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#pragma once
#include "BlockEntity.h"
#include "BlockHandler.h"
#include "MetaRotator.h"
class cBlockBrewingStandHandler :
public cMetaRotator<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>
{
public:
cBlockBrewingStandHandler(BLOCKTYPE a_BlockType)
: cMetaRotator<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
a_Pickups.push_back(cItem(E_ITEM_BREWING_STAND, 1, 0));
}
virtual bool IsUseable() override
{
return true;
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 6;
}
} ;
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