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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "BehaviorBrave.h"
#include "BehaviorAttacker.h"
#include "../Monster.h"
#include "../../Entities/Entity.h"
void cBehaviorBrave::AttachToMonster(cMonster & a_Parent)
{
m_Parent = &a_Parent;
m_Parent->AttachDoTakeDamageBehavior(this);
}
void cBehaviorBrave::DoTakeDamage(TakeDamageInfo & a_TDI)
{
cBehaviorAttacker * AttackBehavior = m_Parent->GetBehaviorAttacker();
if ((AttackBehavior != nullptr) && (a_TDI.Attacker != m_Parent) &&
(a_TDI.Attacker != nullptr) && (a_TDI.Attacker->IsPawn())
)
{
AttackBehavior->SetTarget(static_cast<cPawn*>(a_TDI.Attacker));
}
}
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