mForegroundColor;
- COLOR mBackgroundColor;
- COLOR mScrollColor;
- int mFontHeight;
- int mCurrentLine; // index of last line to show; -1 to keep tracking last line
- size_t mLastCount; // lines from gConsole that are already split and copied into rConsole
- size_t RenderCount; // total number of lines after wrapping
- int mMaxRows; // height of console in text rows
- int mStartY;
- int mSlideoutX, mSlideoutY, mSlideoutW, mSlideoutH;
- int mSlideinX, mSlideinY, mSlideinW, mSlideinH;
- int mConsoleX, mConsoleY, mConsoleW, mConsoleH;
- int mLastTouchX, mLastTouchY;
- int mSlideout;
- SlideoutState mSlideoutState;
- std::vector<std::string> rConsole;
- std::vector<std::string> rConsoleColor;
- bool mRender;
-
-protected:
- virtual int RenderSlideout(void);
- virtual int RenderConsole(void);
-};
-
class GUIButton : public GUIObject, public RenderObject, public ActionObject
{
public:
@@ -606,6 +545,7 @@ protected:
int firstDisplayedItem; // this item goes at the top of the display list - may only be partially visible
int scrollingSpeed; // on a touch release, this is set based on the difference in the y-axis between the last 2 touches and indicates how fast the kinetic scrolling will go
int y_offset; // this is how many pixels offset in the y axis for per pixel scrolling, is always <= 0 and should never be < -actualItemHeight
+ bool allowSelection; // true if touched item can be selected, false for pure read-only lists and the console
size_t selectedItem; // selected item index after the initial touch, set to -1 if we are scrolling
int touchDebounce; // debounce for touches, minimum of 6 pixels but may be larger calculated based actualItemHeight / 3
int lastY, last2Y; // last 2 touch locations, used for tracking kinetic scroll speed
@@ -741,6 +681,56 @@ protected:
bool updateList;
};
+class GUIConsole : public GUIScrollList
+{
+public:
+ GUIConsole(xml_node<>* node);
+
+public:
+ // Render - Render the full object to the GL surface
+ // Return 0 on success, <0 on error
+ virtual int Render(void);
+
+ // Update - Update any UI component animations (called <= 30 FPS)
+ // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
+ virtual int Update(void);
+
+ // IsInRegion - Checks if the request is handled by this object
+ // Return 1 if this object handles the request, 0 if not
+ virtual int IsInRegion(int x, int y);
+
+ // NotifyTouch - Notify of a touch event
+ // Return 0 on success, >0 to ignore remainder of touch, and <0 on error (Return error to allow other handlers)
+ virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
+
+ // ScrollList interface
+ virtual size_t GetItemCount();
+ virtual void RenderItem(size_t itemindex, int yPos, bool selected);
+ virtual void NotifySelect(size_t item_selected);
+protected:
+ enum SlideoutState
+ {
+ hidden = 0,
+ visible,
+ request_hide,
+ request_show
+ };
+
+ ImageResource* mSlideoutImage;
+ size_t mLastCount; // lines from gConsole that are already split and copied into rConsole
+ bool scrollToEnd; // true if we want to keep tracking the last line
+ int mSlideoutX, mSlideoutY, mSlideoutW, mSlideoutH;
+ int mSlideout;
+ SlideoutState mSlideoutState;
+ std::vector<std::string> rConsole;
+ std::vector<std::string> rConsoleColor;
+
+protected:
+ bool AddLines();
+ int RenderSlideout(void);
+ int RenderConsole(void);
+};
+
// GUIAnimation - Used for animations
class GUIAnimation : public GUIObject, public RenderObject
{