summaryrefslogblamecommitdiffstats
path: root/MCServer/Plugins/Core/teleport.lua
blob: 70aee131c185bca03776280acd580b8adaa44582 (plain) (tree)
1
2
3
4
5
6
7
8
9
10
                                           


                                              
                                                                                                       




                                                                              
                                                                        




                                                                                                                                          
            
                                                                                      

                           
 

   
                                          
 
                               
                                                             

                           
 

                                                         

                                                                                                                


                                                                             
 


                                                 
 

                                              
 


                                               
 
                                                    
                                                                                      

                           
 





                                                                                               

                                                                                                   


                                                           
 


                                                 
 

                                              
 

   
                                                                                                                              

                                                                    
                                              

                                                  
                                                     
                                                                                          
                    


                                                                                                               
                                           
                                                                                                   

                           
 
           



                                                                                         
           

   
function HandleTPCommand(a_Split, a_Player)

	if #a_Split == 2 or #a_Split == 3 then

		-- Teleport to player specified in a_Split[2], tell them unless a_Split[3] equals "-h":
		TeleportToPlayer( a_Player, a_Split[2], (a_Split[3] ~= "-h") )
		return true

	elseif #a_Split == 4 then

		-- Teleport to XYZ coords specified in a_Split[2, 3, 4]:
		SetBackCoordinates(a_Player)
		a_Player:TeleportToCoords( a_Split[2], a_Split[3], a_Split[4] )
		SendMessageSuccess( a_Player, "You teleported to [X:" .. a_Split[2] .. " Y:" .. a_Split[3] .. " Z:" .. a_Split[4] .. "]" )
		return true

	else
		SendMessage( a_Player, "Usage: /tp [PlayerName] (-h) or /tp [X Y Z]" )
		return true
	end

end

function HandleTPACommand( Split, Player )

	if Split[2] == nil then
		SendMessage( Player, "Usage: /tpa [Player]" )
		return true
	end

	local loopPlayer = function( OtherPlayer )
		if OtherPlayer:GetName() == Split[2] then
			SendMessage( OtherPlayer, Player:GetName() .. " send a teleport request" )
			SendMessageSuccess( Player, "You send a teleport request to " .. OtherPlayer:GetName() )
			Destination[OtherPlayer:GetName()] = Player:GetName()
		end
	end

	local loopWorlds = function( World )
		World:ForEachPlayer( loopPlayer )
	end

	cRoot:Get():ForEachWorld( loopWorlds )
	return true

end

function HandleTPAcceptCommand( Split, Player )

	if Destination[Player:GetName()] == nil then
		SendMessageFailure( Player, "Nobody has send you a teleport request" )
		return true
	end

	local loopPlayer = function( OtherPlayer )
		if Destination[Player:GetName()] == OtherPlayer:GetName() then
			if OtherPlayer:GetWorld():GetName() ~= Player:GetWorld():GetName() then
				OtherPlayer:MoveToWorld( Player:GetWorld():GetName() )
			end
			OtherPlayer:TeleportToEntity( Player )
			SendMessage( Player, OtherPlayer:GetName() .. " teleported to you" )
			SendMessageSuccess( OtherPlayer, "You teleported to " .. Player:GetName() )
			Destination[Player:GetName()] = nil
		end
	end

	local loopWorlds = function( World )
		World:ForEachPlayer( loopPlayer )
	end

	cRoot:Get():ForEachWorld( loopWorlds )
	return true

end

-- Teleports a_SrcPlayer to a player named a_DstPlayerName; if a_TellDst is true, will send a notice to the destination player
function TeleportToPlayer( a_SrcPlayer, a_DstPlayerName, a_TellDst )

	local teleport = function(OtherPlayer)

		if OtherPlayer == a_SrcPlayer then
			-- Asked to teleport to self?
			SendMessageFailure( a_SrcPlayer, "Y' can't teleport to yerself!" )
		else
			SetBackCoordinates( a_SrcPlayer )
			a_SrcPlayer:TeleportToEntity( OtherPlayer )
			SendMessageSuccess( a_SrcPlayer, "You teleported to " .. OtherPlayer:GetName() .. "!" )
			if (a_TellDst) then
				SendMessage( OtherPlayer, Player:GetName().." teleported to you!" )
			end
		end

	end

	local World = a_SrcPlayer:GetWorld()
	if not World:DoWithPlayer(a_DstPlayerName, teleport) then
		SendMessageFailure( a_SrcPlayer, "Can't find player " .. a_DstPlayerName)
	end

end