#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "FastRandom.h"
#include "Mobs/MonsterTypes.h"
#include "ThrownEnderPearlEntity.h"
#include "Player.h"
cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed):
Super(pkEnderPearl, a_Creator, a_Pos, a_Speed, 0.25f, 0.25f)
{
}
void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos)
{
Super::OnHitEntity(a_EntityHit, a_HitPos);
int Damage = 0;
if (a_EntityHit.IsEnderCrystal())
{
// Endercrystals are destroyed:
Damage = CeilC(a_EntityHit.GetHealth());
}
a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1);
TeleportCreator(a_HitPos);
Destroy();
}
void cThrownEnderPearlEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace)
{
Super::OnHitSolidBlock(a_HitPos, a_HitFace);
TeleportCreator(a_HitPos);
Destroy();
}
void cThrownEnderPearlEntity::TeleportCreator(Vector3d a_HitPos)
{
if (m_CreatorData.m_Name.empty())
{
return;
}
GetWorld()->FindAndDoWithPlayer(m_CreatorData.m_Name, [=](cPlayer & a_Entity)
{
auto & Random = GetRandomProvider();
// 5% chance to spawn an endermite
if (Random.RandBool(0.05))
{
Vector3d PlayerPosition = a_Entity.GetPosition();
m_World->SpawnMob(PlayerPosition.x, PlayerPosition.y, PlayerPosition.z, mtEndermite);
}
// Teleport the creator here, make them take 5 damage:
a_Entity.TeleportToCoords(a_HitPos.x, a_HitPos.y + 0.2, a_HitPos.z);
a_Entity.TakeDamage(dtEnderPearl, this, 5, 0);
return false;
});
}