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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "MobFamilyCollecter.h"
#include "Mobs/Monster.h"
cMobFamilyCollecter::tMobFamilyList cMobFamilyCollecter::InitMobFamilyBeforeCx11(void)
{
std::set<cMonster::eFamily> toReturn;
toReturn.insert(cMonster::mfHostile);
toReturn.insert(cMonster::mfPassive);
toReturn.insert(cMonster::mfAmbient);
toReturn.insert(cMonster::mfWater);
return toReturn;
}
cMobFamilyCollecter::tMobFamilyList & cMobFamilyCollecter::m_AllFamilies(void)
{
// TODO: This memory is leaked:
static tMobFamilyList * AllFamilies = new tMobFamilyList(InitMobFamilyBeforeCx11());
return *AllFamilies;
}
void cMobFamilyCollecter::CollectMob(cMonster& a_Monster)
{
cMonster::eFamily MobFamily = a_Monster.GetMobFamily();
m_Mobs[MobFamily].insert(&a_Monster);
}
int cMobFamilyCollecter::GetNumberOfCollectedMobs(cMonster::eFamily a_Family)
{
return m_Mobs[a_Family].size();
}
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