#pragma once
#include "../Item.h"
class cPlugin;
// fwd: World.h
class cWorld;
// fwd: ChunkDesc.h
class cChunkDesc;
// fwd: Entities/Entity.h
class cEntity;
// fwd: Mobs/Monster.h
class cMonster;
// fwd: Player.h
class cPlayer;
// fwd: CraftingRecipes.h
class cCraftingGrid;
class cCraftingRecipe;
// fwd: Pickup.h
class cPickup;
// fwd: Pawn.h
struct TakeDamageInfo;
class cPawn;
// fwd: CommandOutput.h
class cCommandOutputCallback;
// fwd: BlockEntities/HopperEntity.h
class cHopperEntity;
// fwd: BlockEntities/BlockEntityWithItems.h
class cBlockEntityWithItems;
class cPluginManager // tolua_export
{ // tolua_export
public: // tolua_export
// Called each tick
virtual void Tick(float a_Dt);
// tolua_begin
enum PluginHook
{
HOOK_BLOCK_SPREAD,
HOOK_BLOCK_TO_PICKUPS,
HOOK_CHAT,
HOOK_CHUNK_AVAILABLE,
HOOK_CHUNK_GENERATED,
HOOK_CHUNK_GENERATING,
HOOK_CHUNK_UNLOADED,
HOOK_CHUNK_UNLOADING,
HOOK_COLLECTING_PICKUP,
HOOK_CRAFTING_NO_RECIPE,
HOOK_DISCONNECT,
HOOK_PLAYER_ANIMATION,
HOOK_EXECUTE_COMMAND,
HOOK_EXPLODED,
HOOK_EXPLODING,
HOOK_HANDSHAKE,
HOOK_HOPPER_PULLING_ITEM,
HOOK_HOPPER_PUSHING_ITEM,
HOOK_KILLING,
HOOK_LOGIN,
HOOK_PLAYER_BREAKING_BLOCK,
HOOK_PLAYER_BROKEN_BLOCK,
HOOK_PLAYER_DESTROYED,
HOOK_PLAYER_EATING,
HOOK_PLAYER_FISHED,
HOOK_PLAYER_FISHING,
HOOK_PLAYER_JOINED,
HOOK_PLAYER_LEFT_CLICK,
HOOK_PLAYER_MOVING,
HOOK_PLAYER_PLACED_BLOCK,
HOOK_PLAYER_PLACING_BLOCK,
HOOK_PLAYER_RIGHT_CLICK,
HOOK_PLAYER_RIGHT_CLICKING_ENTITY,
HOOK_PLAYER_SHOOTING,
HOOK_PLAYER_SPAWNED,
HOOK_PLAYER_TOSSING_ITEM,
HOOK_PLAYER_USED_BLOCK,
HOOK_PLAYER_USED_ITEM,
HOOK_PLAYER_USING_BLOCK,
HOOK_PLAYER_USING_ITEM,
HOOK_PLUGIN_MESSAGE,
HOOK_PLUGINS_LOADED,
HOOK_POST_CRAFTING,
HOOK_PRE_CRAFTING,
HOOK_SPAWNED_ENTITY,
HOOK_SPAWNED_MONSTER,
HOOK_SPAWNING_ENTITY,
HOOK_SPAWNING_MONSTER,
HOOK_TAKE_DAMAGE,
HOOK_TICK,
HOOK_UPDATED_SIGN,
HOOK_UPDATING_SIGN,
HOOK_WEATHER_CHANGED,
HOOK_WEATHER_CHANGING,
HOOK_WORLD_STARTED,
HOOK_WORLD_TICK,
// Note that if a hook type is added, it may need processing in cPlugin::CanAddHook() descendants,
// and it definitely needs adding in cPluginLua::GetHookFnName() !
// Keep these two as the last items, they are used for validity checking and get their values automagically
HOOK_NUM_HOOKS,
HOOK_MAX = HOOK_NUM_HOOKS - 1,
} ;
// tolua_end
/** Used as a callback for enumerating bound commands */
class cCommandEnumCallback
{
public:
virtual ~cCommandEnumCallback() {}
/** Called for each command; return true to abort enumeration
For console commands, a_Permission is not used (set to empty string)
*/
virtual bool Command(const AString & a_Command, const cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString) = 0;
} ;
/** The interface used for enumerating and extern-calling plugins */
typedef cItemCallback<cPlugin> cPluginCallback;
/** Returns the instance of the Plugin Manager (there is only ever one) */
static cPluginManager * Get(void); // tolua_export
typedef std::map< AString, cPlugin * > PluginMap;
typedef std::list< cPlugin * > PluginList;
cPlugin * GetPlugin( const AString & a_Plugin ) const; // tolua_export
const PluginMap & GetAllPlugins() const; // >> EXPORTED IN MANUALBINDINGS <<
void FindPlugins(); // tolua_export
void ReloadPlugins(); // tolua_export
/** Adds the plugin to the list of plugins called for the specified hook type. Handles multiple adds as a single add */
void AddHook(cPlugin * a_Plugin, int a_HookType);
unsigned int GetNumPlugins() const; // tolua_export
// Calls for individual hooks. Each returns false if the action is to continue or true if the plugin wants to abort
bool CallHookBlockSpread (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source);
bool CallHookBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups);
bool CallHookChat (cPlayer * a_Player, AString & a_Message);
bool CallHookChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
bool CallHookChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
bool CallHookChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
bool CallHookChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
bool CallHookChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
bool CallHookCollectingPickup (cPlayer * a_Player, cPickup & a_Pickup);
bool CallHookCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
bool CallHookDisconnect (cPlayer * a_Player, const AString & a_Reason);
bool CallHookExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split); // If a_Player == NULL, it is a console cmd
bool CallHookExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
bool CallHookExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
bool CallHookHandshake (cClientHandle * a_ClientHandle, const AString & a_Username);
bool CallHookHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum);
bool CallHookHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum);
bool CallHookKilling (cEntity & a_Victim, cEntity * a_Killer);
bool CallHookLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
bool CallHookPlayerAnimation (cPlayer & a_Player, int a_Animation);
bool CallHookPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
bool CallHookPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
bool CallHookPlayerDestroyed (cPlayer & a_Player);
bool CallHookPlayerEating (cPlayer & a_Player);
bool CallHookPlayerFished (cPlayer & a_Player, const cItems a_Reward);
bool CallHookPlayerFishing (cPlayer & a_Player, cItems a_Reward);
bool CallHookPlayerJoined (cPlayer & a_Player);
bool CallHookPlayerMoving (cPlayer & a_Player);
bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
bool CallHookPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
bool CallHookPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
bool CallHookPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
bool CallHookPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity);
bool CallHookPlayerShooting (cPlayer & a_Player);
bool CallHookPlayerSpawned (cPlayer & a_Player);
bool CallHookPlayerTossingItem (cPlayer & a_Player);
bool CallHookPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
bool CallHookPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
bool CallHookPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
bool CallHookPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
bool CallHookPluginMessage (cClientHandle & a_Client, const AString & a_Channel, const AString & a_Message);
bool CallHookPluginsLoaded (void);
bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
bool CallHookSpawnedEntity (cWorld & a_World, cEntity & a_Entity);
bool CallHookSpawnedMonster (cWorld & a_World, cMonster & a_Monster);
bool CallHookSpawningEntity (cWorld & a_World, cEntity & a_Entity);
bool CallHookSpawningMonster (cWorld & a_World, cMonster & a_Monster);
bool CallHookTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TDI);
bool CallHookUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
bool CallHookUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
bool CallHookWeatherChanged (cWorld & a_World);
bool CallHookWeatherChanging (cWorld & a_World, eWeather & a_NewWeather);
bool CallHookWorldStarted (cWorld & a_World);
bool CallHookWorldTick (cWorld & a_World, float a_Dt, int a_LastTickDurationMSec);
bool DisablePlugin(const AString & a_PluginName); // tolua_export
bool LoadPlugin (const AString & a_PluginName); // tolua_export
/** Removes all hooks the specified plugin has registered */
void RemoveHooks(cPlugin * a_Plugin);
/** Removes the plugin from the internal structures and deletes its object. */
void RemovePlugin(cPlugin * a_Plugin);
/** Removes all command bindings that the specified plugin has made */
void RemovePluginCommands(cPlugin * a_Plugin);
/** Binds a command to the specified plugin. Returns true if successful, false if command already bound. */
bool BindCommand(const AString & a_Command, cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString); // Exported in ManualBindings.cpp, without the a_Plugin param
/** Calls a_Callback for each bound command, returns true if all commands were enumerated */
bool ForEachCommand(cCommandEnumCallback & a_Callback); // Exported in ManualBindings.cpp
/** Returns true if the command is in the command map */
bool IsCommandBound(const AString & a_Command); // tolua_export
/** Returns the permission needed for the specified command; empty string if command not found */
AString GetCommandPermission(const AString & a_Command); // tolua_export
/** Executes the command, as if it was requested by a_Player. Checks permissions first. Returns true if executed. */
bool ExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export
/** Executes the command, as if it was requested by a_Player. Permisssions are not checked. Returns true if executed (false if not found) */
bool ForceExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export
/** Removes all console command bindings that the specified plugin has made */
void RemovePluginConsoleCommands(cPlugin * a_Plugin);
/** Binds a console command to the specified plugin. Returns true if successful, false if command already bound. */
bool BindConsoleCommand(const AString & a_Command, cPlugin * a_Plugin, const AString & a_HelpString); // Exported in ManualBindings.cpp, without the a_Plugin param
/** Calls a_Callback for each bound console command, returns true if all commands were enumerated */
bool ForEachConsoleCommand(cCommandEnumCallback & a_Callback); // Exported in ManualBindings.cpp
/** Returns true if the console command is in the command map */
bool IsConsoleCommandBound(const AString & a_Command); // tolua_export
/** Executes the command split into a_Split, as if it was given on the console. Returns true if executed. Output is sent to the a_Output callback */
bool ExecuteConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output);
/** Appends all commands beginning with a_Text (case-insensitive) into a_Results.
If a_Player is not NULL, only commands for which the player has permissions are added.
*/
void TabCompleteCommand(const AString & a_Text, AStringVector & a_Results, cPlayer * a_Player);
/** Returns true if the specified hook type is within the allowed range */
static bool IsValidHookType(int a_HookType);
/** Calls the specified callback with the plugin object of the specified plugin.
Returns false if plugin not found, and the value that the callback has returned otherwise. */
bool DoWithPlugin(const AString & a_PluginName, cPluginCallback & a_Callback);
/** Returns the path where individual plugins' folders are expected.
The path doesn't end in a slash. */
static AString GetPluginsPath(void) { return FILE_IO_PREFIX + AString("Plugins"); } // tolua_export
private:
friend class cRoot;
class cCommandReg
{
public:
cPlugin * m_Plugin;
AString m_Permission; // Not used for console commands
AString m_HelpString;
} ;
typedef std::map<int, cPluginManager::PluginList> HookMap;
typedef std::map<AString, cCommandReg> CommandMap;
PluginList m_DisablePluginList;
PluginMap m_Plugins;
HookMap m_Hooks;
CommandMap m_Commands;
CommandMap m_ConsoleCommands;
bool m_bReloadPlugins;
cPluginManager();
virtual ~cPluginManager();
/** Reloads all plugins, defaulting to settings.ini for settings location */
void ReloadPluginsNow(void);
/** Reloads all plugins with a cIniFile object expected to be initialised to settings.ini */
void ReloadPluginsNow(cIniFile & a_SettingsIni);
/** Unloads all plugins */
void UnloadPluginsNow(void);
/** Handles writing default plugins if 'Plugins' key not found using a cIniFile object expected to be intialised to settings.ini */
void InsertDefaultPlugins(cIniFile & a_SettingsIni);
/** Adds the plugin into the internal list of plugins and initializes it. If initialization fails, the plugin is removed again. */
bool AddPlugin(cPlugin * a_Plugin);
/** Tries to match a_Command to the internal table of commands, if a match is found, the corresponding plugin is called. Returns true if the command is handled. */
bool HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions, bool & a_WasCommandForbidden);
bool HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions)
{
bool DummyBoolean = false;
return HandleCommand(a_Player, a_Command, a_ShouldCheckPermissions, DummyBoolean);
}
} ; // tolua_export