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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Blaze.h"
cBlaze::cBlaze(void) :
// TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
super("Blaze", 61, "mob.blaze.hit", "mob.blaze.death", 0.7, 1.8)
{
}
void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 1, E_ITEM_BLAZE_ROD);
}
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