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-rw-r--r--README.md6
-rw-r--r--default_device.cpp29
-rw-r--r--device.cpp50
-rw-r--r--device.h2
-rw-r--r--ui.cpp6
-rw-r--r--ui.h4
6 files changed, 56 insertions, 41 deletions
diff --git a/README.md b/README.md
index c0833f2d0..bab7e87cd 100644
--- a/README.md
+++ b/README.md
@@ -4,11 +4,9 @@ The Recovery Image
Quick turn-around testing
-------------------------
- mm -j
- m ramdisk-nodeps
- m recoveryimage-nodeps
- adb reboot bootloader
+ mm -j && m ramdisk-nodeps && m recoveryimage-nodeps
# To boot into the new recovery image
# without flashing the recovery partition:
+ adb reboot bootloader
fastboot boot $ANDROID_PRODUCT_OUT/recovery.img
diff --git a/default_device.cpp b/default_device.cpp
index d7dd45283..a9718668d 100644
--- a/default_device.cpp
+++ b/default_device.cpp
@@ -17,33 +17,6 @@
#include "device.h"
#include "screen_ui.h"
-class DefaultDevice : public Device {
- public:
- DefaultDevice() : Device(new ScreenRecoveryUI) {
- }
-
- // TODO: make this handle more cases, and move the default implementation into Device too.
- int HandleMenuKey(int key, int visible) {
- if (visible) {
- switch (key) {
- case KEY_DOWN:
- case KEY_VOLUMEDOWN:
- return kHighlightDown;
-
- case KEY_UP:
- case KEY_VOLUMEUP:
- return kHighlightUp;
-
- case KEY_ENTER:
- case KEY_POWER:
- return kInvokeItem;
- }
- }
-
- return kNoAction;
- }
-};
-
Device* make_device() {
- return new DefaultDevice;
+ return new Device(new ScreenRecoveryUI);
}
diff --git a/device.cpp b/device.cpp
index af92b15bd..024fc3465 100644
--- a/device.cpp
+++ b/device.cpp
@@ -16,15 +16,21 @@
#include "device.h"
-// TODO: this is a lie for, say, fugu.
-static const char* HEADERS[] = {
- "Volume up/down to move highlight.",
- "Power button to select.",
+static const char* REGULAR_HEADERS[] = {
+ "Volume up/down move highlight.",
+ "Power button activates.",
"",
NULL
};
-static const char* ITEMS[] = {
+static const char* LONG_PRESS_HEADERS[] = {
+ "Any button cycles highlight.",
+ "Long-press activates.",
+ "",
+ NULL
+};
+
+static const char* MENU_ITEMS[] = {
"Reboot system now",
"Reboot to bootloader",
"Apply update from ADB",
@@ -37,8 +43,13 @@ static const char* ITEMS[] = {
NULL
};
-const char* const* Device::GetMenuHeaders() { return HEADERS; }
-const char* const* Device::GetMenuItems() { return ITEMS; }
+const char* const* Device::GetMenuHeaders() {
+ return ui_->HasThreeButtons() ? REGULAR_HEADERS : LONG_PRESS_HEADERS;
+}
+
+const char* const* Device::GetMenuItems() {
+ return MENU_ITEMS;
+}
Device::BuiltinAction Device::InvokeMenuItem(int menu_position) {
switch (menu_position) {
@@ -54,3 +65,28 @@ Device::BuiltinAction Device::InvokeMenuItem(int menu_position) {
default: return NO_ACTION;
}
}
+
+int Device::HandleMenuKey(int key, int visible) {
+ if (!visible) {
+ return kNoAction;
+ }
+
+ switch (key) {
+ case KEY_DOWN:
+ case KEY_VOLUMEDOWN:
+ return kHighlightDown;
+
+ case KEY_UP:
+ case KEY_VOLUMEUP:
+ return kHighlightUp;
+
+ case KEY_ENTER:
+ case KEY_POWER:
+ return kInvokeItem;
+
+ default:
+ // If you have all of the above buttons, any other buttons
+ // are ignored. Otherwise, any button cycles the highlight.
+ return ui_->HasThreeButtons() ? kNoAction : kHighlightDown;
+ }
+}
diff --git a/device.h b/device.h
index 3d9101bf4..150718359 100644
--- a/device.h
+++ b/device.h
@@ -54,7 +54,7 @@ class Device {
// - invoke the highlighted item (kInvokeItem)
// - do nothing (kNoAction)
// - invoke a specific action (a menu position: any non-negative number)
- virtual int HandleMenuKey(int key, int visible) = 0;
+ virtual int HandleMenuKey(int key, int visible);
enum BuiltinAction {
NO_ACTION = 0,
diff --git a/ui.cpp b/ui.cpp
index 064890ea4..dbe5c5164 100644
--- a/ui.cpp
+++ b/ui.cpp
@@ -278,6 +278,10 @@ bool RecoveryUI::IsLongPress() {
return result;
}
+bool RecoveryUI::HasThreeButtons() {
+ return has_power_key && has_up_key && has_down_key;
+}
+
void RecoveryUI::FlushKeys() {
pthread_mutex_lock(&key_queue_mutex);
key_queue_len = 0;
@@ -290,7 +294,7 @@ RecoveryUI::KeyAction RecoveryUI::CheckKey(int key, bool is_long_press) {
pthread_mutex_unlock(&key_queue_mutex);
// If we have power and volume up keys, that chord is the signal to toggle the text display.
- if (has_power_key && has_up_key) {
+ if (HasThreeButtons()) {
if (key == KEY_VOLUMEUP && IsKeyPressed(KEY_POWER)) {
return TOGGLE;
}
diff --git a/ui.h b/ui.h
index 0d5ab557d..c5c65c247 100644
--- a/ui.h
+++ b/ui.h
@@ -75,6 +75,10 @@ class RecoveryUI {
virtual bool IsKeyPressed(int key);
virtual bool IsLongPress();
+ // Returns true if you have the volume up/down and power trio typical
+ // of phones and tablets, false otherwise.
+ virtual bool HasThreeButtons();
+
// Erase any queued-up keys.
virtual void FlushKeys();