summaryrefslogblamecommitdiffstats
path: root/src/Items/ItemBoat.h
blob: ad693491680641e1a89913eabdf140fa94176940 (plain) (tree)
1
2
3
4
5
6
7
8
9
10
11










                                         
                               








                                   
 




                                          


 



                                                                                                                      
         
                                                                                       


                                     




                                                       

                                        
 

                                                 
                         
                         
 


                                                                                                                                                                                
                                 

                                                                                      




                                                    
 


                                                                                         
 

                                                                             
                                          


                                     
 


                                             
 














                                                                                                
                                                              


                            




   
// ItemBoat.h

// Declares the various boat ItemHandlers





#pragma once

#include "../Entities/Boat.h"
#include "../LineBlockTracer.h"





class cItemBoatHandler :
	public cItemHandler
{
	typedef cItemHandler super;

public:
	cItemBoatHandler(int a_ItemType) :
		super(a_ItemType)
	{
	}



	virtual bool OnItemUse(
		cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
		int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
	) override
	{
		if ((a_BlockFace != BLOCK_FACE_YM) && (a_BlockFace != BLOCK_FACE_NONE))
		{
			return false;
		}

		class cCallbacks :
			public cBlockTracer::cCallbacks
		{
		public:
			Vector3d m_Pos;
			bool m_HasFound;

			cCallbacks(void) :
				m_HasFound(false)
			{
			}

			virtual bool OnNextBlock(int a_CBBlockX, int a_CBBlockY, int a_CBBlockZ, BLOCKTYPE a_CBBlockType, NIBBLETYPE a_CBBlockMeta, char a_CBEntryFace) override
			{
				if (a_CBBlockType != E_BLOCK_AIR)
				{
					m_Pos.Set(a_CBBlockX, a_CBBlockY, a_CBBlockZ);
					m_HasFound = true;
					return true;
				}
				return false;
			}
		} Callbacks;

		cLineBlockTracer Tracer(*a_World, Callbacks);
		Vector3d Start(a_Player->GetEyePosition() + a_Player->GetLookVector());
		Vector3d End(a_Player->GetEyePosition() + a_Player->GetLookVector() * 5);

		Tracer.Trace(Start.x, Start.y, Start.z, End.x, End.y, End.z);

		if (!Callbacks.m_HasFound)
		{
			return false;
		}

		double x = Callbacks.m_Pos.x;
		double y = Callbacks.m_Pos.y;
		double z = Callbacks.m_Pos.z;

		// Verify that block type for spawn point is water
		BLOCKTYPE SpawnBlock = a_World->GetBlock(x, y, z);
		if (!IsBlockWater(SpawnBlock))
		{
			return false;
		}

		// Block above must be air to spawn a boat (prevents spawning a boat underwater)
		BLOCKTYPE BlockAbove = a_World->GetBlock(x, y + 1, z);
		if (BlockAbove != E_BLOCK_AIR)
		{
			return false;
		}

		// Spawn block at water level
		a_World->SpawnBoat(x + 0.5, y + 0.5, z + 0.5);

		return true;
	}
} ;