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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "AIAggressiveComponent.h"
#include <iostream>
#include "../Monster.h"
cAIAggressiveComponent::cAIAggressiveComponent(cMonster * a_Monster) : cAIComponent(a_Monster), m_Target(NULL){}
void cAIAggressiveComponent::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
}
void cAIAggressiveComponent::Attack(float a_Dt)
{
}
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