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// Server.h
// Interfaces to the cServer class encapsulating the entire "server"
#pragma once
class cServer
{
SOCKET m_ListenSocket;
cRSAPrivateKey m_PrivateKey;
AString m_PublicKeyDER;
short m_ConnectPort;
public:
cServer(void);
int Init(short a_ListenPort, short a_ConnectPort);
void Run(void);
cRSAPrivateKey & GetPrivateKey(void) { return m_PrivateKey; }
const AString & GetPublicKeyDER (void) { return m_PublicKeyDER; }
short GetConnectPort(void) const { return m_ConnectPort; }
} ;
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